1800 hours later I FINALLY experienced a person talking about the scoreboard

tbh some of these “scores” are made up numbers . “offense score” for what exactly?

in the end, the scoreboard only shows some numbers. it’s the players who can use the numbers to improve, or to annoy others.

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this player was present from the start of the mission. Even if we take the hypothetical and assume they joined late, the broader point I’m making still holds for the questions I raised.

Second, I’m not particularly concerned with whether someone labels me an “elitist.” That’s not the issue under discussion. The issue is performance relative to difficulty expectations.

I’ve completed plenty of missions that technically counted as wins but felt far more difficult than they should have been. In those cases, the scoreboard almost always explains why. The run wasn’t harder due to bad luck—it was harder because the workload wasn’t evenly distributed.

@Pirx

The scoreboard doesn’t measure just one thing. It tracks deaths, damage, elite kills, special kills, boss damage, and resource usage. Among those, offense score is the most reliable aggregate indicator of consistency and contribution, precisely because it smooths out individual variables and edge cases. No metric is perfect, but as a baseline, it’s extremely informative.

As for the list of hypotheticals—tired, bad day, new build, unlucky… lol dude those aren’t excuses to ignore the data; they’re reasons to adjust difficulty.

  • Tired? Log off or drop down.

  • Bad day? Same answer.

  • New character or build? Lower difficulty is literally what it exists for.

  • Unlucky? you’re kidding.. A 26 offense score across a full mission isn’t bad luck that’s sustained underperformance.

At some point, we stop accounting for imaginary variables and acknowledge what the stats are clearly telling us. Pretending otherwise isn’t generosity; it’s obfuscation. And blaming the rest of the team for numbers that low is simply detached from reality.

Which brings me to your final point. You say: if someone can’t handle carrying, they should drop difficulty, use party finder, or play with a premade. That logic cuts both ways and this is where we actually agree.

If a player isn’t meeting the baseline expectations of a difficulty—whether mechanically or emotionally

they should drop the difficulty.

That solution works for everyone and on this was the very point I was aiming to make to begin with so I am glad you reached me here.

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The shield plant needs to go away it’s useless it should be replaced with power maul activation.

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It takes every offensive stat and either reduces or increases the value until the average of all four players is ~100. That is then turned into a total score for the category.

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that sounds like a fun missoin! some of my favorite missions are where i get to carry hard and we still win.

this is the problem that pops up tho, people have wildly different perspectives on what is fun, at the core of this we are discussing if the scoreboard mod causes toxicity or not.

I’m my opinion, if you are someone who is worrying about the scoreboard stats constantly, and worrying about “playing a game where everyone pulls there own weight” YOU meaning YOU should stop queuing with randoms and start queuing with, streams or, discord groups that specialize in doing high level missions.

you HAVE the option to “go and get annoyed at those private groups and be toxic to them in private and get kicked out of there discord”

IF you queue with randoms, expect some of them to be bad, don’t be like “oh my angry boy because i played with someone who god a low score” like YES no dur, you queued with randoms, it is random, take it as it is, or go do something else.

depends on stress tolerances honestly, but its never fun for me most of the time. I like to give a 15% variance on the OS for each player, so if I’m at say –‘130’ I’m still ok with that. Its when I get into numbers like 160, 180, 200+ that I start getting a tad bit upset at some of my team members, and I actually find that understandable and logical to feel the way I do.

stop queuing with randoms then, stop complaining about your problem and FIX IT YOURSELF you can do that

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Just to add…

Use scoreboard
Use PowerDI
Use litany

And you will get 3 differents values for the total damages dealt…

Scoreboards are not accurate. They just give you an idea.
I have seen sometimes that I had highest damage dealt in PowerDI and not in the scoreboard.
Don’t take the values as perfect metric values. They are not.

We agreed, lowering the difficulty solves these issues.

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this is a good point, like ok
does the scoreboard even take into account the de buffs that you are applying to enemies? the stacks of brittleness, electric, bleed etc etc, if i stack a bunch of brittle and then electrocute the boss with smite to allow my team members to deal more damage to it, do I get credit for that??

strange,

ive had perfect outcomes on both the difference on power DI is they do not show overkill so its not accounted for your damage, litany ties over kill dmg into your damage, and scoreboard breaks out both into two damage and overkill.

when i added up the values they were a 1:1 match.

there are addons for this so yes if youd like those you can get them

furthermore, you’re ignoring all the points i made in the original post and obfuscating again.

The conversation is about the value of the scoreboard. you posted what it told you and i pointed out that was incomplete and could mean multiple things.

your defence was to say how clearly and fast in game observation and feedback gave you the full picture.

and that is my point. i dont care if he actually is doing nothing if you ban him or not. the conversation isnt about that , were talking about how a scoreboard is or isn’t of any value.

I dont expect anyone to be superhuman, i dont think its reasonable to come away with all the answers after one game. but at least what you do observe is complete and in context. im sure you wont have all 4 hitting the same pox walker all the time and if you are maybe you should stop thats total overkill , get your gun out and cover the other 3 can easily handle that… ahh but you can’t that looses the scoreboard.

and using stats will not get rid of your bias. i think most people who know me can parrot one of my fave sayings “the only thing you can actually take away from any set of stats is the bias of the one compiling them” from what you choose to include how its presented through to interpretation, bias comes in at every point.

you can see it everywhere watch how the left/right will use the same stats to say the opposite things every day, look at the guy i responded to first in this post incomplete stats makes him leap to confirm his own bias.

“Not known, because not looked for” T.S. Eliot

i think that would be better solved with an aggro bark than a post game summary but sure you can have it. i just wonder if its absence might not of been a design choice to keep it anon. i get why you want it but do you think the bad behaviour will get better or worse if its announced whose fault it is? i could be wrong here i just dont see it helping.

the difference is that, i am telling you that YOU need to fix the problem, YOU need to lower the difficulty to a point where YOU are happy to carry or YOU need to go find a group of people that YOU are happy to play with

don’t expect the community to “know exactly what difficulty they should be playing on for any character/ build/ there skill level” YOU should expect to find noobs in higher difficulties, that is a known factor, you cant fix it, abusing them wont fix it, it will just turn people away from the game, new noobs join every day, it is an endless cycle you can not fix. YOU need to change what you do. and how you play if you do not like “noobs in your level 4-5 missions or havoc etc etc”

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thats rather a bias approach, WE would fit better here.. if someone is a bad player, they should also lower the difficulty

if they are tired - same
bad day - same
emotional-same

what we cant lower? is your animosity for my argument.

edit: btw for the last bit of your mixed blibber blabber, arent I doing that? I am coming to the general discussion and voicing my opinon in an attempt to change the game and how I play it?

you can not force people to do what you want, the only person that can make a difference to your own game play is you

here’s the thing yes i agree, they probably should lower the difficulty, but i also realize that “abusing them wont help and it not the solutoin” the solutoin is, you stop queuing with randoms. and THUS you stop playing with noob, problem solved, go do it, stop complaining, you have a solutoin. if you choose to NOT do the solutoin that is YOUR OWN FAULT

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no one is forcing anyone, these are all opinions and suggestions.. no one has a gun or knife to you.. you can calmly step down.

edit: again this cuts two ways–they too can stop queuing publicly, but I dont agree with this ‘solution’ of yours, nor do I think its helpful for the population of player base you so boldly hold dear to your heart. I dont think the answer is “just find a group and queue” I think the approach to me soloing is fine, and offering a suggestion or opinion on how I think people should see the game be played is totally fine to voice.

or a wide sweap upheaval that tosses lesser enemies back.

that would befit a brute, not cowering behind some metal

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if you want to go and solo carry random games, and have no issue with people getting low scores on the scoreboard then that is fine. more power to you, we sit in the same boat

all i am saying is that “the solutoin is never getting the masses to do what you want” you would quite literally, need widespread brain washing for you to be able to “randomly queue” and “not find low level noobs scoring low values in your lobby”
let me repeat that “widespread brain washing”
you MAY be able to have an effect on someone by telling them, there score sucks, but that effect more then likely not going to result in them “playing lower level missions” it would result in them not wanting to play the game in the first place.
so unless your goal is to drive the community away, to drive new players away, you shouldn’t mention or even care about there score on the scoreboard in the first place.

this is kind of like a general life lesson, if “you” are unsatisfied with something, a reasonable solutoin should never involve “trying to fix everyone else”

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This reply made me realise there are so many indicators that show when ppl don’t know how to play the game:

  • not doing objectives,
  • Shooting poxbursters when you go in for a push,
  • Killing allies with barrels,
  • Not joining the rescue when someone is down,
  • Dropping medipack in airlock before medicae
  • Pushing forward after someone died (not listening to teammates telling them to go back for better respawn)
  • Using ammo crates when at 80% ammo
  • Using smite 100% time

These are the things we can explain over in game chat. Low damage numbers can be caused by player being less experienced but they might be playing with off meta build, or with something that doesn’t do well into hordes as killing hodres fast usually guarantees orange numbers (purgatus moment)

So the most important noob behaviours are left outside the scoreboard as it’s always meant to be analysed with the context of the game.

The only real indication of skill in the scoreboard is the number of times someone went down/died. It will be lower on average across multiple games for good players.