zaygr
March 13, 2018, 1:38pm
1
Patch notes here: [PC] - Vermintide 2 - Patch 1.0.2 - Patch Notes / Known issues
Apparently there’s a bunch of unlisted balancing tweaks (https://www.reddit.com/r/Vermintide/comments/842xfc/patch_102_notes_v2/dvmjp9c/ ), which makes it a PITA to actually test for or work out what was changed.
Aiming for overall stability is good, apparently the footknight lv 15 aura bug and the rattling shooting through walls will be addressed next patch (hopefully in a day or so) - https://www.reddit.com/r/Vermintide/comments/842xfc/patch_102_notes_v2/dvmg73v/
2 Likes
Maybe they just made super small adjustments that were not worth listing? Even then tough I would appreciate it if we knew what they tweaked…
Basaz
March 13, 2018, 2:31pm
3
“Various balancing adjustments.”
We know what that means! “Kruber can no longer melee on any class”, “Slayer has been removed due to suckage” “Kerillians bow was lost and now uses good manners instead (added new voice lines to make her sound pleasent)”, “Sienna died of old age, rest in peace”, “Saltzpyre remains the same old weakling… P.S. no longer has level 20 or 25 talents”.
NICE!
WTF fatshark- why hidding balance changes? That is not how you post patch notes. Please provide us with FULL patch notes.
I understand this is very early in the games lifetime, and you have a lot on your hands. To be honest I kind of wish I had the opportunity to properly help you out in a professional manner, but that’s another topic.
The issue at hand is that while you do a lot of balancing work at the moment, tuning weapons and abilities/talents, it feels very underwhelming from a player perspective to await balance changes and see “various adjustments”. As far as I’m aware this is the second time (the first be…
I think he got it pointed out very well
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