I am sure a lot of people are glad, that the new patch came out, that so many bugs have been fixed, but I am actually emotionally crushed. The reason is - how much time was spent fixing all those bugs and making all those minor tweaks.
Fixing bugs is not an easy job, because it is often hard to catch them… or to fix them… or both. And it is impossible to fix all the bugs, even AAA title have some, even Windows and Chrome. And Vermintide, despite also having some, was and is in a pretty playable state.
Yet so much time was wasted on those fixes, instead of making changes, that are really important to players, like crafting, talents, stats, cosmetics and other such stuff. I bet if you ask any player, if they would prefer bug fixes and tweaks or changes and content, they would pick the latter.
And even bugs… There is a lot of talent bugs, weapon bugs, trait bugs, that need fixing. Who really cares about that:
when they can’t use their favorite weapon, cause it goes through enemies, or get’s stuck in push animation. Or when their favorite character becomes so weak, because their talents refuse to work. Or when mobs keep spawning on top of their heads, despite being fixed.
Yes, this patch brings some long-anticipated changes:
but only 2 of these are bug fixes: Unstable Strength and Proxy. 3 others are actually changes of the gameplay. But there is like 5 of them, and they are not the most anticipated ones.
So I don’t know guys. I watched the stream, so many things were talked about there. I anticipated some improvement to the loot system, some cool changes, but what I got in the end was 20 gigabytes of bug-fixing.
Update #1: By the way, guys, the F2 F2 skip has been fixed. Thank god!
Update #2: First tome pick up on Festering Ground has also been fixed. Hurrah.
Update #3: Shade ult applies bonus damage only to one weapon and only to first target hit. It is yet unknown, if that is intentional, but it might be.