0.048% to roll specific max 1 perk and 1 blessing

It doesn’t really matter.

Fact is that the max tier of perks has an 11% chance to appear and that’s not including the rarity of individual perks so whether there’s a 10 rating perk out there is irrelevant really for the purpose of this as 15 rating perks already have an insanely low chance to pop up (less than 0.5% chance).

It is far less likely to get a weapon this way and you only have 1 chance per hour. So eh… It’s a horrible bandaid fix that does not… fix anything.

Even if you were to assume that they’ve doubled the drop rate of 380… Heck quadrupled the rate. Then you’re still looking at a lower chance through the profane weapons than you are from the 10 weapons in the shop…

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The right response to this is always the same. This fact doesn’t mean that the system is working as intended, it just means there’s another issue: Darktide is too easy.

Good game design IMO isn’t making a game harder purely because they haven’t grinded enough hours for gear. It’s making the core game challenging so players need to improve their skills and tailor their loadout.

Introduce Modding again so that players can create the equivalent of DWONs.

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You don’t need 2 perfect perks / blessings, just 1 (as you can reroll 1). Tbh I have no issue to craft good weapons…

See what I just wrote. The ideal endgame for me is having an extremely hard difficulty, even with perfect gear, and perfect gear should be easily available. Basically Vermintide 2 Cata3 DWONs.

This is just objectively the better way to do endgame, because it makes you feel like a hero when you do well, and you can’t blame your gear when you don’t. It’s a GAME, the fun should be playing the GAME. If perfect gear was readily available, we’d all just be playing Darktide without arguing on the forums. They would barely lose any players and the only complaint we’d start to see will be “game is too easy, please make harder difficulties,” which is an easy enough thing for Darktide to deliver in a moderate amount of time.

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You kind of do if you want to reach breakpoints. I gather you are a new player to the Vermintide series, but before spouting nonsense, you really need to go do some research.

Now off you go to research breakpoints.

ok i should of said on average , but i do think your jumping the gun a little early here we really dont know how the sire melk rewards and changes to the emp gift are going to pan out yet, and fine someone might be objectively inferior through bad RNG but as you can run damnation with basic curios and a grey weapon i dont think it makes much practical difference.

i think i just see this differently to you guys on this one you seem to see max gear as a need to me its nice if it happens down the road sort of thing.

i think thats the point , i mean we both want them but as you say they aren’t nescessary you just feel this system wont be fast enough , which is fair enough i guess , i mean i dont get ti but different strokes and all that :wink:

I think some will struggle. Most players play on malice, so I think there’s a large player base that need better gear. And if this is the case, I would prefer harder difficulties and easier gear to acquire.

I also think some blessing combinations are just fun. It’s just a frustrating process and tedious especially with patch changes. It would be nice to have several different blessing combinations even for the same weapon type. That’s not so easy to achieve even if melks and the store give good rolls.

This is what you want. This isn’t objectively better. If you want Cata3 with all weapons unlocked ask for modded realm and not for loot changes.

Honestly, it’s kind of tiring to see day and again people complaining about loot who don’t actually like loot at all and prefer everything unlocked, it really takes away from the conversations.

Take this whole thread. The complaint (again) is how superhard is it to get the perfect item. Not a good one, not a build-defining one, just a perfect item, but it’s all wrapped into this whole “oh rng is so bad, it’s all rng oh no my progression, my time, it’s so toxic, what about those who struggle? they need better gear, make rng better, VT2 was so much better…”, while in actuality with blessing swap in it will be walk in the park to get anything you need (and even now apart from extra bad luck or some weapons it’s pretty okay).

Hard disagree. Even with just getting the right combination on one weapon (not max values) it’s a 0.769% chance. That’s per weapon. And you would need to minimum invest in getting them to purple or buying them with rare weekly currency to determine if they are a dud or not. That’s potentially 130 weapons you have to grind through per weapon type. Let alone different builds on the same weapon type. Now do the exact same weapon, or build types, on different characters. Curios are worse still. That’s still a lot of time spent playing the crafting game which isn’t fun. Buying and comparing and upgrading and rolling takes time and it’s tedious.

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Could have chosen a weapon with less than 13 blessings (is there another one with that many?). You also seem to have forgotten that you get 2 chances to roll what you want on the weapon (if you for example find some 370+ items and want to chance it). I get that there are weapons that really need 2 blessings to work well, but usually you really only want 1 to try it out. There is also a good chance you find a blue with something you like in the shop anyway without the need to upgrade.

Look this whole thing is more of a doom posting. With how weighted the whole roll thing is. I’m not sure you can actually math it out. Every 2nd staff gets TB while finding inspiring barrage on a flamer or Infernus on lasgun is super-rare.

There’s a list here:

https://darkmass.gg/weapons

But most seem to be 6-10 blessing types.

And even if it is, the upper limit is still good to know. I chose the force sword at random. But due to other factors I don’t think the chances are even that far off (blessing rarity and tiers).

I did preface it to see if there are variables that would make it better or worse. But the issue is since some blessings are more rare to roll than others, (deflector for example or infernus) seem extremally rare to roll in the shop you would need to attempt it at melks (costly weekly resources) or spend crafting resources (timely and expensive) on several greys you buy hoping you get it. Because they didn’t mention it in their post, I would assume the likelihood of blessing types and tiers actually remain the same.

Armoury Spreadsheet - Google Sheets

Those are the current chances. Not much is going to change I’m afraid. You could quadruple the drop rate of 380 weapons and it wouldn’t make much of a dent in the whole problem.

See, the issues is that Higher rank perks/blessings have an inherently lower chance to appear and assuming each perk has an equal chance to appear you have that:
0.11 * 0.05 ('cos we’re just hunting for a green/blue weapon with 1 right perk in the shop since it won’t show purple/orange).
That’s 0.55% chance of happening, now we also want it to be the correct blessing so we can do it again.
0.166 * 0.0367 has a 0,61% chance of appearing.

Now we know that a 380 has (currently) a 0.6% chance to show up, so that means: 0.006 * 0.0061 * 0.0055
That lands you at: 0,00002% chance.

Now you could also include upgrading: (0.1 * 0.11) * (0.33*0.0367) * 0.006
Which lands you at 0.00007% chance :slight_smile:
Currently anyway.

So, let’s say for poo and giggles that they increase the chance of a 380 to appear 10 times.
You’re looking at: 0,0007%
Give it!
100 times more frequency.
0,007%

Do you see the problem?

No matter what the do, the core of the problem is not the frequency of 380 weapons. It’s that you have no control over the biggest RNG being perks and blessings and we warned them as long as perks and blessings gets locked no matter what they do it will not fix anything.

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Then what are we talking about? If we talk about the wanted weapon you want to craft with the coming system the chance should be way higher than 0.769%. If we talk about the chance to get a unicorn blessings then it’s an entirely different conversation.

I stopped reading there. That’s what I’m talking about. The “oh look at how low the chance to get the perfect item” argument, the game isn’t designed for you to get perfect items, that isn’t the intent.

This whole thing boils down to people who can’t stand not getting the best possible gear throwing math around trying to scare everyone into thinking there is no chance in hell to get an enjoyable weapon.

If most players want blessing A and they artificially restrict or make that blessing hard to get… that’s much lower than 0.769%. 0.769% is assuming all blessings are equal (and it’s a weapon with 13 blessings to choose from). It wouldn’t go higher with the implemented changes. That is per purple weapon you acquire that’s the chance of the stars lining up (not max values).

Investing in items that aren’t 380 is a waste. That’s even assuming you get the BARS you want for a 380 item. I have settled for 380 weapons that don’t even have the stats I want. I have some 360+ I have invested in but if I am going to being spend a bunch of resources on rolling greys and then upgrading them to purple I gotta save my resources, so I would probably only bother with 380’s anyways. Then go back to playing more missions to do the lottery all over again.

Ah yes, still shilling for Fatshark, how’s that big fat nothing you get for it helping your bank account?.

This is, still, not about getting the best weapon. It is merely proving that their idea of “agency” and that perfect weapons should be “rare” is just… crap, because those items are entirely unachievable EVEN if you play the game 24 hilariously 7 for the entire lifespan of this game. Heck it is unachievable to get an upgrade post 360 and NOTHING they have done is fixing it - because the heart of the problem is still the perks and blessings being locked.

But hey, let’s watch the ratings tank completely and fully while you peeps says everything is fine, that worked out so well last time when even Fatshark agreed it was not fine…

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Wouldn’t really matter, you only get enough resources to upgrade… at best 1 weapon an hour so… at best you have an additional chance an hour on top of the 3 additional chances from the mission rewards but it is marred by just as much rng as anything else so…

Ultimately whether you spend resources or not… It’s not going to make much of a dent in anything… Which is of course a damn shame.

I don’t know why they insist on this no agency system when they bragged so much about agency. I don’t want a perfect 380 handed to me, but I at the very least want to be able to have a chance at getting them by putting in the effort and time as well as having agency over how they end up being build… As I was promised.

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And here it goes. It’s not like I’m absolutely pissed at FS for scrapping the blessing fusing and delaying the crafting because of it for like 3 months.

They aren’t “rare” they are designed to be nigh unobtainable.

Do you know why the ratings are tanking? Hourly reset shop, capped emperor’s gift, side objectives/difficulty having 0 impact on loot acquisition, broken promises, shitty weeklies, unimplemented blessing system for 3 months, releasing an unfinished game before going on holiday, over nerfs before release, crashes, class talents not working, bugged weapons, bugged perks, bugs, bugs, bugs.

The ratings in the beta were mostly positive. If you think that the ratings are tanking because you can’t get a perfect weapon you are very mistaken.

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Ok well, you’re absolutely not wrong about the points that you’re making. At about 350 hours in I’ve got very good gear with the blessings I want and decent enough stat rolls. With even one of my Darktide / Vermintide friends in the group with me, we regularly clear Damnation even if no other players end up joining.

It’s more about the principle and feeling I get. I feel really bad not having perfect weapons or a way to get them. I feel really bad about creating my 3rd and 4th character to have one of every class at level 30 knowing that it’ll just be more anxiety and time spent watching the shop and getting a nice 365-380 with 1 decent perk and 1 decent blessing already. It’s anxiety about missing a good item because you get home from work at 4:58 and you have enough time to check the shop with the browser extension tool but not enough time to log in and buy it. It’s anxiety wondering if I’m missing anything good while at work.

I have an addictive personality, and FOMO strategies do WORK on me. I’m probably the kind of person these strategies were designed for. But I HATE the feeling of them working me, and even if it’s a small impact, it’s at least somewhat detrimental to my mental health. It’s why I actively avoid Gacha and Diablo style games, which I easily suceed at doing because the gameplay is almost never good enough to make me play anyways. But I LOVE the core Tide gameplay, the map design, the graphics, the world and character building. Therefore, I am allowed to complain about these game design decisions that make me feel terrible, and long for a game that doesn’t implement these strategies at all, regardless of whether or not I’m clearing high difficulties easily or having fun when actually playing the game.

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Before whining about their new system, we should wait to see what kind of weapons Melk is going to sell, and what kind of weapons you will get from emperor’s gift.

Potentially you will get a very good one and you will just have to roll a perk and a blessing for it to become nearly perfect…

This is also true. It’s for sure still a major improvement that playing more → more weapons and curios, beyond just earning coins to spend at the armory.