Now, I like the game, even at its current difficulty state… but I have 2300 hours in VT1 and over 300 in VT2. I’d hardly say I’m a “regular” player of VT2. Rather, I’m probably one of the more experienced players of both games and a diehard fan… but even I am becoming frustrated and moving to different games.
Steam has VT2 down another 20% playerbase month over month, and imo its because of the ridiculous difficulty for the AVERAGE player in the endgame.
The endgame is (presumably) how FS is hoping to maintain the playerbase (for expansions and for the rest of us to group), but this is primarily dependent on Legendary runs (for red or cosmetic items), with a very small chance on Champion… and legendary is simply too difficult for the average group of random players to have an overall positive experience or maintain a long-term interest… (and the ridiculous drop rate doesn’t help.)
To be clear, in my experience the end game is FAR too difficult for the average PUG… and in general extremely difficult for fun runs of an experienced PUG group of four… to the point where it takes away from the overall fun of the game.
What that means is that the average player will join, play through champion, and then try legendary and quit (permanently) after receiving wipe after wipe. I mean, come on… this isn’t Dark Souls… it’s marketed as similar to L4D in the Warhammer universe. (Yes, if you are a group of four experienced friends, playing as a group and using discord, it is going to be a different experience… and hurrah for you… but, like me, I also expect you are not the average player.)
This issue has been repeatedly raised on the forums… it simply isn’t fun to repeatedly lose dozens of rounds after investing ~30 minutes per map play-period (and then simply salvage anything you received, anyway).
I assume this is going to be fixed, eventually… but the problem is that FS has already released the game, most of the people who have bought it have already bought it, and once they are gone and move onto another game, they’ll be gone permanently… with a bad taste in their mouth. (The “likeability” of the game is hovering at 75% because of bugs and difficulty, and it already has more reviews than VT1… VT1 is down to about 600-700 players now that VT2 released.)
For example, VT2 went from 70,000 peak players immediately after release, with 30,000 average, to <20,000 average players on the Weekend, with 10k during the week, within a one month period, and it continues to quickly erode. There simply isn’t enough content to have staying power, unless you make the endgame obtainable with some regularity.
I like the game… so I’m hoping you do.