The priest/zealot is in a bad place. They are too fragile and can be instakilled/downed far too easily in 3* and higher difficulties. Their toughness and HP are getting torn to shreds by gunners and snipers without much recourse from the player. I just spent hours today just trying to get a 3* missions done (it isnt helping that all 3* missions and above have Endless trait today), only for our entire team to get wiped out.
(Not blaming other players entirely for it because sometimes bad RNG would happen with enemy hordes or I would make a mistake, and while I consider myself a decent player, I wont deny that I am getting downed instantly by snipers or 2-4 scab gunners spawning and instantly gunning me down).
Currently the Zealots charge is broken in that it can be interrupted by gunfire from gunners/shotgunners/snipers, explosives/aoe fire damage (like from green flames and fire from grenades/explosives) while in the middle of charging. This is untenable. Having an “ultimate” ability that you get knocked out of all the time and so easily by nearly any enemy feels terrible and makes the zealot worthless for closing onto targets in melee. Hell, I have tried charging a Mauler only to be tackled by a plague hound mid charge and then got killed by said mauler I tried charging to take down with my Eviscerator.
Second issue, Due to gunners being so good at shredding zealots, zealots need either some kind of passive damage reduction to gunners (as long as they are moving towards an enemy or while in melee combat) and zealots need to be immune to slows/stuns while moving towards enemies. When trying to close in on gunners, its incredibly easy to get “stun locked” by their fire making it nearly impossible to melee them. You effectively need to wait for the gunner AI to register that you are in melee range for them to decide to stop firing on you and switch to melee so that you stop getting shot up enough to finally swing your weapon. Veterans and Ogryn have significantly more Toughness than the zealot, but dont suffer the same drawbacks that the zealot has while in melee. Ogryn get shields and Veterans get Power Swords (which are the best melee in the game currently) and can cleave and tear through hordes, meanwhile a zealot just needs to be sneezed on and they are downed in melee.
and yes, when maxed out zealots can do some tricks to completely recover HP, but that doesnt stop the fact that zealots are extremely fragile in the first place. and having to wait until you are max level to get feats to mitigate fragility doesnt make the class fun to play up to that point.
Third, thunderhammers outright suck. their charge is used up on a single hit (while power swords get 3 charges). their charge animation takes WAY too log for just a marginal increase in damage, and takes multiple hits to kill basic enemies in 3* and above missions. and are worse than eviscerators against elites because the “sawing” of elites with its special actually stuns them while charged thunderhammer strikes do pretty much nothing to stun/stagger elites. Charging the thunder hammer should last for 5-7 seconds, and should be specialized at killing elites, but instead it just tickles them. and the fact that regular mobs can take multiple light hits from a thunderhammer is beyond laughable. the hammer should be able to 1-shot any normal mob. and 2 shot veterans/armored enemies. the fact that it can take 3+ hits to kill an enemy with flak armor is beyond stupid. even a coked up warp junky shouldnt be able to survive a 15+ lb hammer slamming into your head 3 times. the force alone should have broken their neck on the first hit.
and while this last part isn’t zealot specific, but Sniper damage SERIOUSLY NEED TO BE NERFED. trying to do 3*+ missions when more than 1 sniper gets spawned, and instantly dropped our entire team. if a player is below 200 HP when they get shot by a sniper, it will take ALL of their toughness and drop their HP to 1 if not outright killing them. I had more than one team fail a mission from 2 scab snipers instakilling our entire team. I have gone from full Toughness and Full HP to instantly using martyrdom from a single sniper shot way too often in 3*+ missions.
inb4 “getgud scrub”. I again am not saying I am a great or bad player, just decent. But when I can go run a 2* mission without getting downed/killed once as a zealot, to needing to be rezzed multiple times in a 3* mission because I am getting instantly dropped by snipers or getting stunned/knocked out of my charge when trying to get at some gunners (and its not just me, seeing this happen to many other zealots too). I am willing to bet its more of the game being inbalanced or zealots just being too weak, especially since Ogryn and Veterans seem to be faring significantly better even at the roles Zealots are supposed to excel at. Why play a zealot when a veteran has more toughness, more ammo, and better melee weapons than the class thats supposed to excel at melee?