Okay, after some time in game, I know what’s wrong.
- Doesn’t feel like it’s really putting out pressure.
- Fire feels more like a gas fire, IE Propane, instead of the liquid we associate with real like flame weapons. Petrolium/Promethium based weapons.
- Doesn’t feel like it’s putting out heat.
Most of the flame throwers in the world that were intended for use as weapons used napalm, which is a gelled gasoline. Some used oil (Greek fire Byzantine flamethrowers)
Flame throwers that are for dramatic effect only often use propane.
Our flamer feels like a propane flamer which is bad. Now, when the guy next to you is using it, it looks great… when you are using it not so much. I promose the main images that should be examined are first person perspective. I still very much disagree about the thrid person looking bad, think it looks pretty good.
Sticky flames are a thing with this and they do stick to environment, but the effects there are not so hot, no pun.
Fire outside the gun should have some sort of heating effect near it, not just in it. Dunno how that hits balance, but it should at least be in for show if not damage.
The manual fire is terrible and should be replaced. Even if the ‘real’ use (secondary/alt/aimed fire) solid stream maintains it’s exact effect, the primary fire should be reconsidered.
The thing should have some amount of recoil, like a garden hose, and it doesn’t really feel like it does now. It should also have at least as much push as a garden hose.
When waving it around side it side, it’s all too obvious you have many individual ‘blops’ coming out rapidly.
It does do good damage, but it isn’t fun and it doesn’t really feel or look like a famer w
TLDR The in game flamer does not ‘feel’ like a flame thrower. It feels like a poison gas gun.