Are you serious with this change, Fatshark? It looked AMAZING in beta and was so enjoyable to play. The new toned-down particle effect looks like it’s from the Playstation 2. Seriously, you can see individual round sprites of 'flame puffs" like something out of a game 20 years old.
For a game that’s so ridicuously graphics intensive and trying to be “cutting edge,” how could you possibly put such a garbage-looking effect for the Zealot’s most iconic weapon?
Is there some reason we can’t have the option to adjust this effect in the graphics settings to look like it did before? It is ATROCIOUS. and embarassing in its current state. Most importantly, it feels like so much of my enjoyment was taken away compared to what it was in beta.
Still doesnt change the fact that there is other more important features we need before they re up the particle effects including a more stable experience for all the players. Ever think that maybe the flamers high particles had a negative effect on performance?
This ruined the release for me - I was happy to put up with all the issues during the beta because it was a beta and burning heretics was so satisfying. Now the beta is over and my favorite weapon is a pitiful shell of its former glory.
Please someone at FS tell me there are plans to fix this - I know at least one of you put a ton of work into the flamer and it’s your baby, and you’re even more upset than I am about what’s been done to it. Please.
This might be the most mentally deficient argument I’ve seen thus far on this forum in regards to the utterly mind-boggling changes the development team for this game continue to implement.
As the OP said: Add an option to adjust particle effects for all weaponry for users with lower-spec computers. This isn’t rocket science. Literally gutting the effects to allow users like… yourself… to “see” better is moronic.
I would absolutely love it if people like yourself could keep your input to yourselves, lest you continue to influence this game to move in the wrong direction at every step.
My ability to keep vehemence from my comments is being eroded at a rapid pace. It is almost impossible to refrain from calling these responses to sensible request exactly what they are: Utterly without merit, to the point of being downright, inexcusably, window-licking levels of brain damaged.
Have you ever made particle effects? I have extensive experience with particle effects in unreal engine 4 and let me tell you this “add an option to adjust particle effects” is not realistic. The only thing you can do is simply increase and reduce the amount of actual particles. There is no magic option to completely change the entire particle effect that used to be there. From what i can gather they didnt just reduce the quality of what was there previously. It looks more like an entirely new particle effect was made to make the game run smoother for all parties involved with the flamer.
Once again flame particle are hardly the most important feature in this game so get over yourself. Once overall performance is way better all around maybe they will add the old flame particles back in the game.
What are you talking about. MMO’s have had this option in their graphical toolbox since the gods-damned dawn of their creation. There’s literally the ability to completely disable particle effects for every single other character aside from your own to increase your visual acuity.
I do not have experience in their creation, however, I have enough knowledge in other aspects of life to know that when someone struts out the line “it’s not realistic to do…,” it simply means that they’re unwilling to put in the effort to make a certain system work. It is all to common in the world of engineering.
Once again the options in mmos are what i said. Reducing/increasing the number of particles. Not changing the actual particle effect. The current performance in game is way better then it was even a week ago so its pretty clear they are working on it and what they are doing is actually working so im not sure where your getting this idea that they are unwilling to put in the effort to make it work.
Allow me to elaborate: Reinstate the old particle effect. Put in the option to reduce particle quantity for people with lower quality rigs. Put in the option to completely disable particles from other players for the aforementioned individuals/people who want to min/max the game.
There is no POINT to have a game run off of an engine that makes everything look good… and then turn around and introduce particle effects that look awful, when you had something that looked much better.
This is what I mean by stating that they’re not willing to put in the effort to make what they HAD work, and instead, they introduce a wild band-aid fix to the problem, without realizing the consequences of their actions.
If you’re okay with the game looking worse for the sake of performance, that’s on you. However, I am not, hence why I purchase high-end components for my PC.
EDIT: I re-read this entire thread, and in no place did I state that there’s a “magic option” to replace the particle effect with a different option… I simply stated that they have the ability to “adjust” (AKA: reduce) the effect in question. I’m not sure why you’re assuming I’m asking them to do the impossible, nor why you continued down that route of logic in subsequent responses.
So the only consequences i see from this band aid fix they did is that they have to listen to people like you complain “gimmi mah flameeeeee”. with that said im sure you never considered that reducing the particles in their previous flame just made it look like complete trash and thats why they instead opted to remake it for now. You have no idea how particle effects are made so im sure this is falling on deaf ears. But your argument is basically “i want flames at the expense of everyones performance” maybe just wait in line like everyone else who currently wants something changed or added to this game.
I have a ton of issues with this game and so do many other people but none of the things ive advocated for are things that decrease the performance of the game.
It’s been drastically toned down
I had to start the game and see for myself if it were that bad.
These last days I didn’t get to play my zealot with a flamer as I didn’t find one in the armory.
You don’t even have to rotate fast to see particles scarcity.
(and it looks better on a picture when it’s not moving/animated)
It’s painful not to get a good flame-thrower effect in a 2022 game with that graphics quality.
Even older games like Space Hulk Deathwing had better flame thrower effects (UE4, 2016).
It also used basic particles emitter and some additional effects.
(also a multiplayer game)
The consequences of this change (and subsequently, every other change that has certain portions of the community up-in-arms) all amount to people putting the game down, or outright requesting refunds, which hurts the longevity of the game.
This is why people make a mountain out of mole-hills: Because the hills eventually make a mountain, one way or another.
What I’m advocating for would actually improve the performance of the game. Why you’re incapable of acknowledging this simple fact is, once again, beyond me.
The fact that you’re making claims that the reduced particles would have made it look like “complete trash” without having actually born witness to what they look like is laughable in the extreme. Implement the change, allow the community to provide feedback, adjust as necessary. Or, you know what? CREATE A POLL TO ALLOW COMMUNITY INPUT BEFORE IMPLEMENTING SWEEPING CHANGES IN THE FIRST PLACE.
But, I don’t expect Fatshark to master communication, when their CM’s are completely incapable of communicating with the player base as it is.
Ue4 is an amazing engine and making particles in even just the basic particle emitter that comes with the engine will yield beautiful results if you know what your doing. I have no idea what kind of system fatshark is working with and i doubt anyone else here does either. All i know is performance results have been great and if less people are crashing and getting low fps thats gonna be an overall win for fatshark.
Yeah, the new particle effect looks a little crap. I appreciate people getting impassioned over their favorite weapon’s flame effects looking bad now, but you’d think Fatshark sacrificed their firstborn judging from the way people like Emma are acting in this thread. Hyperbole does not an effective argument make, especially when it comes to particle effects for a single weapon in a video game.
By that measure, I should throw a tantrum about how my Ogryn’s beard doesn’t render properly (which has been acknowledged by the devs multiple times). Maybe it’ll bump up the priority list a few notches.
I play Veteran, I’ve never once touched the Flamer. I simply look at all of the changes Fatshark continue to make, to the detriment of the game, when there are clearly other solutions that they refuse to implement, and question their decision-making capabilities.
I also call out people that brown-nose the company and point out the flaws in their logic, or lack thereof.
I do not believe that I’ve been hyperbolic in this thread, save that claim for the people that issue death threats to the developers. Questioning their ability to develop a game, or implement solutions to perceived issues, is simply shining a spotlight on what we believe is not a priority fix.
EDIT: And I go to the main page, to see the individual whom I have been responding to post this in another topic…
Oh poor emma. You really just have to win against me specifically dont you. Lack of knowlege be damned you just have to be on top even if you make yourself the fool.
I just find it funny that I go back to the main page to immediately see you up-in-arms about something you’re passionate about, while you busily beat down others for putting their opinion out in the open for an aspect of the game they’re passionate about.
The hypocrisy is entertaining. Oh, but you’re welcome to actually attempt to counter any of the points I’ve made above, and actually argue for your side of the argument? I’ll eagerly await your reply, if you’d actually like to put forth something that contributes to the conversation.
Ok so lets make things relevant here. Maybe tell me how my post about the beast of nurgle is wrong and your extensive boss design experience can help define your reasoning.
I guess I’ll attempt to piece the puzzle together for you, since you’re not able to do it on your own.
Cactus made the claim that myself (and others) are reacting to changes in the most overblown fashion imaginable, due to the criticism that we level towards the development team. He then goes forth to say that he should “Throw a tantrum” (implying that myself and others are throwing tantrums of our own, for even mild criticism) to have his Ogryn’s beard rendering fixed.
Now, I made the claim that I do not believe that my behavior to this point has been hyperbolic in any way, and I linked your post in this boss discussion thread to emphasize the point that, if I am behaving in a manner that is counter to the way he believes members of this forum should be behaving, then yourself should be included in the list of individuals whom are overreacting to design decisions for this game, and that you are, indeed, throwing a “tantrum” of your own.
Nowhere in my post did I make any insuniations about your post being “wrong,” or “incorrect,” nor did I place any opinion I may have about the referenced topic in my post. In fact, I would agree that the boss in question is poorly designed. However, that was not the point of linking your post.
Now, I could also question your ability to bring the design of this boss into question, given that you likely lack “game development” experience… but I won’t go there, because you’re expressing your opinion on the matter, unlike what you have done to myself and others in this post.
Does this help clear things up for you? Shall I fetch a spoon?
EDIT: Still waiting for some actual points to be made about the topic of THIS thread?