Zealot's Chastise the Wicked affects ranged weapons

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Issue Description:

After using the zealot ultimate Chastise the Wicked ranged weapons receive a damage increase for several seconds. This increased damage appears to ignore enemy armor type, dealing the same damage to crushers as to unarmored targets. Works with every ranged weapon.

Steps to Reproduce:

In the psykhanium equip a ranged weapon and fire a few shots to verify damage numbers, then use Chastise the Wicked and fire at the same target to verify increased damage.

Platform:
Steam

Player ID:
SteamID 76561197976315601

Approx. Time of Issue & Timezone:
03/24/2023

Reproduction Rate:
Constant (100%)

Upload Supporting Evidence:
[Screenshots, recordings, links to Twitch VODs, etc.]


Upload Console Log:

console-2023-03-24-17.09.02-4f3f5919-1854-4e06-85ea-baae3e2fa1fd.log (128.9 KB)

Upload darktide_launcher.log:
darktide_launcher.log (674.3 KB)

I thought it was designed like this?
Since this skill can be activated under ranged weapons instead of actively switching weapons like veterans, I don’t think it’s a skill limited to melee weapons.

I hope it’s by design. It gives zealots more ranged diversity to deal with crushers besides the bolter.

This “bug” has been in since launch and at this point is a core component of zealot gameplay and builds. Why would you want it fixed in the first place? And at this point, I feel like it should just be part of the tooltip as its essential to the classes viability

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