Zealot Needs a Rework, and Here's one Proposed Solution

Way too many words, excellent pictures though, the re-organized structure still has something FS has been removing though bloat in Operative modifiers and neither adds more passive talents to the least optional tree.

need to remove 7-9 operative modifiers and replace with passives +7 more to get up to Arbites numbers.

Here was my last suggestion but even it has too many operative modifiers by our new standards… so probably an even more drastic structure change.

4 Likes