Zealot is the biggest victim,melee with higher risk and lower reward

I thought farkshark said this is a melee focus game.
Even if it’s a range/melee 5050 game, why is melee in general weaker than range?

I bet you all see the scoreboard that a pysker or veteran did over 1m damage, even a gun ogryn sometimes can get close to that with a lot of ammo, do you ever see a melee build zealot doing over 1m damage? I think it’s extremely rare. at least I played over 1500 hours and never saw even a zealot melee build can do over 800k, not to mention 1m.

Zealot talent tree is also a total mess.

First, because of the scourge and enduring faith on the right side at the beginning, most people have to pick blades of faith. But blades of faith is simply the weakest compared to stunstorm grenade and immolation grenade.

Second, what is the purpose of loner? Even with combat blade mobility, I doubt anyone would think loner is a good option.

Third, is there a range build for Zealot? My answer is no, just look at the range perks first. Anoint in blood, 25% range damage, further and less damage buff. Saint Gunslinger, 3% reload speed on melee kill. Ambuscade, 20% damage on range backstab.

That’s all the range perk you can pick as a zealot, any perk is op? No ! , Ambuscade is totally trash, range backstab? how often do you get a chance of that ? or are you gonna use Shroudfield to get to the back of the enemy line and use a range weapon? Saint Gunslinger requires melee kill and Aniont in Blood requires close range, so these two are more like a support build for melee.

I’d rather Zealot come with a pure melee build that you can have 2 melee weapons and give up range. Zealot has been the weakest all the time because the game design makes range with higher rewards and lower risks all the time.

Is this a satire post? I feel like this is a satire post.

Once you learn the game, and Zealot, it’s incredibly powerful. Combining some insane damage with very powerful CC and fast movement.

Arguably too powerful, and too easy to play at the moment.

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Besides ‘suppression’ and ‘weakpoint damage’ Zealot has better tools for ranged imo. You can’t beat dumping every type of Ogryn with Kantrael shotgun or hipfire sniping with infantry/headhunter autoguns. Miles better with braced autoguns too. Also there are a lot of dumb interactions for bonkers melee damage. Like the worst offender of brainless gameplay perfect strike Mk15 eviscerator, throw martyrdom and shred on with every attack speed buff and you will get over 1m melee damage every Auric. You only do 2 light attacks the entire game, but it does that much damage so the entire rest of the moveset is a waste of time.

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OP, you cannot possibly be for real.

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You ever play zealot with out the score board?

You one to two shot elites.
Move incredibly fast.
Swing for tons of damage.
Get buffed and more toughness for dodging attacks including range attacks making you near invincible to range fire.
You have death prevention with inbuilt healing.

Your basically a mobility tank dps who gets strong when dodging while ogryn is a debuff tank who can tank hits.

If you don’t look at the damage you see how much space you make by just rushing into range fire to tie them up and how quickly you can chain kill groups.

Zealot is very strong, and as pointed out have arguably better boosts for brauto than Vet. You somehow forgot to mention IJ and Dance of Death which are both incredible for brauto.

Holy Rev and TWBS are also both incredible privileges for any class to have.

Zealot is fantastic this has got to be a bait post. Right? Right?!

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the fact that OP had to go that crazy in trying to make zealot sounds bad tells me he needs to be nerfed again.

Melee is very strong , Positioning is recommended.

I do like the 2-melee idea.

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Something tells me you aren’t playing the Zealot very efficiently, either by having a weird build or by having a melee weapon that isn’t worth the dockets you paid for it.

Melee Zealot is the strongest melee class this game has in terms of damage output and lawn mowing ability. It is thus also immediately the strongest clutching class this game has. You can be the fastest and still also dish out the hardest.

Weapons to look out for:
-Combat Axe (possibly Antax V).
-Tucholsky Heavy Sword

Blessings to look out for:
-Brutal Momentum
-Headtaker

Go down mostly left tree, with the right side bottom and a bit of the top right for survivability. You’ll be a killing machine.
You can also use the two-handed weapons in combination with left and middle tree to build more of a grouptank.

Either way, if you think Zealot melee is weak, you’re doing it absolutely wrong.



I regularly top the scoreboards with Zealot and I’m probably not the only one. If you know what you’re doing, you rack up damage fast and reliably. Only thing I saw beat my damage output thus far was a really good Psyker with a Soul Blaze - Purgatus Build.



Don’t say such things. If they nerf my favorite gummi bear, I’m gonna be mad. :frowning:



We should nerf your posting privileges, you heretic. :stuck_out_tongue:

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I should honestly just stop reading here but here we go:
If you don’t realize that blades of faith is one of the most OP blitzes in the game you’re simply not good enough, using them wrong or huffing massive copium. They can:

  • onetap most specials with a headshot on auric maelstrom
  • can be spammed to rid yourself of an entire pack of mutants (I’d you can aim at their tiny heads)
  • cleave through 1 trash enemy to snipe specials within hordes (trappers and bombers)
  • Regen by simply doing your job as zealot: killing elites in melee.

With the elite density auric damnation missions have you can basically never run out of them. They also have massive range if you know how to calculate their flying arc.

I swear to God people will blame anything but their own inability.

Loner is mostly useless, yes.

My brother in the emprahs light YOU are the ranged build. The entire point of zealot is to close gaps and be in a gunners face: chastise is a gap closer, invis is the ultimate gunner line ambush tool and the little cross lets your entire team walk up into a gunner line and f them up using sticks and swords.

100% not understanding the class identity

Yes.

Invis into back of gunner line → mag dump Columnus oder Brauto → Clean Up Rest in melee using empty mag buffs. It’s a viable and sometimes necessary on certain auric maps when the game decides to hardlock you in a choke with a small army of gunners.

This is the essence of skill issue. Zealot is among the strongest and most mobile classes in the game with massive DR and health regen options. In a game where mobility is the ultimate clutch king.

1/10 horrible takes, would not revive if downed.

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Everytime I see a high damage value scoreboard it rarely comes with the time played aswell. Time, modifiers, difficulty, team composition, loadout and overall skill of said players is all going to be contributing factors to BIG numbers, but everyone seems to be sleeping on TIME.

To allow Zealots to backline enemy gunlines without relying on other teammates for passive toughness regen. Also, to always be topped with toughness when you start a fight.

Let us agree to disagree on this.

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A wee bit toxic, but not gonna lie. I laughed.



True. In a majority of cases, the player who was downed the least automatically gets MVP by default. Not being in combat for an entire horde is a strong reason to be last in damage output.

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Melee zealot is strongest in the game imo. I’m actually quite annoyed that it’s more effective than melee oggy.

There are so many complexities to the combat system that it’s hard to understand your woes without first knowing what you’re using and how you’re using it and against what.

The Devs have made a rod for their own back by making the combat so ridiculously complex but it is what it is. Balancing will forever be an uphill struggle

The balance is mostly in a good place right now.

What needs to be said, though: The game has clear roles assigned to the archetypes, but it’s not very clearly communicated. A lot of people go by the table top and assume Oggy should be as strong as Zealot in terms of damage output, if not stronger. That’s not his role, though. He’s more supposed to be the tankiest (and he is) character, while being the least interruptable. An unstoppable force to be reckoned with, but also with tank controls.

He has the strongest stagger options in melee, his ranged guns have the highest pierce / cleave in the game. In turn Oggy’s damage isn’t as high as Zealot, but he also isn’t as squishy.

Zealot = Melee Glass Cannon with extra saving throws
Ogryn = Immovable Wall on legs

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Honest to god bro just stop eating paste and start getting good.

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Is the zealot tree unbalanced? Sure, we just might disagree on how. It’s very easy to pick all the good stuff in the whole tree as a zealot.

Atm zealot is the easiest class in the game if you know what you are doing. Crazy damage output with right weapons, silly high levels of DR and toughness regen. Oh you got damaged after all? Why not say no to death every few minutes and heal up some of that damage.

Throwing knives are the most OP tool in your tool set, as they allow you to kill disablers in situations otherwsie you might struggle. Ability coolodown reset on crit WITH NO limit? Sure. Stealth which allows you to avoid any consequence for your mistakes. Absolutely. Multiple melee weapons with silly amount of damage, cleave and often stagger which allows you to bully elites. Add few melee weapons with no real weaknesses. Mobility abuse? Not a problem.

Zealot isn’t a victim. Like all classes the class is bloated from all the power creep after he Patch 13 talent tree and weapon balance changes.

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I won’t cite as an example that to play for numbers you need to try not only to press buttons, but also to have a good build + weapons, I think this is already clear. But I’ll say a simple thing - an advantage in damage can also be the reason for the team itself, which also does not cause enough damage, and instead of + - the same values ​​at the end, we have a cosmic figure for top1 and a gap between second place - the result is clear, I think.
Advice - play better, develop, and better yet, don’t chase numbers, because if you set them as a goal, you’ll play even worse

I won’t look for 1 million, but here’s some result, albeit in russian,

Summary

but I think the essence of the numbers is clear. This is from one of the aurik maelstorms

Its more than that I can easily top the scoreboard if it’s a normal pub with average players.
But when you get that super easy game because there’s a good vet or good psyker on the team zealot just can’t compete with the aoe power and pick off power.
The enemy’s die before you can even reach most of them and you just stroll though picking off stragglers.
But it doesn’t matter because all 3 zealot builds are very fun and that’s more than you can ask for most classes.

Backline killing thrash before the frontline gets in melee range does not mean they do more dmg, it means they kill thrash before the frontline gets in melee range.

You can get the most dmg the same way on a zealot, you run ahead of everyone with a knife and kill everything before your team gets there. Dmg done is mostly irrevelant.

At the end of the day the only stat that matters is whether the run is a W or an L.

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