I thought farkshark said this is a melee focus game.
Even if it’s a range/melee 5050 game, why is melee in general weaker than range?
I bet you all see the scoreboard that a pysker or veteran did over 1m damage, even a gun ogryn sometimes can get close to that with a lot of ammo, do you ever see a melee build zealot doing over 1m damage? I think it’s extremely rare. at least I played over 1500 hours and never saw even a zealot melee build can do over 800k, not to mention 1m.
Zealot talent tree is also a total mess.
First, because of the scourge and enduring faith on the right side at the beginning, most people have to pick blades of faith. But blades of faith is simply the weakest compared to stunstorm grenade and immolation grenade.
Second, what is the purpose of loner? Even with combat blade mobility, I doubt anyone would think loner is a good option.
Third, is there a range build for Zealot? My answer is no, just look at the range perks first. Anoint in blood, 25% range damage, further and less damage buff. Saint Gunslinger, 3% reload speed on melee kill. Ambuscade, 20% damage on range backstab.
That’s all the range perk you can pick as a zealot, any perk is op? No ! , Ambuscade is totally trash, range backstab? how often do you get a chance of that ? or are you gonna use Shroudfield to get to the back of the enemy line and use a range weapon? Saint Gunslinger requires melee kill and Aniont in Blood requires close range, so these two are more like a support build for melee.
I’d rather Zealot come with a pure melee build that you can have 2 melee weapons and give up range. Zealot has been the weakest all the time because the game design makes range with higher rewards and lower risks all the time.