His Ult doesn’t recharge 100% toughness like it says/should. It only refills 50%. Makes playing him on harder difficulties extremely frustrating as you can’t reliable stay on front.
His Matrydom stacks are totally broken. You should get +5% damage per 1 stack per 15 missing HP. Instead you get 1 stack at 100% HP and 3 stacks at losing 100 HP, so 1 stack per 50 HP lost. With 6 stacks talent you can’t even run with 6 stacks, it’s broken mess. Also it still says +5 damage instead of +5% damage.
His 5 level row talent “Enemies Within/Enemies Without” straight up doesn’t work at all. Your toughness does not regen per second when you are within 4 meter of enemy.
So no toughness regen combined with bugged Ult giving only 50% toughness back and me having to run on 100 HP to get 3 stacks of damage is pretty much ruining his whole front-line gameplay.
Dunno man. I played Closed Beta Zealot a lot and he was feeling so good. Now early beta and Ult is broken, martryrdom stacks are broken, talents are broken.
like what the hell. All they had to do is put Zealot from CB here…
Great feedback, I picked up on almost all of this in the PRB and immediately quit Zealot to play a Vet and Psyker instead.
These issues need to be hotfixed immediately, it’s genuinely gamebreaking for Zealot players for them not to get their toughness regeneration.
So true, I just wish zealot ult felt exactly like Foot Knight from VT, the lock on mechanic it uses to get extra range is impractical and stupid as all hell. The bugs suck, and I keep getting the same 3 melee weapons in the shop. Cringe!