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most used does not meant op. It could just be fun/iconic
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from what I’ve seen (T5 auric/mael), it’s not the most used
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it has heavy drawbacks, like:
- terrible vs ranged threats, like disablers and shooter enemies
- it’s pretty slow and clunky. Delay before you can fire. Slow reload. Bad mobility. If you get hit, it stops shooting
- few ammo
- bad vs Carapace
It does actually really counter shooters hard due to its high suppression values and how it generally kills every shooter very fast. It’s also not too bad vs Carapace anymore (or rather, again) because of the new blessing. Not that I’d say it’s OP, I think it’s fine. It’s pretty ammo hungry for what it does and that’s good
Purgatus/Inferno staff deserves a nerf. Normal flamer is mostly fine.
Flamer isn’t overpowered in pubs it’s only good in duos/solos
True, but when they’re at range
Again, these same ppl with their dumb posts. Let me guess, veteran main? I figured, because you’re such a crybaby. The flamethrower is trash, the only time it was somewhat decent they nerfed it thanks to crybabies like you. Better learn to play and stop whining.
Luckily I havent seen a flamer in a minute.
At this point there’s enough crying for nerfs when a new difficulty is on its way that you can probably ai generate the same complains for any new weapons the moment they’re announced.
mass-ignoring range weapons will never be fine
Flamer right now is completely fine.
It’s not even that much used. It’s s niche weapon that actually needs you to build around it’s many weaknesses to not be a burden to the team.
yeah, i think its drawbacks balance it pretty well. everyone used the flamer until ca. may 2023 when it got nerfed to the point of never being seen until recently. tbh i don’t see it often, and imo it’s not ideal for auric with its many surprise specials, clunky as it is.
purgatus / inferno on the other hand is more mobile, swaps quickly, staggers, and can shoot really long salvos, for example with empyric resolve. often used on night missions by people who blow it into your face constantly while you’re trying to aim.
i think it does too much damage to armor still, how about we make it so that it heals those enemies instead
it eats way too much ammo and has relatively no range
It’s niche for horde-heavy map mods like in the last two events, but other than that I can’t see a valid use case
the best use of flamer is the avoidance game of not-engaging with enemies, corralling them behind you and then setting them all on fire. its pretty much the worst sort of gameplay there is, but you can clear levels ridiculously fast and probably get avoided by mass numbers of players at the same time. but if they gave it more reserves you’d have the launch scenario of just watching entire rooms disappear into flames. tough cookie
purge staff on the other hand is a complete joke and totally awful to play with, literally engulfing everything in ugly fire and rolling creeping flames every 3s yet people whine about smite more…
True, probably just saying that because I haven’t thankfully seen a Zealot thrower in awhile.
Imo the ideo of a flamer type weapons is wrong for Tide games for a lot of reasons. It seems an impossible task to balance between feels awful to use or kills 90% of things on screen for minimal effort.
Having them no longer have infinite cleave would be a big step in the right direction however.
I agree!
…how can you already do with many other options, both ranged and melee? … hordes have never been a problem, most of the defeats come from specials and disablers, and the flamethrower sucks against them
Or some other defeats happen when the game decides to spawn groups of crushers and/or berserkers directly on you… and in this case the flamethrower still sucks, both because of the low damage vs carapace, both because the combo delay before shoot + interrupt if you get hit + low mobility, make it terrible for clutches
Then, of course, free to disagree… I don’t want to convince you and in fact I’ll end it here, but mass-ignoring matter isn’t the only way to balance
We will have a thread for each families weapons?
Dunno, I’m an idiot and the game doesn’t always play backstab sounds, the amount of times that I’ve been nearly 1-shot by a group of Dreg Bruisers (it’s always those dumbasses that seem to be the culprits for not triggering backstab sounds-- Ragers, too).
It’s most likely not a missed back stab noise, but the fact that Bruisers can dodge catch you for some reason. I assume this is a bug but I’m not sure.
This was easiest to see during the Moebian modifer, as the moebian hordes used bruisers as a baseline and would frequently dodge catch you.