So the team has been looking at the feedback and giving it serious thought. We’re discussing what we’ve read and how to solve it, what the priorities are, and how we’re moving forward with those priorities.
We genuinely want a game players can be happy with, and know there are pain points; so we’re sitting and figuring out which community-flagged points we should focus on solving. These discussions take a bit of time, so with everyone back in; we’ve been heads down focusing on these points and their solves.