Why would GW not allow game mechanics
Itâs clear the entire design ethos of Scum is built around the concept of riding a fine line of always having some, but not a lot, of ammo. Whether thatâs a good idea or not, I donât know, but a character focused around ranged mainly is something a lot of people asked for (I was always opposed to it, personally). So I doubt weâre going to see that change.
My idea would make it so that killing enemies drops ammo on their body; then, at least, you have to keep moving close to them instead of just standing back and blasting.
Now, Needler is another issue, that thing is stupid.
Only if we get âSpace Marine 2/Gears of War/Doomâ Style executionâs we can buy in the store updated monthly.
On the class that shoots everything from close range thatâs just not even a solution, though.
ah yes; this one irrelevant commenter on the forums seems to know what most players want ![]()
Anyways, yes more depth to the game would be great but youâd have to keep in mind with the sluggish state in the way the game is being developed. Maybe in the futureâŠ
how is having easier access ammo adding more âdepthâ
true the âmassesâ would like this approach to speed up their 30 hour / I finished the game / moah content when? - attitude before the locusts flock for the next mobile or whatever slob, thank the omnissiah darktide isnât that game.
and yes, having enemies splat like a piñata is easier for classes that hog the ranged killfeed like plasma vet or gun-scum than having to compete with others getting to a crate or box.
forward-key gameplay at its finest ![]()
is a term Iâd use for the majority of faceless blunt smoking couch gamers that fail at malice when it comes to make any game defining adjustments.
just because the masses create a one time revenue doesnât mean the game needs to turn 180° for dudes that stop playing at the next release of game x anyways.
but Iâm sure players with multiple thousand hours playtime donât have a clue ![]()
I like to play gunners, love me an autogun (assault rifle in most games). Itâs not because I suck, itâs because I love shooting shyte out of everything.
And I hate people who moan about other players play styles, itâs none of your business and itâs arrogant gate keeping too.
If FatScam were actually competent, you could have 100% range builds, 100% melee builds, or anything inbetween, giving freedom of choice to everyoneâŠ
But nah, FatScam canât even balance the game correctly and the most devastating weapon inn the game is a piddly little duelling sword.
Absolute joke and incompetent decision making.
If its a ranged enemy it should have ranged ammo. If its a bomber it should have grenades.
Case closed.
Oh, you could make it so only flamer specials, plasmagunners, and snipers should drop a little bit of special ammo for rare, special/exotic weapons in case its too much for every ranged enemy to drop ammo for all ranged weapons.
I see potential solutions here and the naysaying seems misguided.
Is it bad that Iâve played maybe an hour of Doom 2016, but played like 8-10 of Doom64?
nah, doom64 always felt like a vacation in thailand.
sort of what youâre looking for but at close inspection itâs âoffâ ![]()
the smeared lens effect the n64 used at the time baked into the games aestethics didnât help either.
kinda an âin-betweenâ attempt wanting better graphics but losing its soul in the process.
I mean I bought a 32x for the sega genesis solely for a doom port that would run on my tv.
little did I know the cartridge was limited to house only a fraction of the game, first episode and only 3(?)maps of episode 2. ![]()
oh and controller back then wasnât the pariah it is now cause I didnât even evolve to the m&k race but only used keyboard until quake 1. go figure ![]()
final doom
doom2
tnt
plutonia
and some custom wads like hell revealed was where it was at back in the day.
current gzdoom is a good way to enjoy the retro feel in current resolution, as well as options like voxel or even ray tracing
doom 2016 is about the sweet spot, I only wish I could put all 3 new games content wise into a stringent playthrough with this games mechanics and OG 1-8 weaponry.
thatâd be the third coming of doom-christ.
truth be told I bit the bullet at 26⏠steam sale and will use dark ages as the âsealing stoneâ when going for a all in one playthrough after rehab ![]()
oh, side note: what playtime would equate to 8-10 hours a day from 1994 to 1996 and at least 3-4 daily from 96 to 98?
after that doom was a recurring game every odd week or so, but never for 32 years was there a pc in my possession without a doom title on it ![]()
if I can control how I kick the bucket, playing e1m1 one final time would be high on that days to do list
Gotta disagree on that, Doom 64 has tons of soul! But not the same soul as the ogâs, 64 is dark and brooding (reminds me a bit of hexen) whereas the ogâs are the action scenes from Aliens but with rock music. I love both personally, there is also the ps1 port of Doom 1&2 which has the same sound effects and music as Doom 64 it kinda wierds me out seeing og Doom games with the more horror focused soundscape of Doom 64 (though ironicly I think the ps1 port is where it originated). Anyway all this being said though Iâm not trying to say your opinion is wrong or anything just that I have a different view on Doom 64.
Speaking of ports of old 90âs classics, while having absolutely dogwater framerate (your lucky if itâs even it double digits) the ps1 port of Duke Nukem 3d had a awesome soundtrack.
Woah someone who didnât just default the idea to something like Pickpocket. How based.
all good here, by the time doom
was released (though technically I was a bit late with my 486 in 94, but gotten doom 1&2 as âcopyâ on it as a bonus
) it wasnt only gospel, your whole right to exist on this planet was measured around your skill in it ![]()
doom was life.
so for me seeing any alterations of its original design was heresy of da highest orda, and even worse those unworthy console plebs got their dirty paws on âthe holy oneâ ![]()
pc master race was a thing in the 90s as well
add to it later on k&m vs controller and you got a pretty good picture ![]()
now decades back I can see some appeal in every port, even funnier seeing a documentary how the amiga desperately tried for a port but couldnât, but the original artwork is still what makes doom for me.
the gurgling of an imp around the corner along with the midi sound and im immediately 14 again playing 3 days on 2 tic tac and energy drinks in the basement
good ol days
btw, eduke32 is quite good when it comes to source port, got a decent shadow warrior upscale recently as well ![]()
4 weeks of rehab incoming tuesday and I aint buying a 3k laptop for the time to play darktide on wifi
so cult classics it is.
Have you ever tried the Snes port of Doom? Itâs awful but at the same time kinda impressive that it even exists.
played it in âkarstadtâ mall in my next city when it first was released, donât need a port for good memories ![]()
well triple good ones at that
first: skip school and head straight to the mall
second: play doom instead of boring school
third: tell them console plebs you got a pc that runs it better with âall the mapsâ and youâd severely own em in deathmatch at any time of the day ![]()
we wuz scrawny back then but shattered egos in other ways ![]()
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