and they should thank carmack for it to this very day.
instead we got bruno something doing precious little with it that’d resemble the essence of doom
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and they should thank carmack for it to this very day.
instead we got bruno something doing precious little with it that’d resemble the essence of doom
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No one ever putting any respect on Lo Wang’s name.
Shadow Warrior (2013) is an absolute gem and it always seems forgotten in this context. 2 & 3 fumbled so hard I’m sure they don’t help the legacy.
Also probably because DOOM is DOOM so everyone says it did the retro reboot best/first.
well for what its worth I got the high res mod original shadow warrior installed on my hospital laptop along with eduke32
it aint so much that the wang is low, there’s just other games “first” when doing the chronological nostalgia playthrough
ps: didn’t gog give the og shadow warrior for free some time ago?
do have the original cd somewhere but am pretty sure to have downloaded it this time along with the mod
i apologize sincerely and profusely i completely forgot shadow warrior even existed
I enjoy the old school Dooms, but only for a level or two, then I get pretty bored, they’re something to play for 15-20 minutes when you want to just do something fast and 'splodey for a bit.
I loved the 2016 Doom, the whole thing felt like a wonderful flow of nonstop carnage. It’s a masterpiece. I replay it about once a year typically.
Doom Eternal started to feel like the dev team locked themselves into the same room sniffing the farts of the worst tryhards, everything needed a specific counter and the Marauder was great as a singular boss fight but absolutely stopped the gameplay flow cold when they started repeatedly throwing him into Kill-Rooms later in the game, you had to stop everything and just fight this annoying boss fight…again. Then they went way too overboard on story that ended up feeling like the most masturbatory dude-bro ego stroking while increasingly the art started to look more appropriate to World of Warcraft than Doom. I watched the end boss fight for the 2nd expansion where you fight…yourself, for literally 20 minutes. It looked 0% fun, like actual work I’d expect to get paid to do. Never finished Eternal.
The Dark Ages just didn’t appeal to me at all, the medieval theming was not my thing and the combat didn’t look like it was my bag. I gave it a pass.
The ammo mechanic in Doom I’m not sure ports well to Darktide wholesale, might be fun as part of a talent or event or something, but would really require a complete rethinking of the resourcing for Darktide.
I think the ravaged art system should have been the basis for ammo here. Each player can interact with a given pick up. That way you couldn’t circumvent difficulty by funneling into a powerful option that should be limited by ammo. And you couldn’t get griefed by people being deliberately greedy or wasteful either.
It’d also solve the huge Blitz funneling issue that has occurred as a result of things like Hive Scum. I would definitely run stuns and flame grenades if I wasn’t taking them away from other players.
Don’t know about gog but it has been free on steam for like 10 years now.
I never said the ammo should pop out of them like candy with Doom Eternal graphics.
And it’d also be nothing like Pickpocket. For instance only certain enemies like gunners would automatically give ammo to whoever killed it with a melee. I’m not saying anything like you should get full ammo from clearing a poxwalker horde. The flow of combat incentivizes melee unless it’s a Hive Scum w/ Needle Pistol Pickpocket and Stripped Down. Or a team with a Hive Scum and Flame Staff Psyker allowing the Plasma Gun Veteran to siphon all of the ammo on the map since they don’t need it. I genuinely think it’d be easier to balance and make more builds viable.
Gunpsyker and Gun Ogryn for instance aren’t very fun to play in Havoc because they just simply run out of ammo too often. DOOM change would make these usable while still incentivizing melee.
Also Dark Ages is the best DOOM
I’m guessing this is the natural conclusion of the game’s resource economy. Just give everyone pickpocket but cut ammo down to like 2 mags per weapon. It makes sense, the devs clearly hate trying to balance attrition and this solves it.
Stop playing nothing but mortis trials. It makes you think that this is how the game is meant to be played and balanced and that it’s not an absolutely terrible idea to magdump everything in sight.
The only way you get this idea is if you’re burned out on the game and instead of taking a break decide that the devs just hate you in particular and don’t want to make a fun game, and ignore everything they’ve done to try and balance ammo, guns and class auras and abilities in the past.
Then ranged leaning classes and builds will need to compete with melee ones to kill gunners for ammo sustain. “Reee why killed my gunner i need more boolets”.
Bolter, plasma, rumbler and on the other hand las pistol, combat shotguns.
In most games with such difference you would have big gun as your special, and side arm pistols, to restric you destroying everything but not forcing ranged leaning builds to shoot only 10% of the time.
Without that I will insist that DT has too drasticaly different guns to have a universal ammo supplies.
The one who has a highest DPS gun will always shoot more cause he can grab all the ammo.
If you will take SM2 it’s ok there, cause ranged classes have ammo refill perks, but they also don’t have anything for melee. Except tactical, but tactical has no damage reduction perks or any instant hp/armor restoration abilities.
Meanwhile in DT vet have VoC, infiltrate and can be potent in melee, while spaming big guns and nades.
Realistically they should decrease the ammount of ammo pickups, add stationary ammo reffil boxes, just like medicae stations work, but make it so each player can use it only once. Cause neither they will add pistols as a side arms and rebalance guns, or reimagine ammo system making guns use different types like explosive, energy, mundaney, fuel, etc. and spawn it dinamicaly.
Yeah, I’m burnt out and haven’t really played the game lately, but come on. Every character has a nade regen blitz, arbites is all about nade regen, vet is all about nade regen, we have auras that overlap with auras from other classes, we have abilities that give infinite ammo, talents that give infinite ammo, there’s a lot going on in the game. There’s not a lot of this game that tells me they care about balance, just buffing numbers forever up.
I don’t necessarily think it’s a bad idea. Darktide has had a terrible relationship when it comes to attrition, largely ignored because you don’t notice health attrition when you’re immune to 9/10 melee swings and the last one you just healed your toughness back before it mattered. Why not just remove a huge portion of attrition that bothers people? It’s a far more sensible a change to nerf ammo reserves a ton while making every weapon “technically” infinite ammo than the next round of changes the game’s going to see in the coming months.
As someone playing the first (and following)
religiously in 1994 on a 486…
doom 2016 is good,
Eternal “ok” if you blend out the monkey bars
the latest “try” aint doom at all anymore, nuh-uh
fun anecdote:
Not having an official coop mode per se, buddt pirx and me console commanded the loading process and went on foot to a nearby supermarket.
50 minutes later, the game was still trying to load the entry map
welp, so much for coop then
Spoken like a true killjoy!
Real muckers go:

This would be a better idea for Scum’s Pickpocket talent, actually. Have enemies (perhaps only ranged enemies?) drop small ammo boxes that only he can see/pick up, and he picks them up by running over them.
For everyone else, keep it as-is.
There was also the 2013 remake of Rise of the Triad which wasn’t very good but it gave birth to Big John
This is just fatalism by another name. It’s the exact same thing you said earlier but with different words.
The entire problem IS pickpocket tho. It turns the needle pistol into a carapace killer boss eliminater force staff, and makes every gun the hive scum has access to a complete menace that invalidates most of the game below havoc.
You kill an enemy in melee and they drop ammo. Bigger the enemy the more they drop.
GW wouldn’t let them do that and it’s not like most players want this anyway.