currently, we have to level each hero on its own. In VT 1 you had one level for all heroes.
I can see why this was changed, because we now have Loot rarity and Skills depending on your level (and career unlocks), aswell as increased Hero power, while in VT 1 level only unlocked additional trinket slots.
But, atleast for me, it’s kinda demotivating to have to level each of the heros, out of multiple reasons:
I “have” to go to lower difficulties, so that the lack of Skills etc. doesn’t become a hinderance, which means I won’t increase my Item power level, nor will I get better weapons for the hero.
in combination with 1) this means, that if I join a game higher than recruit in which my leveled Heros are already taken, I either “can’t join” because of 1) or they are in a Veteran/Champion/Legend round with a level 1 character… and we’ve already seen the threads about “Level 1 players shouldn’t be allowed to join those/I’ve got kicked because of my level” etc.
I, and I guess many others, have a few heros they often play and some they play rather seldomly, be it for no special reason or because their playstyle just isn’t for them or whatever. This means that they have to force themselves to play a hero whom they don’t really like to play just to get him up to the others.
For example, I’m not much of a Sienna (and also Kerillian) Player.
I think it’s actually kinda demotivating for some. They invest hours to get one or two heroes up to, lets say level 25… and then they can start that again… and again… and again…
So, if fatshark doesn’t want to go back to VT1s level system (a step i consider highly unlikely) I’d suggest, that the other heroes gain 1/2 of the total amount of XP oyu gained during a round.