Wrapping up 2025 and looking ahead!

negative nancy… what would have appeased you? if your entire list was done in reverse and nothing else added?

Please don’t bring that conversation here, they will take action on too much political commentary…unlike steam.

Nah something is not working right with the name filter atm. “Holiday” is banned, for example.

Edit: But “Holliday” was fine. Your guess is as good as mine.

After I failed to name my scum Jenkem-Sommelier (still salty the game didn’t let me) I tried Premium-Reject that wasn’t allowed either for some reason.

I guess bug report then? seems like the “-” would reject name… idk if they updated list to include “holiday”? a list would be interesting :slightly_smiling_face:

Any chance you will be looking ahead towards fixing the arbitrator penance after several months of it not working?

Personally for me

The good:

The first half of 2025 is the best first half of a year we’ve gotten for dt in terms of total content.

An actual cohesive story now

Actual character and plot development

New classes

Mission select (still I can’t really praise this basic game feature as this amazing addition coming 2 and a half years after release)

The veteran weapon promised in 2024 finally arriving

Plasma gunner

Class changes that open up variety

The events

The bad:

The second half of the year was devoid of update content previous years delivered significantly better additions at that point

Only One new mortis map

Only One half of a new mission

Mortis in general another side mode that barely anyone plays

Felt like updates definitely got shafted in favour of the premium class dlcs where they should be additive because their extra cost not take away from the updates the premium store is supposedly meant to fund this felt especially pervasive with there only being one new weapon for launch class for the entire year

Balance is completely borked classes have been buffed beyond belief to the point you felt compelled to considerably buff enemies only exasperating how awful parts of the sandbox that aren’t hilariously op feel to play now

Some how in an attempt to reign in the dualing sword it ended up even stronger than before

It sounds like our name validation has been more enthusiastic than normal lately, and I’ll let the team know. In the meantime, if there’s a blocked name you’d like to use, let us know in Warhammer 40,000: Darktide > Technical Support or https://fatshark.se/support and we’ll add it to our allow list, as long as it’s not too outrageous. :wink:

Thanks for bearing with us, we’ll have this patched up in 1.10.4.

Any chance said patch is also gonna fix performance issues introduced with the Hive scum patch?

A memory leak will be addressed in 1.10.4, which could help. For AMD users, performance problems could be tied to existing driver issues.

:heart:

heh, not rejects anymore :grin:

also, seems like the first announcement posted by Julia :heart_suit:

New Maps, Missions and Modifiers please!

Let’s hope for more than that.

Or let’s not, that’s an option too.

After all…

Had the launch gone well, ‘Rejects’ could have been fun and kitschy. But we all know how that went.

Appreciate the headsup, really. Any ETAs on when the patch drops? Would really like to return and finish the checklist finally

The good: Started using hotfixes to do small adjustments in balance.

The bad: it lasted two hotfixes.

lv_0_20260126202156
:upside_down_face:

I still like the idea of being an underdog reject tho, the title isn’t a pejorative to me

Right now!

I honestly quite liked the “Reject Warband” idea, though I do think that with the inclusion of the Arbites it doesn’t really work quite as well.

Reject as a starting position was imo not a bad one.