Hopefully this year, one of Fatshark’s priorities is fixing game performance (at least for AMD GPU users), because, seriously, having to modify INI files just to keep the game from being a stutterfest is an awful experience.
You know that there’s actually no source backing this up? If you search the internet, you’ll find that no one at FatShark actually said that the premium shop or the DLC classes is to fuel the new content. What you’re saying is just player speculation.
Most people who are disappointed simply stopped playing. I’m sure you think that’s better.
What about proper balance for a good start?
Then can be whatever devs have plan to add.
Please don’t lock all the new mission types behind the events…
Make at least some of them permanent, like Inferno.
Plenty of people manage to criticise without being insufferable about it including on this forum, the reply context of my comment wasn’t referring to everyone on this entire forum.
Your comment is an example of the catty snippiness thats part of that insufferability, if I didnt know better I’d think part of the demographic of this forum is teenage girls pff.
He can provide feedback in any way that he wants as long as it’s not insults, if people on this forum didn’t complain emotionally about issues like crafting locks, you’d still play the gambling roulette in this game.
I’m sure calling the devs incompetent really helped speed things along.
Chaos waste mode and solo with my bots mode is all I currently want
Sorry, wheres the evidence that the snippy meltdowns and abuse hurled at the devs was the tipping point for changes over just quantity of complaints?
yeah, one can provide feedback in any way one wants, sure. But if your feedback reads like snarky redditor speak, it’s not unreasonable to provide feedback to such feedback, lol

Dear gods, yes !
MAPS!
MAPS!!
MAPS!111!111
You guys did a great year! got most of my wish list… now for that new faction ![]()
Glad to hear the about pace, so 4 more major patches and Chaos Daemons in March confirmed?! ![]()
That Walking Giants event was quite fun (and tough). Hope to see it again.
make the game run smoothly update when
now I aint saying the quantity of content we got (2x through purchase, which I’m willing to make liking the overall game) is bad, it’s the quality/stability state of the game its being added into that bothers be more.
for example why do the “desert maps” relay station etc all perform “worse”, excise vault being the negative prime example, after all this time?
it’s a coin flip if I get to play the first 15%of the map with stuttering motions due to what seems the engine wanting to load whatever map assets all at once, while still showing a “stable frame rate”
seldomly go beyond 144fps (excise vault 4 out of 5 matches the final hangar parts stutters like crazy despite showing a tenth of the enemy density I fought up until there) and once past the “point” the cork pops and its back to fluid gameplay again.
what good is the new odd class if balancing still seems like an arms race instead of reducing over-effectivness on certain talens/weapons ?
why ain’t event modifiers automatically become a staple modifier (freely choseable by players) for auric maelstrom when you still want to enjoy the content without bothering with premades/meta of the month in havoc?
so yes while content wise I’m “happy” with the new enemy type etc and even purchased the dlc’s (and wouldn’t be aversed to put some 40-50€ on the table to get “substantial” content such as new biome+nurgle enemy types) these constant unaddressed and unavoidable encounters sour the experience quite a bit.
oh and when adding “quality of life” aspects to the UI, could you please ask the design team for an option to turn OFF every hud element individually while having the scale to decrease its size as well?
love my game as immersive as possible with the least UI elements left as “essentials”
that indeed would increase the quality of the HUD when right now I need a mod for it.
thanking you, sah ![]()
Game’s been getting better. We DID finally get open level and difficulty select, cops were lame, gangers are fun to listen to, no man’s land exists and is a good map. Right now what the game needs most is a balance pass and some new maps.
2026 the year we fix memory leaks, we can do it ![]()
Our 2025 results:
A broken Havoc, where the difficulty and number of enemies depend on a modifier.
We released one P2W character and one weak one.
We added a bunch of new bugs, many of which we still haven’t fixed.
We created a lot of UNIQUE premium cosmetics.
We did nothing to improve the real endgame: there are no proper rewards for Havoc, no motivation to play it, we love stupid deranking system (those who want to reach level 40 get it in one day), and much more.
We didn’t add the Chaos Wasteland because we don’t give in to player demand and won’t add what many have been asking for.
We still haven’t implemented curio we didn’t have time to release with the crafting system, and we’re very glad you forgot about it.
And this is only a small part of what we’ve accomplished. Who’s doing well? We’re doing well.