I was just thinking a few minutes ago that as soon as I logged in, yesterday, my character have been summoned and I’ve seen the new cinematic.
Which made me think: What happens when a new character reach lvl 30 now? It gets the “traitor’s killed anticlimactic cinematic” then immediately after the new cinematic about “carnival”.
Which is… weird? Wrong even from a storytelling point of view, I’d say?
Which made me think that if the mission board could be something like the Vermintide 2 one, it would be even simpler to manage the progression of the story as you could tie the vision of the cinematic to the unlocking of the missions as well.
I’ll leave the Vermintide 2 mission board here as reference for who hasn’t played it.
Campaign Selection
Mission Selection (inside the campaign)
I never understood, as many here I’d say, the choice of having random missions instead of a “let the player choose”, especially as Vermintide has anyway a “quick play” mode in which you simply join someone already running or that has selected a specific mission instead which is exactly how it works in Darktide too.
Things like the random mutator could be even just be a simple matter of choosing “Run this vanilla” or tick a box “Run this with random modifiers” which should please the Fatshark hunger for feeding us RNG whenever they can. Add another box for “make it aurics” and you have the same features but with more control for the player and better control for the storytelling.