And a fragbomb sacrifice ability that’s ready every 20 seconds. Call it martyrdawg.
better have a krak variant.
Ok so far every issue with DS that could be considered for nerfing:
- Too easy to use
- Uncanny Strikes
- Agile
- Special attack has really high stagger
- Speed type of Ninja (Max mobility, matching with Knife, alongside 5/5 dodges)
- Lots of damage against armoured
Is this all? Because honestly by taking some of these out the DS could become a fine weapon
To tackle the difficulty issue, make the hitbox of the stab thinner and reduce the amount of time it would count as “active” when performing a thrust attack
Uncanny Strikes kinda deserves a nerf already for a while, both on Knife and DS (Shovel can keep it as it is), so reduce it to max 40-60% (Honestly I’d just like a rework of some sort to the blessing in general, something along the lines of “35% rending on weakspot hit”)
Agile is just toxic, remove it from DS and replace it with Flesh Tearer or Brutal Momentum idk
The stagger issue can be solved as easily as just making the special attack not stagger Ogryns of any type
Mobility could be nerfed to the 2nd fastest melee type (the one that has 4/4 dodges, and a little bit slower movespeed)
IMO the current damage against armored shouldn’t really be changed, it’s just Uncanny Strikes making it look broken
So there we go just, pick some of these and apply it to the weapon until it’s balanced
ching chong ping pong your argument is wrong
Lol.
I stand on ground: “if something works on hvc40 - its works everywere” (at least weapons)
So if psyker chooses chainaxe instead of DS , If veteran go with power sword instead of DS, if zealot go with chainsword (2 handed) - it matters
Because all this chooses made for a reason. Fast movement, crowd control, fast shield dmg etc.
For DS we blinded by its raw dmg and easy moveset, but in real cases u need not allrounder weapon, but specialized one. This is the place when other weapons can shine.
The only reason for psykers to take a chainaxe is fun as other melee options like force swords/greatswords or DS are way better.
Power sword is not much worse than DS in terms of damage output, only suffers from low mobility and reliance on special activation. At the same time it’s better for horde clear than DS. So there’s a reason to use it.
Eviscerators are basically downgrade in comparison to relic blades: target cap, sticky special, lower damage in general. So again, the only reason to use them is fun and being bored with other weapons.
All-rounder weapons are much better than specialized ones as they don’t require quirky builds and shine in every situation so you don’t need to rely on teammates too much and continue to stay efficient even if you’ve lost someone in the team. The existence of relic blades, ogryn pickaxes, duelling swords only proves it.
Cannot agree with u.
Chainaxe can be used to very fast position changing, have good stagger, dmg (even better with bleed). Besides that chainaxe have very fast weaponready state. U can literally hit rager as instant as u choose melee weapon. On top of that all chain weapons have insanely good voidshield dmg.
So my choice is chainaxe.
if by works you mean quing up untill you find a carry be my guest (not)
Bit of an off-topic, but I noticed that Duelling Sword makes Chainaxe Mk. IV entirely redundant as it fills the same role but is just better at almost everything. Both of those weapons are meant to excel against single targets at the cost of struggling with horde, yet Chainaxe Mk. IV sacrifices a lot to be able to do so while Duelling Sword doesn’t sacrifice anything while being simply better at that role.
Chainaxe Mk. XII doesn’t have that problem as the comparison isn’t as direct but Mk. IV is just made irrelevant by the DS.
Using low mobility weapon for position changing is self-contradictory
Force weapons can stagger everything around just with push, DS has high-stagger special.
Damage is ok though other weapons offer better cleave (just like Eviscerators chainaxes have target cap) and higher finesse which synergises well with psyker’s talents and increased default crit chance. Bloodletter is only useful against Unyielding enemies other enemies just die too fast to get value from bleed.
I don’t think other melee options suffer from long wield time.
Voidshields break fast with any weapon and there are not many enemies with them during a mission so bringing a weapon for this purpose is not worth it. Taking a high single hit damage weapon + something with skullcrusher is much better.
there would be no point playing the game then
Its not low mobility. (Rev it up)
So…sacrifice 1/2 (dmg) blessings for special activation and duration mobility so it won’t be low mobility? I think it’s a bit of a stretch, DS has innate best mobility.
And you mention bleeds above so the other 1/2 blessing for bleeds?
In havoc every class has their role.
For psyker it is a horde clearer and battlefield improvement role.
U deal with lesser enemies, bunch of elites by flame staff.
U deal with shooters and some specials with bubble.
U help teammates with bosses when they need
Crushers, gunners, snipers, netters is not your targets.
So what i need in terms of melee?
Run fast (rev it up is great), fast kill close ragers, mutants (when they LITERALLY NEAR U, not all of them), buy some time (stagger even crushers), and some shield breakin help (chain weapons). The other good sides is bleed. U can stack soulblaze and bleed on boss very fast. Maybe its not that much, but u can go do u job (u know, burn things, place shields etc) when boss bleeds.
Ah, and rev it up active even if u change weapon, so u can use special and go staffburnslide thingi faster than usual.
P. S. Im not ignoring the fact about DS being too strong. I play with DS for VERY LONG TIME, and i tell u that DS is not ultimate choice. Because there is a limit for this weapon that u reach almost instant as u take it. U cant do better with it becauss of how simple it moveset is.
But if u want something more special, not less effective, and u know what u do - u go and take something else that DS.
And statement that arbites is useless without DS or Bolter (why?) feeling like some sort of joke to me.
useless certainly not. it’s just that the class might be less popular without the most versatile and widely used melee weapon. or, as i said: they get another weapon rivaling the DS, and then the complaints about broken weapons continue.
Some people are just not good enough to play without them. I’m sure that Arbites will have DS in his arsenal like other human classes do. This weapon is unironically not nerfed because devs are afraid of public outcry.
That’s my fear.
But to be honest, I am pretty sure that we will get that… an even more broken game.
You know that, considering what is Havoc, NOTHING can be balanced around this game mode.
You want to play it… fine. But I guess you are in the very least minority (considering how empty is the space around Havoc place, and considering how it is empty when you try the party finder).
So, you want to play a broken game mode, something that is clearly intentionally broken… assume it. Don’t ask changes or that a weapon is not nerfed because of your experience in Havoc. Havoc is meant to be just frustration…
From the perspective of the regular game, this weapon is totally overpowered.