Will be back after SM2 campaign

Nice try with that “git gut”, but i said exactly the opposite

But combat isn’t the only thing, imagine that? Crafting, rewards, being able to choose missions, etc.

Where? SM2 combat is much more simplier (doesn’t mean unfun) than DT, that’s it. I prefer DT combat, but SM2 is a better product, atleast in comparison with DT on release. No gacha, no timers on mission board, just login and play, earn cool cosmetics, no 3rd party made mtx slop.

50/50, i like the combat, but that’s it, huge part, but doesn’t mean the rest is meaningless. Most players care about those things, that’s why you see only 4k-3k online in DT. Welcome to the market.

Cause i can make points on the forum imagine that? Calling any point as a cry cause it’s triggering you will not work buddy, it’s not a twitter.

They are feeding you with modern Ubisoft level crap like player-retention mechanics, timers both in the gear shop, mission board, mtx shop, weeklies. All that crap so they can show metrics to the investors, how players are staying in one session so long. And you are eating that full. That’s hilarious you can’t see the irony.

Not even saying it’s just time wasting unfun expirience when you have millions of dockets and hundreds of thousands plasteel and you still must go through the player retention mechanics every time you need to test something new. Or you need to sit in alt-tab waiting for interesing conditions combo or another map.

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The combat has too many fundamental issues Dtide has already solved for it to be a replacement for me. Not to mention only 6 maps you are expected to grind out a ton for all of the classes, 1 of which is awful with the sandstorm mechanic.

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I think you might find that for people with a less ludicrous number of hours in the game than yourself, the upcoming update will make a pretty enormous difference in flexibility of build making.

There’s weapons the game just refuses to give me some blessings for. When the new shotgun came out I cringed at the thought of refarming manstopper and scatter shot. That really isn’t the feeling you want the release of a new weapon to give.

The general gates that are currently up to impede/massively slow down your ability to experiment with different blessing setups are a detriment to many of us, including people like me, who fully agree the combat is the most important thing by far, but suggesting crafting doesn’t matter in a game that creates the bulk of its gameplay variety through experimentation with different builds feels like a truly bizarro world take.

Like we’re not talking about the texture details on your character’s pants, or the detail available in the character creator, which is where my mind goes when you say stuff like:

We’re talking about the central item acquisition and upgrading method in an action rpg that has a pretty heavy emphasis on the rpg side. Yeah they are absolutely in the right to “waste” time making it less blatantly obnoxious.

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If SM2 Live Service is even a pube hair’s width better, then it’s over for DT.
Prolly will be knowing there will be way more and upcoming classes/missions for SM2.

I remember those threads. Good times.
SM2 and Darktide aren’t even the same genre, let alone gameplay type. But quite a few commenters just saw “oh Warhammer” “oh Empire vs. faction”. “It must be surely similiar and replace Darktide”

Hey, remember Necromunder: Hired Gun? People were clowning on Darktide then. Just a few hours after release, the general reaction was “meh” and everyone moved on.

Darktide has plenty of flaws and so does Fatshark. Espcially their moderation team on Discord, Reddit and everywhere. Those… things… those machines… seem to be cleansed from any resemblence of Humanity.
But the game does hold up. When it has its moments, it shines.

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They put out a roadmap, new PvE maps and new difficulty coming in season 2 (This year) and even more maps coming in Season 3, this is all free content

DT will retain it’s devoted playerbase, like VT2 has over the years. I only wish DT the best in the future but the fact that even the item rework update that is 2 years late isn’t going to remove the terrible RNG, it’s going to take a lot to pry me away from SM2 right now

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This has been the great frustration with DT. There’s a great combat core that anchors the game along with a wonderful attention to world detail, but then everything else was…a disaster. The gloriousness of that core experience just got drowned in the surrounding garbage and that’s been frustrating seeing what this game could be.

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I think it shines a helluva lot though. Granted it could shine a lot more but I played 1k hours of it even with those janky rng issues for a reason. It’s damn fun.

If they can mostly sort out those woes in the September update then go hard on new maps/enemies/weapons then I’ll be very happy.

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Ye we’ll see. I always hope for the best but expect the worst.
Hopefully the locks being removed actually brings in new players as many hoped it would.

I will make this as brief as I can, as I keep ending up going into a rant about Primaris, Ultramarines and Cadians, and no-one needs to read that. I played SM2 at a friend’s house at the weekend, as he had the Ultra Edition and had already blitzed the campaign, so we hot-seated it for his second playthrough and did it all in one long session.

Combat? It was ok, hardly revolutionary. What made it feel really shallow to me was the paucity of finisher animations. If its going to be a key part of your mechanics you need to make sure there are a bucketload of different ones so that the players are always surprised when ones they’ve either not seen or are rarely spotted turn up they go “Oh, wow! Not seen that one (in ages).” Once you’d finished one big enemy, you had finished them all of that type. Also, the Thunder Hammer seemed to have only one weapon specific finisher, a horizontal swing. Very boring for a weapon they keep from you for most of the game.

Aesthetically and thematically, I have to give them credit for those. Going from enclosed spaces or climbing up to higher areas and being presented with huge vistas was very well done. Really showed that what you were doing was not some small isolated thing, but part of something much larger. Really nice. Plus how they brought some gruesome Imperium things to life was top-notch.

I won’t be rushing out to buy it for myself, probably not until the roadmap is finished and it has all the stuff planned in it. Its an ok game, I mean, I don’t know why I was not just expecting Space Marine 1 re-done, but what it did do it at least did them to an alright standard. I would not say anything was bad, but there was no way it could become my No. 1 40k game.

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But you’re comparing set pieces of a linear campaign game to an endless loop tide game. I’m not saying they can’t move tanks etc but the things your comparing, like engaging in a larger ongoing battle, are not really comparable.

The fun of the combat however is very comparable because they’re both ranged/melee mixed and SM2 combat is insultingly shallow. I really wanted something more from it, given the rest of the game is nicely polished (even if graphics feels quite dated).

DT combat truly is combat crack in comparison. It’s the best there is.

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