Nice try with that “git gut”, but i said exactly the opposite
But combat isn’t the only thing, imagine that? Crafting, rewards, being able to choose missions, etc.
Where? SM2 combat is much more simplier (doesn’t mean unfun) than DT, that’s it. I prefer DT combat, but SM2 is a better product, atleast in comparison with DT on release. No gacha, no timers on mission board, just login and play, earn cool cosmetics, no 3rd party made mtx slop.
50/50, i like the combat, but that’s it, huge part, but doesn’t mean the rest is meaningless. Most players care about those things, that’s why you see only 4k-3k online in DT. Welcome to the market.
Cause i can make points on the forum imagine that? Calling any point as a cry cause it’s triggering you will not work buddy, it’s not a twitter.
They are feeding you with modern Ubisoft level crap like player-retention mechanics, timers both in the gear shop, mission board, mtx shop, weeklies. All that crap so they can show metrics to the investors, how players are staying in one session so long. And you are eating that full. That’s hilarious you can’t see the irony.
Not even saying it’s just time wasting unfun expirience when you have millions of dockets and hundreds of thousands plasteel and you still must go through the player retention mechanics every time you need to test something new. Or you need to sit in alt-tab waiting for interesing conditions combo or another map.