Space Marine 2 made me appreciate Darktide even more

…and not in a “bad” way in the slightest.

by now i played through the sm 2 campaign on the hardest difficulty and made myself comfortable with coop missions in the lower brackets while leveling up.

the apples and oranges do apply very well here, still both are good games in their own way.

if anything the comparison would end at the common theme 40k on my part, for even at the very core first person / third person they diverge pretty distinctly.

before i get into gameplay mechanics i´d like to give praise where it is due, the atmosphere is great and offers a very vivid and immersive window into the 40k world, especially being a mere tourist still learning the ropes and lore.

what space marine 2 does better is depicting the enormous scope the world has to offer, which is a given having multiple maps based in the open.

corridors ain´t a fair comparison and while the artwork seems a solid draw, the jaw dropping “gosh i wish i´d be there and see this for real” point goes to space marine 2 ( even if my guardsman life expectancy would be around 15 minutes give or take )

and here´s the kicker, being in the shoes of a space marine makes me cherish my reject on the flip-side even more.

now i got sm2 as the greater scope in the back of my head while i stroll through the hive city´s corridors and narrow hallways and enjoy the feeling of being low in the food chain and still do what i do.

so while both are immersive in their own way, this point is a clear darktide thing, first person perspective cant be topped when portraying that “hey that´s me” feeling.

music i don´t think i need to mention, jesper kyd´s king and while the sm2 soundtrack isnt bad, if caught a few youtubers that add the darktide soundtrack very quietly in the background :smile:

now for the bread and butter, gameplay mechanic and mainly the combat.

night and day, apples and oranges and nothing that should be compared in my book when it comes to “quality” for each method serves its game.

that´s not to say sm2 feels console-ish and therefore clunky.

quicktime events were never my cup of tea, need to swallow them to get access to the game and while it might be a “difficulty thing” in terms of window of opportunity, they feel very unintuitive compared to what the actual character model tries to telegraph.

it´s like a failed attempt copying dark souls mechanics (yes i know sm 1 also had qt events, but glory kills refilled health not armor, so thats a different mechanic in my opinion) where the former visually conveied very accurately whats going on, the blue and red indicatiors rather omit the animation frame while said frame isnt even accurate on the “telling” and “hitting” part.

getting pavlov´ic indoctrinated to react on a) and b) but with seemingly random delays and stagger in case of failure is quite frustrating to say the least.

even with all the stuff going on on screen, it isn´t a “hard” game per se but getting into one stunlock by accident, facing another “blue phase” and not even being able to enter commands and therefore eat up the following attack literally screaming :" yes i can FKKING SEE it" happened a few times to be honest.

and here´s the thing, darktide offers such a rewarding flow to its combat mechanic where you´re the master of any engagement for better or worse that it´s easy to forget other games do no such thing.

in all fairness, lead platform seems to be console sadly, so controller input is the background idea of combat and it shows.

never did i pick a game where quick time events took the decision making portion of my combat inputs and i only did here for the fantastic warhammer 40k atmosphere sm2 offers in return.

but all in all it´s soooo much more rewarding chopping down hordes and elites with my karsolas/ogryn in a fluid sliding motion of my pure free choice and skill, the repeating glory kills get dull after a while in comparison.

where darktide has it´s rock paper scissor layout with disablers/area denial etc sm2 feels rather static with blue/recharge and red/hoof it.

toughness regeneration never felt so “natural” after baiting 5 tyranids into leaping in order to keep your shields up even if you could have chopped them up in a fraction of time.

now, before this derails into a complete personal “codex”, final verdict:

space marine 2 is worth your money and time if you´re into 40k for the visuals and atmosphere alone.

it is a “fun” game if you can see past the odd cheap boss mechanic thats a console left-over from the olden days.

the campaign never has a dull moment, so far i only raged at a semi-boss for in a very condensed room visually destroyed pillars and benches remained a solid obstacle hindering your dodge attempts and the final boss having some bullsht parry/evade mechanics that don´t seem to trigger even if you physically lept over the shockwave it sent your way.

other than that it´s a very entertaining 8 hours on hardest difficulty (you will die at the odd situation) with “believable” and fitting characters you´d expect from a 40k space marine environment.

writing is reasonably “over the top” but never in a bad way, if smurf marine was a job description available in real life i´d apply for astartes treatment :+1:

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Yes , I agree with everything here.

SM2 is a casual experience, but by the emperor, the number of epic proportions is jaw dropping. This game is exactly what 40k needs to bring more attention to the universe.

I’m not the biggest Space Marine, or Ultramarine, fan but this is their wet dream from a single player campaign PoV. Its a nonstop movie, the only issue is some sections move too fast and if your not 100% locked in you can forget what planet you’re on.

From a gameplay perspective, I think the biggest difference is the ability to peel in Darktide. In 'tides the tools you have allow you to separate and finish targets at a distance. SM2 has trouble in this area. Most of my friends points of frustration was the chip damage/surprise. Being peppered by chaff is always annoying, but being stuck unable to peel to target down a Tyranid Warrior or spoiler unit is quite frustrating. Its a small learning curve compared to Darktide and once you figure out the bread only needs butter you make toast out of every enemy in the game.

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This is a marvelous post and confirms the assumptions I had about the game by looking at it. I can’t wait to play it, but this Space Marine 2 game isn’t going to be a DT killer. If anything, we’ll get more players coming to the game.

Praise the Emperor!

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I loved the first game but I have to admit Im in no rush to buy SM2, especially without the horde mode thats not coming out till next year :sob:

I spent the majority of my time in horde mode and it was far more difficult than the campaign.

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Obviously there’s going to be a lot of posts like this today, let me add my 0.02$

In my opinion, SM2 is a better game than Darktide in almost every imaginable way (except for the music). If we’re comparing games, it’s important to remember that Darktide is almost 2 years old at this point. The way DT was on release was pathetic, Saber have released a fairly polished platform that they can build upon. Let’s go point by point:

Gameplay: SM2 takes the cake here as it just has so much more on offer. Campaign with coop, PvE mode and PvP. The combat is really fun and complex, but that only matters at higher difficulties.

Characters: Space Marine 2 has characters. Darktide has Hadron. The rejects are generic and bland, the Titus and crew are really awesome. The seeing Guardsmen drop to their knees and do the sign of the Aquilla when they see you makes you feel like you’re really a Space Marine, an avenging angel of Death!

Music: Yeah, Jesper Kyd hands down, DT has the better music. The only positive point is that SM2’s music isn’t as distracting as DT.

Progression: SM2’s progression is kind of tedious (it’s exactly like it was in WWZ) but at least you know what you’re progressing towards. No RNG bs, no “Blessings” which are just stat boosts with more text. No anti-consumer FOMO bs. You get what you see. Lots of beautiful customizations, almost everything unlockable by playing. There’s a roadmap with clear targets.

Basically, everything about SM2 is better than Darktide except melee combat. It’s really that simple

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i haven’t played much sm2 yet but the portrayal of the 40k world is marvelous in this game, grander in scope, just look at their hangar and the mourningstar, or the destroyed bridge and the tyranid swarm in the distance, but then they’re superhumans and we’re some guys out of jail here. and technically such destruction is not possible in darktide’s engine, iirc limited to things like the bridges at the end of hab dreyko.

sm2 has been released in a much more polished state than darktide, with a proper campaign and no bad rng and fomo jokes. it has its share of technical difficulties, like crashes where alt-f4 doesn’t help, but then, darktide is almost 2 years old and we still hang in orbit about every second mission.

however, where darktide shines is the combat. i feel much more in control here (at least when the servers are responsive). for example, i can lock onto a target in sm2. neat, but no one “locks onto a target” in shooters, you just circle strafe them.

edit: sm2 is not a “darktide killer”, rather a complement. my biggest complaint is that whatever free time i have is even less when trying to level stuff in more games.

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Okay, so I only played the opening and a few operations. I played the first game and the new campaign is not much different.



My opinion is that if you really love Space Marines (the units) and the first game, and simply want a fresh, modern version of that game, this is a buy, but I cannot agree that Space Marine 2 is a better game than Darktide.

The set pieces and the look of the Space Marines are definitely excellent.

The former is fun for the first playthrough of a map, but becomes tedious as you have to wait for things to progress on subsequent playthroughs.


Saber is not reinventing the wheel by doing something entirely new here which isn’t a bad thing.

Why change what works?


The combat revolves around you parrying enemy attacks and using the “quick-shoot” (I’m not sure what it’s called) ability to keep your shield topped off when it’s safe to do so, which is what you’ll do in PvE from the first hour to the 100th hour.

The space marines are extremely squishy unless you master the combat system and continually parry and dodge red enemy strikes that cannot be parried.

You can also be stunlocked and easily killed if you let chaff and specials attack you all at once, which feels strange given that you are supposed to be a super soldier, and Batman in his games can counterattack a number of opponents for days.


Operations; you complete the same campaign missions.

The customization is okay. Lots of colors to grind for, lacking in unlockable armor pieces to make your marine unique.

Classes are predefined, and the guys in the armor are named characters, so you can’t customize their appearance.

Two players cannot play the same class, as in Vermintide, so if you love and want to main Assault, for example, you better be be lucky that no one else chooses that class. There is no feature for preventing you to join a game where someone else have picked “your” class.



Lots of text from me, but the bottom line, as Stone Cold would say, is that the game looks great, the combat is generally fun if shallow, the guns range from fun to unsatisfying.

Space Marine 2 will most likely not keep you playing for 100s of hours unless you really like PvP, and what’s on offer here is definitely NOT worth 60 euros.


When Saber adds the rest of the missing content (which should have been in the game at release) that is on the roadmap, as well as features like the ability to select your class before joining games like Heroes of the Storm so there is no overlap between players, a FoV slider, and frame generation, it may justify its price point; however, if you value your money, I’d wait for a sale or until everything Saber promised is patched in.

Space Marine 2 will entertain for a few hours, but it will not keep me playing as long as Darktide has.


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So let’s summarize. This is a game with short solo campaign and with a simplest combat system.
You should grab it if you love 40k universe.

Well, you saved me 60€. And from what I read, it is not worth this price.

I don’t regret to have subscribed to ubisoft+ to allow my son to get all their games, and permit me to play star wars outlaws… until I get a new motherboard (that should arrive soon…).
From what I read here, I won’t miss something as I would not qualify myself as a 40k fan (but still I played a lot of time warhammer fantasy when I was young).

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SM 2 is a great game with a good service to all wh40k fans and especially to those who played and loved the first… I absolutely celebrate the “glory kill” style executions, where u literally rip apart tyrandis, sooo satisfying…

Is SM2 better than Darktide? There is nothing to compare imo… I can and will play both games because both are unique in their special ways and I’m addicted to both day one! Smashing heretics and tyrandis… A devoted servant of the Emperor cannot ask for more

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What should be interesting is how many will think like that in 3 months.

  • Will they move to SM2? (I really doubt of it, and by a lot)
  • Will they play both games? (I loved HD2 at first, I rarely play it now)
  • Will this game succeed on the coop part? coop at 3 to play scripted missions, I also doubt about it.

What has SM2 that favors the sales is that there was a 1 and that there are a lot of nostalgic players around.

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I am going to be playing both.

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Honestly I think this is also exactly what FatShark has been expecting and planning according to, the timing of the Itemization Update, as well as how they are suddenly trying to fix some of the big problems that are being ignored for many years, like the bolter ADS issue and tuning some of the severely underperforming weapons.

Let’s hope they do actually manage to make good use of this great opportunity to get a big influx of new players, and actually manage to retain them over the long term, by actually not F’ing up with this major update and the near future support thereafter.

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while i truly hope this to be the case, i see little potential other than from already 40k fans for both games are very different in what they offer.

sm2 has this touch of “tabletop come to life”, which in itself is a good thing, but at the cost of deeper gameplay mechanics.

it´s more about the looks than the feel and way off from what darktide demands from players in terms of reflexes and gameplay proficiency.

even if people would cross that gap from third to first person alone, by malice i think they´d be put off/down respectively and with the lack of customisation there´s little to fluff out ones character as soothing compensation.

some stuff i read here is that the gameplay is why they stick to the game while explicitely not being 40k fans.

even myself, 2 cans deep in energy, warmed up, in the zone and ready to go, is motivated first by the thematic background and mechanics second.

as a result i cant for the life of me get into vermintide, fantasy contra 40k is just not my cup of tea and killing rodents doesnt give me the same “satisfaction” as killing human enemies.

its not even a matter of “disbelief” but rather “disinterest” in them as a target or the setting.

now armed and ready scabs and dregs is something i enjoy tearing limb from limb on a daily basis, just for the rule of cool alone.

spiced up with the best gameplay i had since quake it´s an unbeatable mix for me.

now imagine someone 40k looking for the rule of cool without the depth of combat, guess he won´t have darktide on his list for that.

way i understand “tide” games are a niche no matter the setting they´re in so the coming patch hopefully does well in stabilizing and re-recruiting people that jumped ship.

but primary sm2 players having darktide on their radar would be the minority i´d wager.

I played both, and if i was introduced to SM2 prior to Darktide, i probably wouldn’t even want to pick up the latter.

They are different experiences to be sure, but presentation, new player experience and progression are definitely much stronger in SM2.

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thats what i suspect of other, fresh players as well.

most would look for the 40k experience setting wise and the presentation in sm2 is great.

even with the campaign theres more meat to the bone for people wanting their own pace before diving into multiplayer.

so yeah as a scratch that warhammer itch i doubt many will need further scratching.

on the upside thats a good thing though cause darktide needs a different “commitment” when it comes to higher level playstyle so i prefer people picking it for the fps experience rather than 40k alone.

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I didn’t really expect SM2 to finish off Darktide even with the announcement of co-op, because SM2 is very much a campaign game. You play it, it’s done, maybe you go into multiplayer after but usually not.

Helldivers 2 couldn’t 100%-kill Darktide any more than the devs already did - the 4-5k population of the game remains steady. Space Marine 2 absolutely wasn’t going to do it either, because it’s not what Darktide has to offer.

Darktide has Clutch Gameplay, ‘tech’, and weapon builds to make it ‘flow’ very well with incredibly detailed melee combat.

SM2 is a ‘casual’ experience aimed at delivering spectacle.

They are going to attract fundamentally different audiences.

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I said to someone here that SM2 was exactly what he expected… I was right.
When presentation > gameplay, I feel robbed personally.

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How does not playing a game you didn’t buy leave you feeling robbed?

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Where did I say that I said that for SM2?
I say that for every games that I had this feeling.

And to add to this, I was reacting to Index post, as it was a game in my wish list.
But, a game that I would not buy until I can see more reviews. But if it is that, presentation > gameplay, this is clearly not for me.
I would surely take it on sale (for the solo campaign).

And still, I wait to see in 3 months if there would be the same activity. Good promotional campaign doesn’t mean great game. And I doubt that it could kill darktide (from the videos, it looks it cannot)

Thank you for your thorough review of a game that you never played

We can all continue this solid copium thread. DT launched to negative reviews, SM2 launched in full glory. The missions are more fun, the combat is super fun, the presentation is better, there’s no RNG, there’s no FOMO BS, you get to play a power fantasy of a Space Marine ripping apart hordes of units.

SM2 was never a Darktide killer, there’s no such thing, nobody makes a game to kill another game. SM2 is just another interpretation of the WH40K universe. The game has a lot more mass appeal, a better marketing campaign, better communication, and they stuck the landing at launch.

I won’t be uninstalling Darktide but right now, I’m not even excited about the Sept 26th update, it will take me a lot to dedicate time to DT instead of Space Marine 2. Also, with SM2, I have a clear roadmap and know when they will be dropping additional content. Saber Interactive supported WWZ for years and I suspect it will be the same with SM2.

Anyways, if everyone in here needs validation for their cope, here it is: it’s totally ok if you keep playing Darktide and ignore Space Marine 2 completely, you can do whatever you want. You don’t need to play mental gymnastics or start forums threads to put the game down, there’s 200k players playing right now who really don’t care about your opinion :slight_smile:

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