Until Death by default 100% is a dig yourself out of a grave ability even without the buffs. Given that it literally stops you going down when you take a fatal hit. It lets you extricate yourself into a position where it is easier to revive you, or where you can get healing. If you take the talents that let you heal during it, or restore lost health from a hit, then that will allow you to bounce back further as well.
Speaking of which, 25% damage resist and immunity to melee stun is a dig yourself out of a bad situation ability. Getting hit is a bad thing, good play means you don’t get hit. The damage resist and immunity to melee stun help mitigate really bad things from happening if you do make an error.
Stun grenades are really REALLY good at reviving allies downed in a horde.
The amount of times that has saved me from going down due to ranged fire while I was trying to cut through a horde and was not paying attention is a lot.
And Zealot has 200 health base as a note, with curios you can make their base health very high, to the point where you dont need to be low to benefit from Martyrdom. 150 missing health with 3x health stacking curios means you have around 200 health remaining to play with. And it is 100% possible to achieve max stacks even with the bug and the 6 stack limit talent, and still have enough white health left to work with to deal with melee damage bleeding through toughness. Doing so basically almost doubles the damage output of a combat blade.
Does VT2 Zealot get access to stun grenades? Flamers? Stub revolvers? Boltguns? No, they do not. Its not a fair comparison as a result. If we did the comparison in reverse, then a complaint for VT2’s Zealot would be that VT2’s Zealot cant just cook entire hordes from range, that he cant stun elites and specials in a large AoE from range. That VT2’s Zealot cant just block full combos from 3-4 Plague Monks indefinitely.
Unlike VT2’s Zealot, in DT you arent supposed to just facefirst into the enemy horde all the time. The reason why you play Zealot in DT more cautiously is more because if you are silly and face first into a horde with a shotgunner or two without noticing, they just one shot your toughness and then all of a sudden all the enemies are just hitting your white health directly. Pure melee hordes are no more of a threat to DT’s Zealot than VT2’s Zealot.
I’d agree there are issues with Zealot at the moment, and their classes has reasons why they aren’t that great. But I think that has more to do with how quickly Zealot’s toughness drops due to ranged fire, to the point where it really hurts their ability to frontline effectively. Pure melee threats I really dont see as a problem at all for Zealot, except for Mutants and Hounds. Melee damage poking through toughness is frankly one of the last concerns for this class.
What I think Zealot needs is the following
- Better toughness regeneration while in melee/toughness gain on kill so they actually have some staying power while in melee with ranged threats peppering at you.
- Ways to make yourself a less appetizing target for ranged enemies. One of the big problems I’ve found is Veterans will usually take Camo Expert (as they should), but as a result every darn ranged enemy will then train their guns on you and promptly focus you down if you ever so stick your head out. While Veterans and Psykers can use the Shield Gryn for cover, you don’t really have that option.
- Faster weapon switch speed than other classes. Your job is to dance in the frontlines, which means pulling out a frickin boltgun is going to be a pain. At the moment this basically invalidates any slow switching weapon for the Zealot. In exchange you can cut down on the amount of ammo Zealot gets.
- A Feat that causes Until Death to break you out of disables like Hound and Trapper net would also be amazing. As a Zealot you usually are the one that is responsible for rescuing people out of terrible situations and disables (especially the Trapper nets). But other classes arent quite as able to rescue you.
All in all I don’t think Zealot is bad, just boring with little progression since your feats dont really change how you play.