Enemies damaging the player through toughness

Some enemies like the ranger, hound and mutant STILL damage the player’s health even if they have full toughness, this NEEDS to change. It may not look like a big deal but it actually COMPLETELY removes the 1hp zealot build from the game.
In vermintide you could run around with 1 hp as salt because you had temporary health. This is no longer the case, making the lower hp = buffs feats on zealot almost worthless.

Considering the game currently only has 4 classes, we need as much build variety as possible. At the current state of the game, on zealot only a crit based build is viable on damnation. Which gets stale pretty fast.

5 Likes

Yeah, the low hp feats and martyrdom have remained functionally useless from closed beta until now. Martyrdom might even still be bugged where you get 1 stack at full health but need to lose 45 health each to get the next stacks. No Zealot I have ever seen actually plays around martyrdom, they just ignore it and take the free damage when it happens like Psyker warp stacks.

Maybe one day I’ll see one of the youtube Zealots that people on here love to betch about running a low-hp build. That’ll be the day that the game is either balanced better, or maybe people will have run out of other things to do.

2 Likes

It makes Until Death also kind of pointless without Holy Revenant. Disregarding the fact that we should always make sure we don’t get hit/go down. If we do and Until Death procs it just means without Holy Revenant it’s just delaying death and a random hound clipping your hit box when going for someone else means two teammates down.

4 Likes

You shouldn’t be running around with 1hp. Martyrdom doesn’t scale indefinitely, stop losing half of your health for no reason.

High risk - high-ish reward? Being unstunnable is pretty good if you’re good enough to run without HR.

1 Like

Yeah but at that point you shouldn’t be hit at all basically. The perk in itself feels kind of pointless without HR. Two random poxwalker can down you so it’s just 5 seconds delay on you going down.

If HR were baked in Until Death with a feat doubling the HP you get back that would make more sense. Let’s say for example it is baked in and you get half of the damage done back as HP with Holy Revenant doubling the HP return, so basically as it is now.

1 Like

Its even funnier seeing those 1HP Zealots and knowing the missing health is a flat number to trigger Martyrdom.
So 1 decent Health curio is enough to keep your HP at 150ish while having 6 stacks.

I think that Medicae stations need a slight rework though.
As they are, a Medicae station represents a 15 - 30% damage loss for a Zealot, even if all they wanted to do was clear corruption.

Really should change the Medicae to heal over time while the interact key is held down instead of being a full HP restore instantly.
Would allow a Zealot to restore HP to a threshold to retain their buffs while clearing corruption.
Could even just be a unique way for the Zealot to interact with it.

Alternately, a special action during weapon inspection to self flagellate for 15HP damage per stab XD

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I’m not 100% on this but I’ve heard a few times now that Martyrdom actually is per 15% missing health just the tooltip for some reason doesn’t have any of the % signs (it also says 5 power per stack rather than 5%), and the UI indicator is bugged and not showing the correct stack count.

Don’t get me wrong low HP build is bad regardless, especially since last I heard martyrdom doesn’t affect ranged damage so the 6 stacks feat is just straight worse than the 20% for hitting enemies one in basically every way. If for some reason anyone does actually run 6 stacks though they do indeed need to be below 90% health to get full benefit.

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Hmm. The way its worded is correct if it is actually as written; 15 missing health for 1 stack.
We can’t see a percentile value on our health bar, So a flat amount is cleaner than a percentage anyways.
Without mathing out the thresholds, percentages would be harder to track (Though that might be why people just run it at 1HP).

For it to be percentile it’d need to be worded differently, not just have a % added to it.
I’ve never noticed needing to lose half my health to get to 3 stacks, But i also never really paid too much attention to it.

If it is truly percentile, It should be reworked to flat damage as indicated by the wording of the description.
This allows health curios to be used to bolster a low health build by raising the thresholds of actual health value underneath the percentage.

EDIT:
Sadly, it does truly appear to be percentile. I have 237 HP on my Zealot, at 203 HP, didnt even have the first stack yet.
I wont remove my previous comments, as they reflected my working knowledge at the time.
Fatshark should switch it to flat health.
The Attack Speed bonus at lower health Feat should instead be switched to provide a stacking speed bonus based on Martyrdom stacks. 10% for 3 stacks, with the second 10% coming from the extra 3 Martyrdom stacks Feat later in the tree.
But thats just my opinion XD

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I wouldn’t mind seeing my Zealot being flagellated by my Psyker to get those stacks. The Zealot’s conflicted voicelines could be wonderful…

They have changed the text on a few feats from number to number with %. I haven’t tested in meatgrinder but the UI usually doesn’t show more than 1 stack for me when on half health (no HP curios).

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Atm its designed to mirror the zealot from vermintide, which is to be % based/ However without THP like in vt2 its basically useless

1 Like