If it’s a standard table design, then each weapon will have a series of IDs that are really used, and then just a name column which is accessed via a lookup to show to the user.
If you’ve ever used the chrome shop plugin, then you often see the new weapons (where the author hasn’t matched a name yet), as the non-aliased names above, e.g. lasgun_p3_m3.
But thereafter, you can match the name to whatever text string you like - e.g. “display_name”. The web plug in still has the old names for example IDK why they’ve changed them; they don’t make weapon functionality recognition any easier.
You try to justify something that cannot be justified.
Give up.
There is no “code” related reason for these changes. And they can revert them with close to no work.
Then, it seems you see a general scheme that every body here doesn’t see…
So let’s explain us the main reason. Tell me why there a weapon named voidblast, and one other voidstrike? Explain it to me with solid arguments…
Tell me why Rashad is no more MKII but MKIII. And explain me why it was so important that a Columnus MKV has to be now a Vrak MK V.
I wait clear explanations of the why it was so important to change these names…
Sure, you win! A games studio just changed a whole bunch of names for absolutely zero reason, coincidentally at exactly the same time they released a whole new weapons and upgrade system that uses those names in a bunch of new formats…
I mean, logically, everything points to there being a reason. The studio hasn’t told you specifically so therefore the reason must not exist?
@FatsharkStrawHat please can you at least tell us that there was a reason for the name change so then some folk here can sleep at night knowing it wasn’t just for lolz?
But you seem to have a better view of the reason… cause the official reason makes no sense for me…
Now explain me how it facilitate the itemization. It just made it more confuse.
So they literally tell you the reason and you…just don’t believe them or something?
The official explanation that you quoted above is satisfactory for me so I’ll leave any further comment and let you go be rude to someone else instead.
It is an amazingly cryptic statement that doesn’t actually say more than “because we felt like it” or “mumble mumble there’s a reason hmmm”.
Given Fatshark’s history of “communication”, it is quite understandable to question their motives. After all, people are asking for an understandable and logically sound reasoning - if the “reason” given is not really explaining the situation, it fails at its job.
Personally, I find it bizarre that they changed some of the names around, then couldn’t even be bothered to adapt the flavour text.
i dont get the issue here, they havent changed names they have added a family name , and fairly obviously because weapons are now capable of being any mark within that family so need a name not dependent on the mark itself.
some of the names maybe were not what people wanted or expected but where is the mystery here?
only affect i can see it having is grouping marks together when ordered by name which i find a good thing.
Family names are : braced autoguns, infantry autoguns, combat axe, tactical axe…
As you can see in the patch notes, they changed names of the weapons… this is not me that says it, this is them in their patch notes.
And none of these changes makes sense. Sorry.
Who can explain why this change?
Lucius Mk I Helbore Lasgun > Lucius Mk IIIa Helbore Lasgun
We had a MKIII, why they made it a MKIV, the MKII a MKV and the MKI a MKIIIa??
Or this one: Rashad Mk II Combat Axe > Rashad Mk III Combat Axe
What changing II to III has made it more “comprehensive”?
And these ones:
Indignatus Mk III Shock Maul > Munitorum Mk III Shock Maul
Munitorum Mk III Power Sword > Scandar Mk III Power Sword
Munitorum Mk VI Power Sword > Achlys Mk VI Power Sword
Columnus Mk V Infantry Autogun > Vraks Mk V Infantry Autogun
Graia Mk VIII Infantry Autogun > Columnus Mk VIII Infantry Autogun
How changing the manufacturer can help to understand the new system???
I could see if there was a coding reason and they were misnamed before and this clears up some code issues but for now, with the information we have it seems to make no sense
I did consider that there may be lore reasons for some of those. Some.
Or that they wanted a specific manufacturer to always exhibit specific qualities.
But then there’s the mark changes. Those are just bizarre. I could see wanting to have a clear progression, with firerate/damage scaling ever further from one to the other with increasing marks (even though that doesn’t sound very believable), but it’s way too late for that now.
Maybe someone should make a mod where all weapons are just called by their qualities?
Say, “light combat axe” or “Lasgun rapid” or some such.
ahh i hadn’t read the patch notes hadn’t noticed any of the actual name changes , some of them make some sense.
double barrel getting called double barrel instead of assault makes sense to me, so do the new psyker staff names, some of the changes seem to be about making the marks uniform in format … ok i guess
but yeah moving the marks around randomly … no idea at all why they did that.
maybe they are RP’ing the out of control bureaucracy of the astra militarum?
I’m not going to do anything as dramatic as accuse them of lying, but the explanation is at best incomplete. Maybe it makes sense to them internally and it was just expressed poorly, but it makes no sense from an outside point of view.