Why? What purpose is served here and how is this related to itemization?
And with stuff like these weapons it feels like itās just straight up musical chairs.
Someone clearly thought this was a good idea, but I certainly canāt imagine why. Largely this appears to be pointless and arbitrary, resulting in lots of confusion going forward for no good reason.
Iāve never heard of a game renaming weapons this way before.
I donāt hate it, but I found the old naming convention more impactful. They were arcane and hard to decipher easily, and set a more intimidating tone. Seeing my āBranx Ia b Pickaxeā (i forget exactly) become a āDelverās Pickaxeā along with the rest felt weird and a bit out of place. Like it was a Diablo drop or somethin.
IMO all of the difficulty/drawbacks discerning weapon Marks was negated by the new easy Mark-swapping at Hadron, so meh.
I get that there is new stuff to grind and some more newish content with this update. But so many trivial-to-fix things are broken or regressing at the same time.
How many months did it take for them to fix the close range bug to be the proper 12.5m (shouldāve been 15 still)?
This update aināt it, seems like a huge miss. The itemization is even more convoluted now, itās extremely tedious to interact with. The renames, the weird changes, the new map is really awful (have we learned nothing from VT1?)
Iām sorry, I know Iām being negative even though the patch dropped a day early but I sincerely wonder what the heck were they thinking.
I hope many folks are enjoying the content, but I suspect that Rolling Steel will become completely ignored like the Twins in a few weeks.
While thereās some bad stuff, being able to finally get level 4 perks and level blessings of whatever I want on my weapon, as well as max out their stats is far and above any hiccups Iāve encountered so far.
But yes the name change is stupid and makes no sense in the slightest.
Given the gameās apparently labyrinthian construction underneath what we see, I 100% believe that there is some technical reason that a change like this was warranted. It would not surprise me at all to learn that the names of weapons, which are normally cosmetic, are somehow linked to how theyāre coded into the game.
That said, yes, this changeās effect on the player seems to be nothing but confusion.
Reminds me of them telling us the colour scheme of the weapon didnāt mean anything when the twin stubber variants came out, despite there being a consistent pattern of blue=fast, brown=heavy and green=balanced before.
Yeap, these renamings were a complete waste of manpower to be done, while not only make absolutely no sense, but also makes everything frustratingly confusing.
Trauma staff became voidblast, while we already have voidstrike.
Why dont we have voidzap and voidfire?
Nope, those are Electrokinetic force staff and inferno.
Unless there was a serious pressure from GW due to IP/lore conflicts, (which shouldnt be, as the game was created by their approval) then these changes were made just to confuse the old time players and probably hide something more nefarious.
Speaking of lore, isnāt Vrak an Armory Planet? One that had its stocks obliterated by a 17 year war? Why would a gun be named after it instead of the planet on which it was built? Also, it still says columnus in the flavor text lol.
Thats exactly the stuff that impresses me about game devs, its not easy making games!
I know fatshark might be a bit unorganised at times (to put it politely), theyve crafted another gem and will continue to polish it for quite some time I think.