Why some people dont like PG NERF

Beacause most ranged weapons can not handle carapace armoured enemies.
Not enough penetration, not enough ammo or not enough power.

This is not VT2. Melee attack should not be the only way to deal with carapace armoured enemies.
This is DT. It’s a 40K world. 5.56mm bullet could penetrate steel plate in real life. And armor-piercing shells will do better.

Lasgun is good at stability. Better at dealing with elite enemies at long range. Boltgun could destroy enemies in seconds. Then where is autogun?

So here is my suggestion.
Light bullet - 30%~50% effective to flak armor.
70% with armor-piercing shells(Could be a perk).
Most likely 9mm/10mm bullets in real life.
Used by autopistol and submachine gun(We could have a submachine gun in the future. Right?)

Rifle bullet - 30%~50% effective to carapace armor.
70% with armor-piercing shells(Could be a perk).
Most likely 5.56mm/7.62mm bullets in real life.
Used by autogun, marksman rifle, revolver and ogryn twin-linked heavy stubber.

Heavy bullet - 80%~100% effective to carapace armor.
120% with armor-piercing shells(Could be a perk).
Most likely 12.7mm bullets in real life.
Used by sniper rifle and ogryn heavy stubber.

Bolt bullet - 110%~130% effective to carapace armor.
150% with armor-piercing shells(Could be a perk).
Most likely 20mm bullets in real life.
Used by Boltgun of course.

This is just a set addition to the Autogun ammunition system.
This doesn’t mean you’re going to pick up various types of ammo on the battlefield :grinning_face_with_smiling_eyes:
Thanks for reading.

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INB4 …something.
I’d just like to point out for the umpteenth time that toning down some of the OP outliers also leaves the door open to tone down enemy spam, like oh…IDK…Crusher spam.

Moar Thicc Spam was thrown at us because of the power creep and not necessarily the other way around. If would couldn’t insta-delete a wave of crushers they can potentially tone down the numbers to make the game more fun overall and less spammy.

Also note the PG nerf is for the PRIMARY shot, secondary looks to become more useful to compensate, maybe even better overall due to ammo usage etc.
Furthermore, the leak was a VERY rough draft from the looks of it so it’s OK to be concerned because FS is notorious for overnefrs and overbuffs, but grains of salt and all that.

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And also to point out, the patch notes were removed from the post and accidentally left in the Chinese version.

We don’t know if they were removed because it’s just getting pushed back, or because they sucked in play testing and going to be revised before they are implemented.

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Actually, I’ve been thinking about this for a long time. No only because of PG NERF.
The game focuses too much on melee, there is nothing wrong for VT2, but it looks weird for DT.

PG isn’t the only weapon that can deal with Crushers.

It is the only anti armor weapon that doesn’t require a build and can also kill 100 guys in one shot.

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I know what u mean dude :joy:

Here’s my reasoning. Carapace is supposed to be hard armor, a tank if you will. We aren’t supposed to easily deal with them from range. Because they have the slowness and tankiness, to get close to you and pressure you with their bulk and fear of overheads. That’s the game mechanic and idea, I think, of the Crushers, Bulwarks and Maulers.

Veterans can (in my opinion) deal effectively against Crushers with Bolter, Vigilante Autogun and Helbore. All 3 of them does over 2k DPS on Crushers (haven’t checked blessings and perks, some are Carapace, others aren’t). Which is as high as you’re going to get with ranged. Infantry Autogun and Recon Lasgun, with “Onslaught” perk, both do 1200-1500 DPS on Crushers (includes time the stack up the brittle).

So, while I hope that they don’t absolutely obliterate Plasma Gun for those PG enthusiasts out there, I think Veteran has quite a lot of options to deal with Crushers at range .

And if that fails, hopefully your teammates are there to pick up the pieces. (They’re not)

I think that DT has quite a good 50/50 melee/ranged spread in the game. On my Psyker I’ll be 99% ranged all the time. On my Gunlugger or Gun-Vet (depending on the other users), I’ll be using my gun 85-95% of the time (this means I take pretty much all the ammo).

With a good Zealot or Meleegryn or even a Inferno Psyker, I don’t really have to worry about chaff coming into melee contact. (I always have to because I am rarely in that situation)

I agree with your opinion. But for now, it seems the setting of the carapace armoured enemies deviated from the tank. It just too many of them.

Alright maybe I’m not on the same wavelength.

I’m critical of your suggestion because Veteran has Onslaught and I do not want Psykers, Zealots, or Ogryns to by chance become even better against elites by virtue of bullets and lasers becoming partially or fully AP by default.

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Nah… When I used Zealot in the Havoc i usually only use ranged weapons when the boss or a wave of Crusher appear… I have to save ammo for Veterans!! All the time!! I still feel painful when i’m thinking about it…!!!

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Nooo… :joy: :joy: :joy:

More for us to kill! :heart_eyes:
Gets 1-shotted by an overhead

Havoc is a bit different though. I agree that it’s a LOT more melee oriented there. Probably 25/75-15/85, depending on class and team comp. My Psyker still grinds away with his little Inferno staff. :nerd_face:

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This claim is an equal crutch as the PG was, except this time its not the veterans receiving it but the people who for some reason are desperately trying to paint the nerf as anything but a weapon being murdered.

Just FYI the post nerf M2 even with the buffs will have lesser damage modifier against carapace than the current M1 does, so i’d be careful with claims of things being compensated.

As for the ammo efficiency that will apply only for the charge, past that it will again fall short of the current M1, the less is said about the effeciency of the third charge the better.

And before all of that, we still have a weapon that’s a lot about quick light snapshots and switching weapons, needless to say an M2 attack that requires charging is obviously going to struggle to compensate in that department.

Having said all that, i think the odd drive to picture the buffed M2 as something to offset the nerf to M1 is extremely charitable

Also as a Bonus, if Carapace is still too problematic / you don’t wanna take onslaught

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I’d suggest buffing the skill tree nodes that provide Rending by raising the usual 10% value to at least 25%, so it actually makes a difference.

That way, players would have the option to compensate for weapons that typically underperform against armor. If your loadout already includes a way to deal with carapace armor, you can save that point and invest it elsewhere.

Another option is to introduce more blessings that apply Brittleness or Rending. I don’t understand why those blessings are often found on weapons that don’t really benefit from them. What’s the point of applying a debuff if the target dies in just 1-3 hits anyway?

It’s ok if they nerf the primary fire, but what sucks is veterans haven’t gotten anything new for while now. Last December they announced Vet was supposed to get something new and still nothing. Now vets getting a nerf haha I guess a nerf for Vet is something just not what I thought hahaha.

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Vet clearly needs flamethrower :3

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Maybe the big heavily armoured tanky melee enemy is designed to be able to get into melee without being melted immediately.

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