Carapace Armor Needs a "Remake"

Currently you can melt carapace armored enemies with certain weapons (DS), while other weapons struggle to kill even a single crusher, this results in all non-carapace penetrating weapons feeling weak.

My remake idea would be to first, decrease the number of crushers in all modes, they should be treated like a mini boss, and second, greatly reduce carapace armor damage on all weapons, except a few, which in my opinion should be the following (in order, strongest to weakest):

  1. Chain weapons, but only on special activation.
  2. Shovels, with the special active (not the stagger special attack ones)
  3. Combat Axes, but only overhead heavy attacks.
  4. Power swords and Relic blades, using heavy attacks with the special active.
  5. Maces in general, but only overhead heavy attacks.

Dueling swords and stab attacks in general should not destroy carapace, they (IMO) should simply glace off or deal some normal amounts of damage, dueling swords can still be good against other elites, but not carapace.

Side rant, when are we gonna see a nerf to the dueling sword? the amount of armor pen, mobility, and attack speed is just insane, fun fact, stock dueling sword with no blessings outperforms combat axes and chain weapons in damage, even if we nerf uncanny strike, this weapon will still be insane.

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I generally agree, but I think the most important part is

decrease the number of crushers in all modes, they should be treated like a mini boss

Since right now they are just walking balls of carapace with little counterplay. Just dodge those overheads!

It would be more interesting imo if they had a weak spot (I vote kidney), so you could have strong carapace armour and strong counters with anti-armour weapons but be able to play around it skillfully.

I think there’s also a case to be made for better horde mixes, like a Crusher flanked by 2 Bulwarks rather than monopacks.

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Thunder Hammers so forgotten they not even on the “buff into carapace weapons” list.

:sob:

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What about ranged weapons?

I would say penetrating carapace with ranged weapons should be an exception, bolters, plasma guns, revolvers, and ogryn’s heavy stubbers could be good candidates.

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It’s too slow, but it’s style is unmatched, I never used thunder hammers enough to form a real opinion on them to be honest, but they should be high on the list of carapace countering weapons.

@ dueling sword: could remain effective vs carapace only if you poke them precisely in the weak spot, so it rewards accuracy .

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Shield chaos warrior (from vermintide 2) type weakspot could be cool, currently the only thing with a non head weakspot is the beast of nurgle (maulers too, with the carapace head armor).

In my opinion landing headshots with stab attacks is way too easy to give it any kind of good reward, the dueling sword already has extremely high mobility, extremely high damage, and extremely high attack speed, the weapon needs to be toned down hard.

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Not just headshots. Poke them in the eye, you must. If the game has such accurate collision detection, of course.

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That would be extremely cool, but I don’t think such precision can be reliably implemented.

There are already mechanics in the game that make headshots land more reliably, I don’t think landing “eyepokes” can be implemented without adding some weird code that will make them extremely easy to land, cool idea though.

Also for some reason, stab attacks have a short linger window, meaning you can stab the air and move the crosshair to an enemies head fast to land the attack, that can not be done with sweeps and over heads.

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I think the reason DS isn’t nerfed right away is because ogryn and arbites have excellent melee.
If DS is nerfed, veterans and zealot will be far behind these two.
And while psyker is not that melee class, it’s affected a little bit.

That said, carapace has an unusually high damage cutoff, so some sort of adjustment might be in order, such as lowering the cutoff rate and increasing the HP.

Remove rend from the game.

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At the very least they need remove dot interactions with rending though I would prefer they just scrapped rending/brittle completely.

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Carapace is fine; the tools we exploit against Carapace aren’t.

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Kinda this.

And also people do forget that carapace isn’t all-mightly.

Is will help you survive one of several shots from bolt weapon, but it barely will help versus power weapons

I wish people stopped comparing Crushers and Chaos Warriors from VT.

Chaos Warrior is a hulking superhuman fighter, clad is massive armor and empowered by foul mutations. They are a “juggernaut” type enemy, designed to come at you and wreak as much havoc as possible.

Crusher on the other hand is a top-tier assassin, trained by the best Eshin specialists. They employ dirty tactics and their key feature is to spawn in a group behind you and one-shot with a sneaky silent overhead attack, all without making a single sound (except for the door! the bloody creaking door always gives them away).

Two completely diffirent enemy types. /s

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A lot of threads on ideas, reworks, recommendations. Problem is that if they don’t listen to their playtesters…

Just ends up they choose whatever is loudest in feedback. Then spend months doing god knows what.

Truelevel mod showed me a 1 week PS console player H40 light spamming bully3b dominating all the way through Maelstrom, with carapace the least of his obstacles, dreg ragers were more threat as he relied too much on stagger and not understand how to block or interrupt their combo. Taking like 1.5K damage, sucking meds/medstation and Psyker, Vet died multiple times. He just about made it through without death.

Mission board rotated to give Maelstrom No Ammo Modifier - No ammo even required, completely deleted.

If Quickplay is supposed to be “training” for Havoc. Then no thanks to party finder.

That’s the state of the game. Increasing armour packs over time, outpaced by ever more increasing anti-armour weapons.

1 Like