Why some people dont like PG NERF

You still need to manager your ammo. This change only makes ammo more efficient on autogun.
So that autogun could be a backup of boltgun and PG. Makes ranged weapon choice more variety.

>when the game series notable for its in-depth and satisfying melee combat encourages melee combat

People use melee weapons all the time in 40k, there’s literally nothing out of the ordinary here.

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I really don’t know why people keep spreading the misinformation that the revolver is ā€œgood vs armorā€.

Single-target? Sure, but you need two or three shots, maybe more, to kill a single Crusher - when the game is often throwing packs of armor at you. Then you have to reload, and oops! You’re cornered.

Revolver’s best use is sniping specialists and gunners. Hand Cannon is a crutch.

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Or you could work as a team and let people better suited to deal with Crushers deal with Crushers while you do something else totally ignoring them like making safespace clearing chaff and ranged and specials so the people who can easily deal with Crushers can easily deal with Crushers because dealing with Crushers isnt the job of every weapon but it is the job of every team. because dealing with Crushers or getting anything in the killfeed for that matter isn’t some measure of skill, like dealing with Crushers isn’t.

Are you having a problem dealing with Crushers?

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These are the people that have no idea of teamwork and want to make the game an offline pve arena shooter that doesnt need individual or teamwork skill.

That’s a joke, isn’t?
5.56 piercing carapace armor?

Anyways, veteran has a talent for this (onslaught).
We have plenty of tools to deal with carapace

The problem is not that… The problem is that now, levels are populated with a sea of carapace armored enemies… So many that it is just ridiculous.

Just a personal opinion.

On the fact that there’s a need also to have ranged solution for carapace I agree. I mentionned it several times for the zealot when several guys wanted to nuke the revolver ability to deal with carapace.

My hopes are that weapon damage comes down, obviously at differing levels proportional to their current power, but then (more crucially) the number of elites comes down too.

The game started as ā€œa horde game, with elitesā€. i.e. the hordes were low level chaff and the elites were rare. With limited FS gaming experience it was a reasonable challenge working out how to fend off a horde.

But let’s face it, in reality it’s now a horde-elite game, where the ā€œelitesā€ arrive in hordes. This is someone else’s analogy, but it’s like unpacking a clown car.

I for one would like to get back to a difficulty where handling hordes is in itself a skill that can stretch most players, and then when Elites/Specials arrive as well there’s a bit of fear because no-one can one shot them with a simple poke in the eye. I prefer DT to VT2, but the power creep in DT makes most encounters trivial in comparison.

A closing thought; every time someone says ā€œdon’t nerf x, buff abc insteadā€ I kinda have to roll my eyes because I can’t believe anyone is that short-sighted. Anyone who says that is basically just saying please make the game easier.

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At this point… we need a 6th difficulty with a different balance, not just an HP increase.

There are revolver vet builds that let you 1shot crushers…

Are we sure the in-mission foes really have carapace? They quickly go down to a lot of stuff that doesnt normally get past carapace.

I say we take ALL the plasma guns and ship them to some other planet. One where they’re actually needed.

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Good, that’s how it should be for all ranged weapons

There’s an influx of Chinese players who can’t handle the most obvious broken stuff getting reigned in. You can bet they’ll be review bombing when DS4 gets nerfed.

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Actually this means too much. 8 times and 20% brittleness better.

well this aged like milk

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