I really try to like Fatshark, but many of this company’s decisions are simply incomprehensible to me .
I wanted to give the game a chance at release, even though many of the things that had been announced were missing and didn’t work.
Most of my friends didn’t agree and immediately refunded the game.
I stopped after a while, even though I was having fun, but in the long run it’s just not as fun alone as it is with friends.
After a break, I thought I’d give the game another chance and this time I was able to convince friends to try it too. Only to realize it’s the same pattern again.
New things don’t work as they should, and old problems have been fixed after a long time.
Arbites has been out for almost a month now, and lo and behold, some of the class’s skills just don’t work and will be fixed sometime next month.
Darktide has so much potential , and I loved Vermintide too, but why on earth is it always such a painful process for Fatshark to get their stuff together?
Why does it always take months/years for things to just work, why can’t there be honest communication?
Am I the only one who sees it this way, or what do you think?
Although I understand why coming back to find the new class had most of its keystones broken in a hotfix that won’t be addressed for a month might make that hard to believe
Your complaint lacks any details beyond “I noticed some bugs in new content and I have to wait for a patch”.
Tide games have a well known history of some quirks and issues inherited across all of them. Fatshark is far from lighting speed at patching. Yet the game is heavily discounted and can easily provide you 1000s of hours of entertainment if you are into the core gameplay. Especially that the core game is really addictive and very unique.
Maybe its time to adjust your pre-conceptions and expectations and just enjoy the game? One broken keystone, likely to be patched in few weeks, is far from game breaking or justifies your “dooming”.
Also next time your watch some YT influencers having a rant about a broken keystone, dont get so easily swayed with your opinions. You havent seen anything yet
The core gameplay and visual immersion of Darktide is 100% solid.
Everything else around that is…not so solid, and everyone is aware of that. The Talent and Gear systems are jank, painfully overcomplicated, and poorly balanced. The game had RNG Gacha mechanisms built deep into everything, even areas it served no purpose, and it feels like the last nearly 3 years have been spent beating some lead Dev into submission trying to tone those down, a process far from complete. Everything from mission selection to item acquisition to even lore tidbits are delivered via RNG. The monetization and cosmetics setup in this game is both hilariously sub par in terms of variety offerings while also being actively enraging in terms of how things are offered for sale. These different things are a huge collection of disparate industry concepts hamfisted into a single game without seemingly a real understanding of the product or target market.
This is going to sound antithetical, but there are many of us who miss those first few months. Yeah; it crashed us out of a game every 20 minutes, but it was glorious when it ran well.
Ahh. Old person happiness noises… hrumph and sigh.
So; it’s not perfect all the time no. But sometimes, every now and then, a mission will click and you’ll sit back afterwards and think “that was a £20 experience, right there”. Then the addiction kicks in as you go looking for that again
i play since the beta, and credit where credit is due: the game is massively better than on release. i remember how i could not finish one game without a crash, “crafting” was RNG hell without being able to change anything, no mods for the first half year or so… i doubt i’d play another game today that was released so unfinished.
We’re all chasing that dragon. And I think FS knows. And knows they have no competition.
And, in true monopolistic fashion, are mean mugging us saying “what are you gonna do about it?”
(That’s based on the £40 beta I bought in to. Sure I bought the Arbites character 'cos I thought why not, but that original cost-per-hour is likely unparalleled in my lifetime).