Okay first to address the good before malding; the changes specifically to the burst fire variants were very needed, the reduced sway and increased projectile size make the guns much easier to use and get head shots with.
Now that I am done with the good, its time to gripe - one of the stated purposes for the Vigilant changes were as follows:
”DevNote: The intent is to increase overall consistency and to be less reliant on weakspot hits. To get best value players should still aim for weakspot hits.” (Emphasis added)
However of all the things that didn’t happen THIS didn’t happen the most.
Why you might ask? well a little buried change I shall highlight
See this, in conjunction they literally don’t talk about it after this would make you believe that the crit strike finesse was reduced at the same rate as the Weakspot finesse… however that isn’t at all true.
On the Mk VII, the finesse for WP suffered a modest reduction from 3 to 2.8, Crit finesse was reduced from 3 to .4 yes, that is 40% from 300%, that is LESS THAN THE SHREDDER AUTOPISTOL. The burst fire variants have less still, meaning they have HALF the crit finesse of the Shredder, putting them on par with the plasma gun, which is at the bottom of the finesse barrel. Headshot crits (which are important since you will NEED headshots on this gun now) are only increasing damage by roughly 9% (depending on armor and weapon mark) down from about 40% prior to this patch.
What does this mean? well two things.
First: Body shots have become pointless - do not do it, they are bad. If you believe these patch notes and try to body shot a Scab gunner in havoc you will have a bad time.
Second: Most damage blessings are now bricked.
So which blessings are bricked from this update? lets go over them!
Surgical: 9% damage boost that you need to wait long periods of time to get consistently~
Headhunter: Occasional 9% damage increase~ woo.
Crucian Roulette: was already bricked, but now it is MORE bricked with crit AND mag size reductions - a very rare 9% damage boost!
No Respite: with the large reduction in stagger guess what doesn’t proc~ This blessing!
Falter: With the large reduction in stagger guess what you get way less of - stagger! not that this or No Respite were good prior to this patch, this patch ensured they cannot replace the nerfed crit blessings!
Opening Salvo: this one is more indirect - THE reason to take this over Deadly Accurate was trading raw damage for versatility, it gave damage on body shots. Well now body shots aren’t worth increasing damage on so RIP. Now the reason to take this is you just don’t want to invest the second blessing to gain access the good damage blessing I suppose.
Which leaves Deadly Accurate which also got nerfed due to reduced finesse damage! Fortunately this was far more minor than it was for other blessings and is still actually good but requires you to invest a second blessing that does almost nothing but enable this one.
However lets say you do take Surgical and Deadly Accurate, what then, how does it compare to before the patch? I am glad you asked random internet Denizen!
Obviously body shots are not comparable and carapace is a nonissue, so we will stick to headshots, and crit headshots at 80/80 for damage and stopping power and all other armor types:
What does this mean? if ALL you are doing is getting headshots, the MK VII is doing mostly fine this patch. However if you used Headhunter, or Surgical to get crits, and are wanting to use Deadly Accurate… well the results are well awful.
Outside Maniac, everything else is down.
Overall this is a massive nerf to the VII that didn’t benefit much from the sway/hitbox buffs, and I’d argue a nerf to the burst fire (III and IX) marks that while they can hit heads more consistently, the significantly reduced damage and removal of versatility given by crits is still incredibly painful.
I’m confused why they would nerf the Vigilant autoguns that were already underperforming, but that’s above my pay grade.

