why nerf the grail knight his double stab doesn’t do good monster damage anymore! honestly the grail knight is like a C class now not very good at all, doesn’t do good monster damage anymore, doesn’t have range and most importantly he is melee and that double stab gives him no damage reduction so and it takes WAY WAY to long to use that you get hit most of the time with units around him that it’s pretty much only good for when bosses or only a small amout of units are around, and his damage reduction for a melee is extremely terrible, the dwarf ranger and BH get 30% damage reduction 24/7 and its not hard to keep up since i play both of them i survive longer with those heroes than the grail knight.
as well has the grail knights talents have way to many not good picks. virture of the knightly tempar is way to LOW of random chance it clearly needs to give crit chance 2.5% with it, like how slayer and dark elf get more crit chance, otherwise no point in going that spec when i can just choose slayer or dark elf who get a higher crit chance.
virtue of the penitent should give 2.5% crit chance and with these changes you can clearly see a build being made a bit better instead of terrible talent passives that do nothing!, until it occurs. because now you have something that helps those talents out more and well as his normal melee attacks.
virtue of impetuous knight = is a JOKE! give like 5% movement speed with it so Kruber can build a spec into, its his last ult as well 35% movements speed for a ult that takes way to much time to come back in melee, its not even close like the slayers
either way grail knight has WAY WAY WAY to many talents that DO NOTHING! to many RNG or waiting for his talents. some his lvl 10,20,25,30 talents could all use some buffs.