A little, but they’re not wrong when they say that most of the modifiers are noise. Outside of bullet bros getting more shots per shot, the only mods I actively noticed were bulwarks no longer leaving themselves comically open after a swing and the assassination bosses showing up. Everything else feels damn near imperceptible to me. Hell, I wouldn’t have even noticed the toughness or ammo changes if I wasn’t told about them (I don’t read/memorize numbers).
It would help a lot if we didn’t have to go to a steam guide to learn what modifiers are actually in play.
If Fatshark wants to make melee enemies more dangerous, I don’t think amping the values and increasing density is going to get them there. We’re getting diminishing results here.
They’ll need to actually put in the elbow grease to add new attacks/behaviors and some new enemies in general. There are straight up holes in the roster where Scabs have enemy types Dregs don’t, and whole playstyles that could be better challenged with specific enemy types.
A few posts I’ve made on this topic: