Yea, the most fundamental issue with the game is how it doesn’t allow you to pursue your perfect build.
It’s not (even) about being perfect…
It’s about actually having a chance to have your desired blessings / perks / stats at all. In whatever state.
50% of all blessings are useless, forgot to mention that before
You need to be able to reasonably pursue perfection at least. Whether or not you get there is a different matter, there just needs to be a path there that isn’t pure dumb luck.
Hm its not about the perfect build … its about experimenting with different blessings and perks. Thats just not possible. All you can do atm is lvling your characters everything is else is tedious and boring
difficulty in games isnt intrinsically tied to > more health > more damage. Honestly thats not even the issue with heresy or damnation. The real issue is if you move together as a team (most areas) are shooting galleries kill enemies > move forward, repeat. VT modded fixed a lot of this with DWOC (1-3), by adding mixed hordes and more dynamic spawns, this would probably still up the basic difficulty in DT, but likely to a lesser degree since the threat of mingled armor types in hordes would be less of an issue thanks to how DT plays, but you get the idea.
One way they could fix it (in terms of making it less boring) is adjusting coherency / last man standing mechanics. V2 was at its best usually when you were separated and scrambling to survive, or trying to clutch out some insane wipe, which toughness regen and coherency bonuses have all but made impossible. Another issue is doing things like flanking are mostly a death sentence, maps like Enclavum Baross, have so many multiple routes to get around enemy entrenchments, but the second you walk out of coherency, 1 lasgun zap zips past your head, you’re shattered and suppressed zzzzz.
Not really, I and my friends have cleared everything on damnation, we don’t play differently at all, a bit slower, but not by much. I agree that just making the game harder (increasing numbers) won’t change anything. But if I compare damnation to cataclysm in V2, damnation feels a lot easier overall. It just seems like they lack innovation right now, all maps are almost the same, you run between points where a door is closed and you need to open the door in one out of 3 ways, either scan, battery collection, or follow the servoskull. And yeah, V2 was the same, instead of batteries it was barrels, but that was fine when it was released, not again!
Anthem was a game with very good and enjoyable gameplay. And it ultimately failed due to being lacking in other areas. Bad progression system (not as bad as Darktide) and didn’t drive engagement effectively (Darktide tries to drive engagement through extremely offputting means). Story in Anthem was mediocre (though far more extensive than Darktide) and the characters were forgettable. Granted the bar was much higher for Anthem.
Not many people will grind the same stuff repeatedly just for the joy of the gameplay. Repetitive tasks get boring. Crappy loot treadmills don’t really cut it, and in some cases interfere with the strongpoints of games with enjoyable gameplay.
Way to get people involved would be basebuilding progression and campaigns(in the fashion of the old Warhammer tabletop where people are doing battles/missions as part of a larger story). Let the gameplay speak for itself instead of demanding players jump through hoops to find out whether a fully upgraded weapon feels good.
If this game didn’t have the offensive loot system it’d probably get good reviews even if people didn’t stick with it for a long time. Now it’ll get bad reviews and people still have no reason to stick around.
Personally I found the forced characters in VT2 incredibly annoying since it often prevented me from playing the class I wanted to at the time I wanted to.
Which could have been fixed with a more competent match-making system. As of now (from what I’ve seen), it just finds a game and puts you in the slot that’s free. What they could have done is have a priority system, either where you could force the game to only match you with games that had a free slot for the character you wanted to play (which would make the matchmaking take longer but that’s fine as long as you are aware of it), or putting a 1,2,3, system where you rank what you want to play and it will always try to put you in games with your number 1 pick. But that would take effort, Fatshark doesn’t seem to do that for some reason.
It had a lot more content and diverse, likeable* characters which were in much better shape even when broken.
- Yes, I know there will be someone to complain. You were playing the wrong game. Just like I feel now whenever I compare DT to VT2. I will stop with the former and return to just VTs soon enough.