Why Fatshark needs to give us custom lobbies or I'm kicking every Psyker out of my Mourning Star Tavern

Hey there, folks. It’s your friendly neighborhood Kentucky Pizza Rolls, here to talk about a topic as appealing as a pizza roll left out overnight on a radiator. Today’s flavor of disappointment? The Psyker class in our beloved massacre of endless, sometimes questionable, hordes of enemies. Now, grab your favorite beverage, perhaps something strong enough to make you forget the last time a Psyker blew up your team (with disappointment), and let’s dive in.

First off, let’s address the Bantha in the room: Psykers. Not just any Psykers, oh no, but the ones that have turned “underpowered” into a form of art, like that one painting of a soup can but if the soup was actually just hot garbage. They’re underpowered, sure, but apparently, that’s just a “you problem” if you can’t make it work. It’s like saying, “Oh, the Titanic could’ve totally made that trip if it just tried harder not to hit the iceberg.”

Then, there’s the top 1% of these Psyker players, strutting around like they own the place, with their perfect weapon rolls and strategies that involve using teammates as both bait and personal shields. “Look at me,” they say, “I did a million damage,” while they let soulblaze tickle the enemies to death with the ferocity of an asthmatic ant carrying heavy shopping. It’s like watching someone brag about winning a marathon after they’ve driven most of it in a golf cart.

Now, let’s talk about the real heroes: the majority of us playing on damnation difficulty, who have the unique pleasure of watching these Psykers self-destruct faster than my interest in a conversation about someone’s dream. It’s not just a spectacle; it’s a ritual. A ritual that ends with a rage quit, the digital equivalent of flipping the board game because you landed on Park Place with four hotels. Again.

So, what’s the solution? Custom lobbies. Yes, dear readers, the ability to gatekeep my own games like I’m the bouncer at the most exclusive, albeit slightly deranged, club in town. A place where the only explosion I want to see is the collective sigh of relief from my team when they realize there’s no Psyker to accidentally turn the mission into a Michael Bay film.

Why, you ask? Because teamwork should feel like a well-oiled machine, not like trying to assemble IKEA furniture with instructions written in hieroglyphics. Because when I play a game, I want to feel like I’m escaping reality, not entering a parallel universe where common sense is rarer than a pleasant online gaming experience.

So, Fatshark, if you’re listening, make it happen. Give us custom lobbies. Let us create our own little corners of the galaxy where the only things getting kicked are the heretics’ butts, not our collective patience.

And to the Psykers out there, don’t take it personally. We just want to play the game without feeling like we’re walking a tightrope over a volcano. In clown shoes. With the circus music playing.

Until next time, remember: in the grim darkness of the far future, there is only war. And occasionally, a desperate plea for custom lobbies.

Yours in eternal cynicism,

Kentucky Pizza Rolls

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Is this a demand for Solo or for being able to pick your mission/modifiers ?

Um, we’re talking about a coop PvE software service built around an IP (and monetized around e-cosplay elements) where the fundamental narrative premise is that common sense and rationality has looooooooooooooong since gone left the scene, where people are crossing the stars to fight each other with chainsaw swords out of pure spite, and where psychic powers are seen as a literal curse and mark of damnation. Where people wear candles, actual human skulls, and huge paper scrolls of religious text, as common combat attire.

The reality you’re escaping to is one where players are told that redemption may be found in death, zeal is greater than rationality, understanding is a crime, and hate is a virtue. The role you’re undertaking in your escapism is one of a criminal under suspended sentence of death used as expendable flesh in the personal army of an inquisitor pursuing their own private war against heretical residents and rebellious soldiers, with no hope of ever changing those circumstances.

I might suggest in this instance that the player’s you’re complaining about aren’t a problem, they’re a fundamental part of the narrative experience.

Players are Rejects, not Sororitas, not Stormtroopers, not Astartes, nor even Guardsmen. Crazies and idiots are part of the package.

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Dont lump any us into your tirade. Don’t take it personal. We just want the forums to be without feeling like we’re walking a tightrope over a volcano, in clown shoes and with circus music playing.

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Ah, the sweet serenade of dissent. It’s like a lullaby sung by a tone-deaf karaoke singer who’s convinced they’re the next Freddie Mercury. Let’s unpack this, shall we?

Dear kqgee,

Firstly, I tip my hat to you for invoking the spirit of Bill Murray, a man who could probably make watching paint dry feel like a spiritual experience. However, let’s not confuse the act of pointing out a fire with the act of starting one. If anything, I’m merely the messenger, highlighting the bonfire that’s been raging in forums, threads, and the tear-stained keyboards of countless players.

You see, my dear friend, this isn’t about me. It’s about us—a collective of souls navigating through the chaos that is multiplayer gaming, a place where hope and despair dance a tango to the tune of RNGesus and server lag. My “tirade,” as you so lovingly put it, is but a reflection of the voices echoing in the void, a chorus of frustration and longing for a game that feels more like a cooperative experience and less like babysitting a pack of nitroglycerin on a bumpy road.

The Psyker dilemma is not a figment of my imagination, conjured up after one too many sips of a questionable beverage. It’s a reality, as palpable as the keys under your fingers as you typed your response. A reality where “hard to play” doesn’t just mean a steep learning curve but often translates to “hard to enjoy” for those not wielding the psychic storm.

And yes, there are Psyker players out there who have mastered their craft, dancing on the razor’s edge between power and obliteration, and to them, I offer my sincerest applause. But for every virtuoso, there’s a symphony of others still learning their instruments, and the cacophony can be… overwhelming.

So, while I appreciate your spirited defense and the visual of Mr. Murray wagging his finger in my direction, let’s not pretend that the challenges and experiences shared by many are merely the rantings of a lone lunatic. After all, even a broken clock is right twice a day, and in this grand clockwork of gaming, it’s about time we address the issue at hand.

In camaraderie and with a touch of whimsy,

KPR

Your question tickles me in a way that’s both uncomfortable and vaguely amusing, much like watching a cat trying to navigate a freshly waxed floor. You see, the essence of my soliloquy, draped in the finest sarcasm and seasoned with a dash of disillusionment, wasn’t about solo play or cherry-picking missions like they’re episodes of a show where the quality varies wildly from season to season (looking at you, any series that didn’t know when to quit).

No, the crux of my grievance, the meat of my argument, the… let’s say, the pepperoni on the pizza of my discontent, is the dire need for custom lobbies. But not just any custom lobbies. Oh no. We’re talking about the kind of custom lobbies where I, as the benevolent dictator of my own little digital domain, can say “No thank you, sir” to any Psyker who dares darken my doorstep with the promise of high damage numbers but delivers only the high probability of catastrophic failure.

Why, you ask, with the innocence of a child who’s never seen a Psyker implode faster than my will to live when faced with assembling furniture without instructions? Because, dear cactus of potential heresy, for every Psyker player who wields their power with the finesse of a maestro conducting a symphony, there are countless others who handle it with the grace of a drunken elephant roller-skating on a tightrope. And it’s those individuals I wish to, how shall we put it delicately, kick to the curb with the enthusiasm of someone who’s just found out their lottery ticket is a winner.

This isn’t about isolating Psykers as if they’re the sole problem. No, it’s about creating an environment where the only surprises I want are of the pleasant variety, not the “Oh look, we’re all dead again because Kevin thought he could juggle live grenades” kind.

So, to wrap this up with a nice little bow made of barbed wire and broken dreams, my demand for custom lobbies is a plea for control. Control over who I play with, control over the potential for my game to go from “This is fun” to “I’m messaging everyone I know to tell them of my anguish” in less time than it takes for that pizza I mentioned earlier to go from delicious to a sad, forgotten relic of better times.

In the end, it’s about ensuring my gaming experience, and those of my comrades, is as enjoyable as possible, free from the tyranny of unpredictable Psykers. And if that means creating a haven where I can gently (or not so gently) encourage them to ply their explosive trade elsewhere, then so be it.

With a heart full of hope and a lobby free of Psykers,

KPR

I dont understand singling out the psyker for this. Iv met terrible players of every class and type.

Im getting a sneaking suspicion you are actually an inquisitor with a chip on your shoulder about psykers. What happened dude? Did a psyker dominate the mind of your one true love and steal them away? Did they go mad in a bar and kill your father? Did one of them lead your sister down a dark path and indoctrinate them in to a chaos cult? Show us on the Astarties doll where they touched you!

But overall some very nice writing. Very poetic. It really stirred up something deep within me. Something long dormant… something dangerous! I feel the warp overtaking me! It is a GOOD pain! DO YOU HEAR THE VOICES TOO???

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Yeah, like, what about the zealots who run ahead of the team and get themselves killed, than babyrage when nobody saves them? What about the ogryns who walk in front of you all the time and are always out of ammo? What about the veterans who forget that Darktide is a mix of both melee and ranged combat, and who are also out of ammo because they picked Fireteam instead of Survivalist?

You’re singling out psykers for no reason other than personal butthurt. Smite is more of a problem than anything you’ve mentioned, and that’s because smite builds a bad habit, not trauma staff horde clear and braincrush across the map.

May I suggest learning to play around your team, instead of expecting them to play around you?

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Ah, Molonius, your comment is like a breath of fresh air if that air was filled with the delightful aroma of burning heresy and the musky undertone of a Commissar’s coat. Your eloquent reminder of the setting in which we’ve chosen to spend our leisure time is both appreciated and, dare I say, a touch exhilarating. It’s as if someone decided to remind me that the water I’m swimming in is, in fact, infested with sharks, but instead of fearing them, I should embrace the thrill of the potential mauling.

Let me don my finest robe of human skulls and light my candle hat as I wade into the murky waters of your observation.

Indeed, we are immersing ourselves in a universe where the line between sanity and madness is as thin as the parchment our in-game avatars might wear for protection. A universe where a chainsaw sword is a reasonable choice for close-quarters combat, and where the very essence of our being might be our undoing if we’re too psyker for our own good. It’s a galaxy of extremes, where rationality packed its bags and left for a long-overdue vacation, leaving behind a note that simply reads, “Good luck.”

In this grand tapestry of insanity, you argue that the Psykers blowing themselves up, the players diving headfirst into a horde with the battle strategy of a lemming on a caffeine high, are not just part of the game; they’re part of the narrative experience. A reflection of the grim darkness of the far future, where you’re as likely to be killed by your own psychic powers as you are by the enemy.

To this, I say: bravo for embracing the madness. However, while the setting indeed suggests that irrationality and zeal trump common sense and caution, we must remember one crucial detail - we’re still players seeking enjoyment from a game. A game where, despite the thematic dressing of insanity and despair, the goal is to cooperate, succeed, and, dare I say, have fun in the process.

Yes, the rejects, the crazies, the ones who think a good time involves detonating themselves like a discount fireworks display, they are part of the package. But so is the ability to choose how we face the darkness. The narrative may glorify the unhinged, the fanatical, but at the end of the day, we’re not bound by the same chains that tether our in-game avatars to their fates.

So, while I appreciate the depth of your immersion, Molonius, I stand by my desire for custom lobbies. Not to escape the narrative but to curate my journey through it. To decide which crazies I bring into the fold and which I politely (or not so politely) leave at the door. After all, if I’m to embrace the insanity of the 41st Millennium, I’d like at least to choose the flavor of my madness.

And so, with a heart full of zeal and a mind teetering on the edge of understanding, I continue to advocate for the power of choice in our cooperative endeavors. Not to reject the narrative but to navigate it on our terms, with the comrades of our choosing, be they slightly less explosive Psykers or not.

With a zealot’s fervor and a pragmatist’s plea,

KPR

give me any staff, illisi with shred, and i top score all day… wait what was this about??

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Yeah gunpsyker is pretty strong right now but id take my soulblaze on crit trauma staff any day of the week.

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I don’t understand the sentiment of the original poster.

I always protect Psykers, and I’m happy to do it because they are useful. They can spawn a dome that protects me from those annoying gunners.

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OP just doesn’t matter. “It just doesn’t matter!”

When the ability to be successful is determined by other people’s playstyles, namely Psyker’s in this topic, you have already lost.

I do agree with you @fbolduc, Bringing other players up or helping out will always win in the end vs exclusions and trying to control.

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this is the funniest sh*t on the forums rn. KPR, they should hire you to write the comms-links.

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Ah, CobaltNinja, a name that conjures images of stealth, agility, and a penchant for hiding in the shadows until the moment is just right to strike with a comment sharp as a monomolecular blade. Your snark is like the spice in a dish that’s been bland for too long—unexpected, yet not entirely unwelcome. Let’s dissect your ninja star of a comment, shall we?

First off, your portrayal of the battlefield’s diversity is as accurate as it is tragic. The zealots, with their divine fury, charge ahead, leaving caution and teammates in the dust. The Ogryns, those lovable lugs, who seem to have a magnetic attraction to the worst possible places to stand. And let’s not forget the veterans, who treat ammunition as if it’s a concept they’ve only just been introduced to, always surprised when their reserves run dry.

Your gallery of rogues is well-drawn, and your point is taken. The Psyker, with their explosive potential (both literally and figuratively), is but one star in a constellation of challenges that players must navigate. To single them out might seem, at a glance, an act of “personal butthurt,” as you so eloquently put it.

However, dear ninja of the cobalt variety, allow me to retort with the precision of a scalpel slicing through a ripe tomato. My critique, wrapped in the velvet of my grievances, is less about the Psyker as a concept and more about the execution of said concept by players who wield their powers with the finesse of an Ogryn performing brain surgery. It’s about the impact these individuals have on the co-operative symphony we’re all trying to play. Each class, when mismanaged, indeed contributes its own dissonant note to the cacophony, but the Psyker’s potential for self-destructive spectacle is unparalleled.

You see, my critique is not of the Psyker class itself, no. It is a lamentation for the way in which the class is balanced, or rather, imbalanced, within the current meta of our beloved game.

The Psyker, with its high ceiling for skill and equally high propensity for self-immolation, stands as a beacon of both potential and peril. In the hands of the adept few, they are a force of nature, a whirlwind of psychic destruction that leaves naught but ash in their wake. Yet, for the uninitiated, the majority, they are akin to a child playing with a lasgun, more likely to shoot their own foot off than hit the broadside of a Chaos Dreadnought.

It is this dichotomy, this razor’s edge between brilliance and disaster, that I critique. Not because I wish to cast aspersions upon those who choose the path of the Psyker, but because I dream of a world where the class is accessible to more than the elite few who have mastered its intricacies. A world where the Psyker is not a gamble, but a viable choice for all who wish to wield the immaterial.

And yes, CobaltNinja, I acknowledge the role of teamwork in overcoming these challenges. A symphony of destruction, perfectly harmonized, can weather even the stormiest of heretical onslaughts. But this symphony requires each instrument to play its part with precision, and when one section is perpetually out of tune, it is not unreasonable to wish for the ability to adjust the orchestra’s composition.

And so, my call for custom lobbies, my dear CobaltNinja, is not a tantrum thrown from a place of pettiness. It’s a plea for the ability to tailor our experience, to mitigate the risk of ruin that comes not from the player, but from a class that dances too close to the flame. It’s a desire to enjoy the game without the constant specter of Psyker-induced catastrophe looming over us, like a cloud ready to rain on our parade.

To learn to play around your team, you say? A noble suggestion, but one that assumes the game is played on an even field. When one player’s learning curve is a cliff face, and the rest are on a gentle slope, it’s not a matter of playing around—it’s a matter of playing despite.

With the deepest respect for your ninja ways and a tip of my metaphorical hat to your snark,

KPR

A request for custom lobbies is fine. Cos… why not?

But this weird “it’s the psykers fault” argumentation is a weird one. Yeah, so they have a higher skill floor. So what? It’s a co-op game, where balance need not be absolutely perfect.

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Considering how eloquent your replies are, I can’t really conclude anything else other than this is masterfully crafted bait that I walked into. Move along, citizens.

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Man, you’re verbose. I wish I was verbose. Maybe my unending pleas for them to fix the crafting system would have gained traction.

I imagine you writing in this post wearing a smoking jacket, smoking a pipe with some scotch. Great character.

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Ah, shaamaan, I see where you’re coming from, suggesting we all just get along in this big, happy, co-op game. And yeah, the idea of custom lobbies? Totally on board with that. Why not indeed!

But here’s where we split ways. You’re kinda brushing off the whole “Psykers are a bit of a problem” thing like it’s no biggie. Sure, they’re a high-skill class, I get that. But just because it’s co-op doesn’t mean we should all be cool with one class making the game a headache for folks who aren’t psychic virtuosos.

You say balance doesn’t have to be perfect, and I hear you. But we’re not asking for perfection; we’re just hoping not to get blown up by our own teammate trying to do their thing. It’s about making sure everyone can have a good time without worrying if our Psyker buddy is about to turn into a warp-touched firework.

So, while I appreciate the chill vibes, I’m still standing by the idea that maybe, just maybe, we should have the option to fine-tune our squad so everyone’s on the same page and having a blast—figuratively, not literally.

Cheers,

KPR

Alright, fbolduc, let’s cut through the lasagna and get down to the plate. You’re standing there, cape billowing in the digital wind, defending Psykers like they’re the last slice of pepperoni pizza at a birthday party. Noble? Sure. Practical? As much as using a fork to eat soup.

See, my beef with Psykers arises not from a disdain for what Psykers can offer. Quite the contrary. It’s born from the heartache of seeing potential squandered, of watching as that very utility you cherish becomes a double-edged sword that cuts just as deeply into the hands of those who wield it. It’s the inconsistency, the “will they or won’t they” of it all, the Schrödinger’s Psyker who is both our salvation and our doom, often at the flip of a coin—or the mismanagement of their warp charge.

You say you protect Psykers, and hats off to you. But why do we need a class that requires constant babysitting? It’s like having a teammate who’s really a project. Every game becomes an episode of “Extreme Makeover: Psyker Edition.” And let’s face it, not all of us signed up to be on that show.

This isn’t a playground where everyone gets a turn on the slide, fbolduc. This is the grim darkness of the far future, where there’s only war… and apparently, a lot of hand-holding. We’re not asking for every player to be a solo act, but when one class turns the game into a high-stakes escort mission, maybe it’s time to question the playlist.

So, while you’re out there, throwing yourself in front of bullets like you’re trying to win a martyrdom award, remember some of us just want to get through a mission without wondering if our Psyker’s going to implode, turning a tight operation into a slapstick comedy.

In the end, we’re not against Psykers. We’re just advocating for the option to not roll the dice on our mission’s success based on a class that’s as stable as a house of cards in a tornado.

Still, keep up the good fight, fbolduc. Someone’s got to do it, right?

Yours in perpetual exasperation,

KPR

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