Why does everyone want to nerf veteran?

Generally true, but I wouldn’t agree entirely. VoC has a base cooldown of 30s which is ridiculous. It can be 30s, but the overtoughness upgrade should be at least 45 seconds. The other upgrade gives +15s cooldown AND reduces the range by 33% despite being just worse.

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YAWN. Noone cares about what us advanced players think, in any game, ever, because games are not made for advanced players, because when lowskill scrubs are shut out they don’t pay. listen to yourself regurgitating propaganda and think for just one second. Ask FS to release the sourcecode so we can mod it for advanced players just like every other stockgame. You;re acting like the last 20years of gaming never happened and its sickening.

Knocking bosses off ledges is cheesey and funny. Leave it be. CC’ing bosses is … I can’t really believe what yorue saying anymore, to be honest. There are much better and more accessible ways to increase difficulty without removing these noobcrutches.

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I believe it’s normal for low-skill players to take time, practice, and improve their gameplay. Am I wrong for thinking that?

To be honest, I have no interest in lazy players who just want to complete the highest difficulty quickly and easily. I don’t care about their opinions, nor do I feel they deserve to be considered in the balance discussion.

Right now, the game is overflowing with OP builds and meta, and even barely-experienced players are flooding into the highest difficulty levels.

As I’ve said many times, when an environment becomes normalized where even beginners can easily clear high-difficulty content just by using OP builds, the game loses its longevity. It also kills build diversity and individual playstyles.
and worst of all, these types of players don’t learn or improve, because they never have to.

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Maybe because you missed all the buff rework threads, nerf threads tend to be as provocative as a flashy title and op complaining about nerfs this perpetual responses and posting

its a meme of the community, peak hive mind mentality

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image

Well summarized.

Now, we need to convince Fatshark of this before it is too late…

I am still really annoyed to see that Solo game mode is still not implemented… And balance is actually just a joke.
So many things are too strong. And since Fatshark did not act when it was the right time to do so, if they nerf things now, they will face a lot of angry players.

I really believe that now, they need to buff everything else and then buff enemies—because of their stupidity.

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Well, it’s no change if your weapon does 2x the damage it did before, but the enemy has 2x the health. But it’s a lot more work because you have to change hundreds, if not thousands of values instead of just a few outliers.

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I agree totally

But that’s not me that refused, during one year and half, to balance this game

Lot of work for no purpose… Except nerfing silentely all OP weapons

So yes, totally agree. But do you think they can nerf PG, boltgun and DS without seeing lot of complains? Lot of players are addict to OP weapons.

You remove them, they are just dead corpses in missions. How do you think they will react, considering they think they are the best of the best of this game? Yes this is pathetic, but also a reality.

Nerf then and buff the stuff that needs it
They just need to be smart how they do it

You point the problem…

1 year and half with untouched OP weapons… I don’t expect that you can make them balanced without seeing a wall of protestors.
There are lot of guys that really (yes, I know it hurts) think they are good and that cannot play without an OP weapon. If you tune down their power and make it balanced regarding the others options, I am sure they will be angry… a lot angry.

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The veteran’s strength is entirely dependent on the additional armor of War Roar, Power Sword and plasma. Once the veteran loses these things, he will become a complete burden. The biggest problem for veterans at present is that there are very few powerful BDS, and the options for weapons and talents are also scarce

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Just looking at the talent tree on the left side of the veteran, the purple talent that only increases damage when standing still or having a headshot has no room to play in the dark tide battle environment. Firstly, the enemies will attack you from all directions, and various special enemies will force you to move. Secondly, shooting the head is also very difficult to achieve in the tense cqb operations unless you have undergone the 13 modification surgeries of the Star Warrior. Another point is that the simultaneous shooting skill on the left does not offer any form of recovery resilience or resilience damage reduction, which means that the veteran of simultaneous shooting must rely on the protection of other teammates. Finally, I still have to talk about the vicious balance of weapon values. For example, weapons like Blaster guns and Plasma won’t affect their output even if you don’t click on any long-range damage talent. However, for some weapons like Infantry lasers, even if you click on all the long-range damage talents, they still can’t adapt to any form of combat. The laser gun, which was supposed to be the standard weapon for the left talent, is the least suitable for the left talent.

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Actually, I don’t think this is a problem with the op weapon. It’s simply that other weapons are hard to function in the high-difficulty mode. Nowadays, tin cans and shield cans are always being updated in groups. If the power hammer is used instead of the highly maneuverable and high-damage duel sword, it will be very difficult to deal with them. Correspondingly, plasma and explosive weapons will be much better than Lucius laser guns and Catreel laser guns in dealing with machine gunners hiding behind cover and groups of ririfles. The reason why players choose op weapons is simply that the other weapons are too poor, which reflects their lack of equipment and talent options.

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The skillmongering on display is rather awful and hard to miss, do you feel better now?

On the side note, imagine thinking that veteran issues can be solved by nerfing few weapons and skills lol

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And do you consider yourself deserving of participating in a balance discussion?

Because your measure of skill seems to be running around certain difficulties with weapons and builds that blatantly do not work that well in said difficulties xD

I mean try to grasp the absurdity of your stance on this, because a guy with a meta build is a low skill lazy player, right? So what’s the high skill proactive player in your book? A guy with some jank build using weapons that do not really work lol?

And somehow you feel yourself fit to gatekeep a discussion about balance.

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To be honest… do I feel better now? my answer would be «what are you talking about?»

Have you dreamt reading it?
However, I imagine the game balance could mean something by nerfing too strong weapons.

But as I said… my fear is that we are at a point where they should buff everything to PG level, then buff by a lot enemies… just to silently nerf their mess.

I return you the question. Do you really feel that your posts bring something to the discussion?

exactly that. although voc and plasma dominate vet’s options, i think smite is the worse offender.

(the above aren’t difficult to fix imo: get rid of all sorts of yellow toughness, which it’s dumb to begin with, and lower cleave on uncharged pg shots)

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At this point Maulers and Crushers aren’t real enemies because they get obliterated by DS, Nade spam, Psyker existing, and Rumbler. Havoc 40 can become a walking sim on the right map seed. A good chunk of players don’t actually know what weapons work because there is zero reason to stop using the broken options.

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So true…
And we can see that several never tried anything outside the OP weapons… and claim that nothing works outside of them.

But to be honest, this has nothing to do with the veteran.
There are options too strong in Zealot, Psyker and Ogryn.

By example, the Boltgun is clearly a monster in the hands of a zealot that uses AiB.

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