Obviously not everyone complains about it, but I’ve seen so many people whine about how Vermintide actually had way better character interactions - how Darktide is actually completely shallow and sucks compared to the ultra-deep character bonding in Vermintide. I just don’t agree with that at all. Darktide interactions are extremely well thought out, especially when you actually play with the characters for enough time to appreciate how many voice-lines there are.
I am a Zealot main, specifically Agitator. I am still hearing new voicelines. You hear specific ones just for using certain weapons! For example, the Agitator will declare thy weakling flesh to be naught as they cleave through a horde with an Eviscerator. All of those special voicelines reinforce the absolute certainty, intensity and complete dehumanization of the enemy - a perfect representation of a 40k Zealot.
The Bonding conversations are deep and well thought out as well, which is what made me write this post. Zealots can talk to any personality, and their faith will be completely unwavering. Even though the Ogryn can definitely leave Zealots speechless at times, they are not actually convincing anyone lol.
However, when speaking to other Zealots, they occasionally reveal fleeting doubts about their faith, but these interactions always end with them reaffirming and validating each other’s beliefs - which is amazing, hilarious, and again well thought out. I always laugh at the end of one of these dialogue interactions, when the zealots always double down on their faith no matter what their initial doubt had been.
I could say more but for the people who think Darktide interactions are completely vapid and shallow, this alone is enough to disprove that. I don’t need to write a massive essay on every personality in the game to show that the voice actors and Fatshark have definitely gone above and beyond when it comes to these personalities.
I just wish bonding interactions would play more often, you can definitely go a very long time without hearing one.