Why can't you just make AI bots immune to damage sources they're too stupid to avoid like Khorne's exploding skulls?

They’d still be badly flawed but it’d go a long way in making them useful partners if they were at the very least unaffected by the stuff you never programmed them to avoid.

Khorne’s Exploding skulls, Slaanesh’s curse, Tzeentch’s bolt, Sophia’s lasers, etc.

The obvious preferred alternative is you finally fix the AI and make them smarter already, but you’re not, so immunity would be a good bandaid fix.

(and also teaching the AI to use their career skills more strategically rather than the second they’re off cooldown)

5 Likes

Yes, please. Bots should be immune to all environmental damaging effects they can’t/won’t avoid. e.g., Chaos Wastes AoE curses: e.g., exploding totem (Khorne), Blood Tornado (Khorne), hexed poisoned enemies (Nurgle), the plague/acid pool in Garden of Morr. They can not path around these things and will keep running into them, so just make them immune to damage from those effects.

Patrols should also be immune to bots’ ranged attacks or ults until they are aggroed by a human player, so bots won’t be able aggro patrols.

The same rationale for the mechanic where bots can’t deal friendly fire damage, can’t take fall damage (Patch 4.2), and can’t fall from ledges unprovoked (Patch 4.6) applies here. Had the bots be not immune from those effects, they would’ve kept doing that.