Why aren't flashlights not avaiable for all guns? they shouldn't even be a weapon attachment!

99% of the time flashlight attachments are USELESS. and yet, there are like 10 guns in the game that have them attached… and they replace the alt-fire function?? why??
all these guns should instead have useful alt-fire attachments like bayonets, scopes or at the very least the ability to bash to deal with enemies interrupting a reload. ANYTHING will be better than just a useless light.

but what about power outage? the one game mode that requires flashlights?
just give all the player characters flashlights! they can be mounted on the shoulder, or to just every weapon, or even just have a handheld flashlight like in Doom 3.

the current itiration of flashligts is just bad on every possible front. they’re useless when you have them, but when you need to use them they’re not available

this shouldn’t be hard to fix at all, please acknoledge this Fastshark!

checks if someone knows the map properly, is what i took from the mode.

sure flashlights are in order but since i only play oggy and the odd A I II mode in auric maelsteom i never had a single issue with map traverse or perception of enemy clusters.

minus a daemonhost here and there which, to be honest, i would have overlooked in broad daylight if i was racing along a scum or staff psyker :man_shrugging:

dunno if the oled and hdr is such a huge factor about it, ditched my tn-panel ages ago and never looked back.

You just gave me an idea!! What if for lights out missions players started with a pack of flares that occupy the ammo crate/med crate slot. Like 3 flares you can optionally use since not everyone has flashlights. They don’t even have to be that great 0=

only if beast of nurgle goes

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Ehh…it’s a longer story. We believe that in the early stages of development, all weapons were supposed to have weapon customisation, so lets say instead three marks of the same weapon, you would have one, and could customise it, including addition of a flashlight. As often game development goes, we suspect Fatshark had to give up on that idea, they gave us some static weapons setups, and moved on with other more pressing issues. Sadly that undermined the enjoyment Lights Out maps for many of us. Even increasing the light coming from that supposed headlamp we are all wearing without help with the issue a lot of players cannot stand about that modifier.

It was scrapped and replaced with a casino where you had to grind through multiple layers of RNG to get the weapon you want for the “retention” quotas. Modern game devolopement 101

While I wouldn’t be surprised if that was the reason, I have also heard that GW nixxed the weapon customization about a month from release.

Which does seem possible with GW, and I could imagine one of the idiot “lore purists” having a fit because “they’re not supposed to modify BLESSED TOOLS OF THE OMNISSIAH!”

Like with much of the design in this game - the point is to give you eye strain.

If they don’t implement something that could be easily accomplished with a single mod, it’s not because they “can’t” do it, but because they simply “don’t intend to.”

Just like solo play, it may be a low priority for Fatshark—or perhaps it’s not even on their list of priorities in the first place.

no no it is all FS grand design, nothing wrong here move along

Got a real fatigue of “evil GW boogieman” when GW already approved complete slop for other titles, but apparently putting a scope or flashlight on a gun is a huge lore violation. Totally GW, not incompetent devs and greedy shareholders.

Ogryn needs a Twin-Linked Heavy Flashlight. Not the machine gun, but two oversized flashlights bound together that he uses as melee weapon.

Yeah, I’ll agree that it seems much more like FS has the “lore purists”.

Because is the Grimdark Future!

Not the Grimlight Future.

You silly…

(I’m joking).