So, I figured out the solution. Fatshark needs to hire the “¿Por qué no los dos?” girl, so she can say “¿Por qué no los tres?” during the next meeting when they’re arguing about adding: new maps, new game mode, or DLC class?
Then they’ll make a new gamemode that’s 4 unique maps in sequence ending on a boss fight, where you’ll play a unique DLC class that’s only usable in this mode, since it’ll be a solo w/ bots story driven campaign!
I honestly have no hope left for this game i will keep coming back for updates but will never buy new outfits or classes, fatshark are very talented but its becoming too obvious that their priorities are somewhere else and they have no vision for darktide. Its a massive shame but i understand theyre trying to make income from the game after all the initial sales.
buff slightly the rest of the weapons, it could range between simple dmg buffs/attack speed/ ammo capacity etc… Too long to list here.
add ALL the maps in the rotation instead of the 5 per week thing. I don’t know if it’s systems issue or a network issue.
For Expeditions:
Difficulty could be SLIGHTLY increased going from First to Second to Third part of the map. Since all the “part” feel the same difficulty wise, it doesn’t feel like an adventure or a progression.
Things SHOULD feel more difficult as further you go, it will contribute to a bigger sense of accomplishment.
Here’s an idea: Further you go from sector 1 to 2 to 3 to more “chances” you get to have a boss at one of the events? (maybe a captain?)
Make certain UNIQUE different stims/bombs/mines spawn SOMETIMES while in the Sanctuary? Something like every one outta three runs? This will make every run feel slightly different even more.
(We have plenty of ideas for unique bombs/mines/nades etc withe the boys, that are mostly reused assets - send me a message in private, we’ll make yall a list if anyone cares)
Obviously need new modifiers, because the current one are either annoying like the dog spam or just plain night filter….
AND FINALLY: Expeditions need new UNIQUE events that don’t spawn all the time. It will add the sense of rogue-like to the mode, just like cw did. And no two runs will feel the same!
Also make these UNIQUE MEANINGFUL (Big Tech Remnant Reward) events OPTIONAL, meaning it has to be a MAJORITY GROUP DECISION to partake or not.
Here are some examples:
Big summoning Ritual, where you have to kill cultists that are vulnerable (one becomes vulnerable, other are have shield, so you only kill the vulnerable ones untill they are all dead)
This could be DH or any other bosses.
Patrols that roam around carrying BIG CARGO? They have to make a lot of noise so they are easy to spot.
YES, ONE PERSON could pull it. When they are all dead, the Cargo Chest will unlock = BIG LOOT
B4B did a thing in one of the expansions that are called “Ridden Hives” that allowed players to enter mid current level/expedition into an underground area for increased risk/reward
When reached to the end in Expeditions, it could lead to hidden treasure or another way into the Sanctuary.
In short, it could be like an elevator going down a mine/cave that majority has to confirm to get on.
A hidden vaults that will summon a lot of enemies/garantee boss? But will also reward will bullets/nades and a guaranteed Reliquary. (Could attach a penance to these)
I was a very casual player of VT2 and I loved chaos wastes. I’m a much more dedicated player of DT and I would probably have been bored by the low difficulty of DT chaos wastes unless it had a H40 modified variant.
Looking at the steam player count data:
Expeditions appears to have added a 40% gain to average player counts. But that is not projected to last. This game may well have captured what it can capture in terms of long term new player interest without some kind of riveting content shock.
Personally I want the game to focus on things that will bring excitement to the dedicatedfans of the game. More bosses, enemies and weapons. New adventure maps. Improved challenge content. Better balance. The frustrations of long time players are being addressed too slowly and that’s resulting in churn of the core audience who are the same people who generate hype for the game. I see satisfying this playerbase more as probably a good idea.
in vt2 there was also the option to do optionally a twitch mode (which was applicable to any mode) + chaos wastes which made it more interesting at least, or even better with modded realm, with new boons and other tweaks which was very interesting @Harridas usually host these in vt2 and was actually fun, i really wish there can be something similar for DT as well.
yes sadly like most of the things like orthus offensive, mortis trials or flash operations like the train one, even though for sure there people liking to play those, once penances are done, usually theres no more players willing to play those again, even myself not into doing those again, which makes it effectively not projected to last in the long term. for me right now only havoc and main mode keeps me hooked to the game
and i liked orthus offensive honestly, and mortis trials had potential but the boons imo ruins it so much and how enemies are structured in waves is not cleaver, and the dead times it makes it ultra unfun, i know they speed it up but still, and i think there level design of it, it could been better
in vt2 there was Fortunes of War which was a secret map and it was really something i enjoyed a lot in the long term, because it was a very good challenge, the spawns made sense and also fun very fun surviving the last waves cause from the begin to the end, its also a kiting test
this is also what i want, the ultimate fun from this game is the variety from bosses enemies and weapons and new maps, which is the main mode of darktide, and it will be fun when the packmaster boss it will be put also in the main mode as chance to spawn, id even make it a non boss not showing its hp hud bar but thats me, or at least buff it a bit more the be worth as boss
Even if Expeditions does manage to get fixed, money says it won’t stay fixed. And the existing issues like carpace dictating all loadouts, elite-spam breaking the engine, recycled maps, etc will remain unchanged. What you will see is more nerfing of existing classes only for the original form to show up with the next DLC class. More “engagement-driving” mechanics like havoc rank decay. And more “communication” and “we know best now follow the Vision” attitude to make Verant, SOE, EA, etc look like absolute paragons of good customer relations.
Frankly I think they’ve given up on actual developement of Darktide. Right now its their piggybank to be raided for funds to support their “new IP”. When that releases this game will offically-unoffically be on life support, kept alive just to collect whale milk and give them an excuse to hold onto the 40k license.
I’m the same. I think the mode is great for those who enjoy rogue-likes/lites. But they just aren’t for me. Even the sister-genre of “Survivors” games (i.e., Vampire Survivors) are only enjoyable to me for a bit, then I find the one build I like and then every run is either the exact same as I fish for the one loadout or I try something random and hate it. The only Survivors game I actually enjoy is Soulstone Survivors, and that’s because it had progression to unlock characters, and each character has skills/weapons unique to them and passive trees to enhance those playstyles.
So, I vastly prefer Adventure-mode in Vermintide, as the fun for me is setting up a build/playstyle and playing it, not hoping that RNGesus will grace me with my preferred playstyle in a rougelike mode
I believe the things you go on to name would actually grow the dedicated playerbase. Players would come, stay, and increasingly spend money as the game got better and better.