I’d rather wait until things are more concrete before giving any information - just so I don’t accidently toy with your emotions and raise the expectations
Try red stimms!
While i do think and even appreciate that overpromising is bad, you do understand that 3-4 months of silence can have the same effect at this point?
At any rate its good to know that at least something is cooking in the background.
For sure, luckily for you our last patch was just two months ago so we still have a while until we get to that point
Would be nice to have some dev talks/posts not about specific stuff and promises, just which ingame system are you happy with and which one you think need some work, general thoughts.
Because as a player i don’t understand what is devs’ vision and where are you wanna lead us with Darktide.
GGG (PoE) devs communicate very open, and it brings confidence and hope knowing their vision.
Hey, that’s fine. News that news is on the way is pretty much all I was hoping for from this. But really you guys should keep a pulse going so that no one can accuse you of being dead o_o
A dev blog would go a long way, I loved the one about the carnival. Turn off comments on it if you want, just a pulse is all (=
Ah, I see You’re a person of culture as well!
So, why is it that Arrowhead Studios, another of our Swedish developers (I’m also Swedish), can be active on Discord and Reddit, answering every question you have about Helldivers 2, including how Warbonds will work, upcoming content, and system requirements, even though the game has not yet been released?
Ghost Ship Games (Deep Rock Galactic), which employs a handful of staff in comparison to Fatshark, hosts weekly gameplay streams in which they interact with the community and receive live feedback from the chat, as well as check to see if anything in the game is bad.
It’s like night and day between your studios, and while I understand that we Swedes are notoriously anti-social, fatshark is on another level.
I have no doubt that you people at Fatshark are passionate about your game, but your communication is karking-poor, to be honest.
Different studios will have different processes and therefore different times when they feel they can share information on upcoming patches so I can’t really comment on what other studios do.
Just before launch we were in a very different position, and were able to answer more questions on what/when - such as Helldivers is doing now- and we had two full time CMs working mainly on Darktide.
They probably have a different amount of full time CMs/ comms/streaming staff - sometimes having less staff and no IP (or your own IP) means you are likely to have shorter lead times on updates etc as well.
I do intend for us have a focus on dev blogs, streams and other ways of interacting with the community this year with the strategy I am building, but as the only full time CM currently I am a little limited!
And this isn’t even including the Versus CAT test around the corner…
We don’t blame you. The question is why you are the only then, and this question is adressed to people who are in charge.
That’s just strange that Sienna necromancer dev blog is more indepth and interesting than DT blogs.
For anyone who is interested in
There exists a paralell universe where (shock, gasp) actual developers could post thoughts, updates, current thinking, vague goals or plans, design intents/design goals and heck, even actual dev blogs. They could even be posted by a vague “FatShark Team” account to protect individuals from hate or vitriol.
Having literally zero communication from actual developers or leads is a choice that has been made, and has nothing to do with the size of the CM/PR staff.
We are recruiting!
Over the holiday period though the office was closed at some points, and lots of staff take an extended vacation so it’s a difficult time to hire.
Plus experienced CMs are sometimes hard to come by, usually after 3 years or so they go on to be PMM’s or use it as a stepping stone into a producer role etc.
Also preferring candidates that will relocate / already live in Stockholm makes the pool a little smaller!
Vermintide is a lot older and thus they have their processes set and have done for a long time so know better when they can give information vs when they are not ready too. Because of this they have more confidence too I think!
Whereas Darktide is still fairly young, and last year we mainly spent playing catch up so we have less predictability right now.
We have tried this route in the past, and after receiving some less than stellar results have decided to change our process for the time being! It may be something we consider again in the future though for sure
Well i know there is a working process and stuff i don’t understand as a mere player. But that’s the thing, as a player i want to see devs are confident in what they are doing, or atleast in some aspects, especially cause it’s a new game. Cause if devs aren’t confident, how player can be?
And on the other hand dev posts/talk can explain that some things can be harder to implement and to fix than it looks from a player perspective.
It’s important just as promises and dates (atlest for me). As a player if i know devs has some clear vision for the game then i can cope with “it’s ready when it’s ready” a bit more, knowing there some clear goal for the game and work is in full swing.
Anyway, thx for your time and replies!
It’s kinda staggering we are in early Feb, and have barely heard squat from Fatshark around whats next for Darktide. Communication was never their strong point though.
Don’t worry, I’m pretty sure the communities expectations have already hit rock bottom a long time ago, I don’t think there’s much risk of much more disappointment
I wasn’t going after you.
I think you’re fantastic and excellent as CM! But I was curious about Fatshark’s management and how they allocate their resources.
Of course, I have no idea how the company operates, so I won’t even try to pretend to know, but I find it noteworthy that both Ghost Ship Games and Arrowhead Studios have such a positive relationship with their community.
Both of them have been continuously great since Helldivers 1 and the early Deep Rock Galactic years.
Fatshark is probably a great place to work (I hope), but communication, huge sudden sweeping balance changes (where it feels like the devs don’t understand their own game), and glacial development combined with so many unfinished systems: crafting system, dyable equipment, so much stuf ready in game files that is unreleased, huge increase in cosmetic price, Commodore’s Vesture’s consistently re-selling the same sets with a color swap, etc. etc.
I’d also like to mention that you can earn the premium currency (Super Credits) through gameplay in Helldivers 2, and they recently released an explanation of how much you can earn every hour and how much some of the packs may cost, as some players were concerned about FOMO/P2W.
That is transparency.
I wonder why
There’s this analogy with the hot plate… or the definition of madness
. Well maybe a little bit of both.