I’m aware, but for some reason I seem to frequently get ones that don’t know that, and I have to obnoxiously spam tag the thing like I’m one of those obnoxious a-holes running a tag macro, lol.
there’s a mod that adds color to all of the stim icons, which makes seeing which ones they are at a glance -much- easier. i hate the icon that they use for the health one, but it’s way easier to tell which one it is now because it’s green. it shouldve been default honestly.
How do we get access to this room?
Most players dont even pick up plasteel, the only item they will pick up is the ammo stashes when they have only fired one shot meanwhile everyone else is in orange ammo
Stimm allergy is the new gluten “allergy”.
But people are generally not great at this game and not very observant, you have to beg them to pick up crates sometimes too or use a heal station.
However, I had a good zealot teammate hand one off y’day to a player that refused to pick it up, go back and pick up the stim around the corner; he made me proud and I praised him for it.
It’s funny, because med stims are the only useful ones. The others never get used.
That is a relatively hot take. Not super hot. Just kind of steamy like if it were tea I’d have to blow on it a bit, but I’d ultimately still be safe to take pretty big sips.
Where was I? Oh yeah.
The concentration stimm on vet is absolutely amazing for creating space when you need it with VoC, and quite good on ogryn as well who has 3 very good abilities it’s somewhat meh on zealot, and psyker admittedly though not bad either.
For my vet I’ll take a conc stimm over any other.
The combat stimm is amazing with any autogun since you can shred armor so easily with it making it a clutch “f*ck this one crusher pack in particular” kind of consumeable. It’s amazing on anything that’s fast with low armor pen.
Here’s another tip on how to use this one: it works on grenades. Shredders really live up to their name with this popped.
Celerity is outstanding for taking down bosses regardless of class. 20% more attack speed with additional reload speed if you use guns.
But yes. The med stimm is more reliably useful because getting value out of it is reactive, not proactive which is easier.
FIFY 2.
See above.
Mediocre players get by just fine without them, apparently. Everyone’s got a stim in their inventory at the end of the run, every run.
I pop things whenever I sense there’s even a chance of a wipe on the horizon.
2 crushers, and some maulers on a backflank? Probably safe, but who knows. I’ll just pop that combat stimm right then and there.
People seem to focus too much on hypotheticals that will never come. If you feel like you need it then you probably need it then.
And that’s why they’re mediocre.
I’m sure their runs end one way or the other with stims and a full stack of grenades.
They’re mediocre because they don’t need stims? That doesn’t compute.
Geez, dude, that come out of nowhere and was completely unwarranted. I’m just saying the health stims are great, but I don’t think much of the other ones because I feel like they don’t accomplish very much. Hardly makes me a mediocre player, not that you’d know either way.
Thats a gamechanger for me, though I shouldn’t have to install a mod to get that functionality. All jokes aside, I frequently play ogryn and the stims are so small in my hand I sometimes can’t even tell what colour they are. I always felt like the stims should be coloured on the UI.
On med terminal usage: I’m convinced this one is a scoreboard thing. Healing taken/wasted is it? Counts against? Pffft. If it’s going spare I take it regardless. Better to finish low on the scoreboard than not to finish.
On other consumables, I just assume that many players are just focusing on where the next enemy to shoot is coming from. They may not collect loot or stims, but they’re pretty hot on grabbing ammo.
And I think also attack speed? Fwiw.
Finesse as a weapon stat might also include attack speed in some cases, but that type of “finesse“ has a clear description that is shown when clicking on the weapon‘s stat bar.
But there are also a few blessings and talents that grant finesse bonuses (without a clear explanation as to what “finesse“ is supposed to mean).
In those cases: Finesse bonus = bonus to weakspot damage and critical hit damage
I saw you edited your post, which I’m pleased about as the original wording just basically said I was wrong.
" In relation to Weapon Stats, What is finesse? " is the question I added to.
The melee weapon stat finesse ALWAYS has attack speed. I’ve not seen an example where that isn’t the case. I’ve grabbed a load of screenshots, but I guess just one example where that isn’t the case would prove my assumption wrong. Anyway, I think I was right.
As far as finesse bonus from other factors is concerned, I don’t know. I imagine it’s very hard to measure an increment to attack speed that’s likely around 1% time saving in total.
Didn’t single you out specifically, but Stimms are objectively useful, and they can not only be used on yourself, but OTHERS and HANDED to others too.
Can’t you see the symbol on HUD unmodded too?
The others Stimms do a lot and last 15s, and again you can use them on someone else.
E.g. You know all those moments when you get a monster with tons of elites and specials, and maybe a horde? Some dude casually waltzing in and aggroing DH. Some other dude who decided he’s gonna run off and aggro the next room too or make the end event 4x harder because reasons.
Perfect stimm moments, all the difficulty spikes that cause wipes for many a team can be smoothed out some by using the tools at your disposal; I don’t recall people complaining about potions in VT2…
You’re telling me 25% power and rending for 15s isn’t worth a pickup and a jab?
The others are handy too, despite Celery (its true name) having some silly bugs.
Summary from Stimms | Warhammer 40K Darktide Wiki | Fandom
Combat Stimm (red) (symbol: Skull)
- Lasts 15 seconds.
- Increase in Power 25% (Damage + Stagger Strength).
- Rending 25% (Armour Penetration).
- Reduction of Peril Generation -33% (Generate less Peril when using Psyker’s Warp Abilities).
Celerity Stimm (blue) (symbol: >>> and Electric)
- Lasts 15 seconds.
- Increase in Reload Speed 15%.
- Reduction in Stamina Costs -25% for Pushing, Blocking, -50% for sprinting.
- Increases Attack Speed by 20%.
- Increase the following by 25%:
- Charge up time of Plasma guns, Psyker’s Brain Burst and Psyker Staves.
- The speed of which the Psyker’s Smite propagates between enemies.
- Speed of which the Psyker can throw Shards using Assail.
- Speed of which the Psyker Quells their Peril.
Concentration Stimm (yellow) (symbol: Target & Counter-Clockwise/Reverse)
- Lasts 15 seconds.
- Increases your Combat Ability Cooldown Regeneration speed by +300% (Four times as fast as usual).
Yeah English isn’t my first language so my wording might not be right sometimes. I need to edit my messages sometimes. About finesse, that was just one example. There is a lot of things I don’t understand in the game because it is never explained. I need to exist the game and check online.
It would be great if I could know which stim my teammates have. There should be a forced tutorial to explain how stims work. I think not anymore knows that you can give them to others.