Med Stim?

Just my initial thought, but why a Med stim?

I feel like something like a Damaged Mitigation stim would make more sense [could tie to Psyker warp generation/venting speed instead of the Combat stim one, and the combat stim getting warp charge speed + damage instead of cost].

Something to pop on your Ogryn or Zealot when a boss shows up to help tank it.

I mean the mini-heal is an interesting take, curious how it’ll feel/balance the game, but I think I’m stillbiased from VT2 potions XD

In a way it does mitigate corruption. something the medkit doesn’t do for all classes.

I haven’t tried any of the mini stims, but I think the mini med stim will help players with curing corruption.

The mechanic to trade them is also great! Maybe (hopefully) help team chemistry.

A lot of players still are unsure of when to use a medpack for the team, this might help.

Med stim is a life saver.

Went from a nurgle’s breeze away from death on my last wound to healthy enough to not need to use the lone health station charge.

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med stim is a good addition imo, i’ve enjoyed having it so far. if you’re sloppy in your early game it allows you to get back on track whilst saving the med station for someone else who mightve needed it as you came upon it.

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