What is Darktide missing?

Plenty of ways to fix any issues like that.

I could just find a game where PvP works well and say there you go.

Using V2 for comparison doesn’t work. They’re totally different games.

Of course there would need to be tweaks and design implemented, just like any new mechanics.

I still think it would be fun to charge around as mutie or a b@stard trapper or a crusher. Or tox bomber and spam grenades in the most horrible places lol

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would need
wouldn’t be

Who is gonna do all that rebalance and redesign work? Testing? For a game with the main appeal of being PvE. After V2 PvP is a dead mode.

Just do it bro

And V2 PvP is dead and trash. SM2 PvP was designed from the start, it’s trash.

I doubt. And even if it wasn’t again, it’s a much simple game in the matter of viriables.

For the same reason PoE don’t have PvP (it has PvP arena, noone cares).

You are comparing “red triangles fighting blues circles” game with moder ones.

None of the modern PvE horde games achieved a good PvP be it KF2, V2, SM2. Aside of those who had Bungie/Dice budget.

Why would they even spend the whole Darktide 2 budget and time just for PvP?

Give me an example of modern PvE game with complex RPG systems that introduced a PvP ended up being as popular as the main mode. Not being a pixel game, but neither having triple A budget.

Also don’t forget a stable infrustructure, should i remind you how DT servers sucks?

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Uh… Yes it would take time and effort, like any major addition? Yes it would require some balancing and likely slightly tweaked stats from the PvE mode.

Also no VT2 PvP is not dead and neither is SM2 PvP. I quite like SM2 PvP and it still has a very large population, honestly SM2 PvP seems more popular then the CO-OP missions most of the time based off matchmaking times. Hell SM1 PvP kept the game alive for 10 years lol.

Its okay if you don’t like PvP modes or whatever. But that doesn’t mean other people don’t like them.

Also no L4D2 was never designed for PvP. Also most of the L4D2 player base now is in the PvP mode, very few people play co-op now (except to laugh at dumb mods).

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It’s not, lol. The reason you see only PvE new content is released cause noone cares about PvP. You can go and check media presence of PvP, like builds, guides, then check PvE vods. Almost all the media content people are interested in is PvE.

Ah yes, xbox 360 era arena simplistic tps.

Again, retro tennis also has PvP, so what?

It’s okey you like PvP, but you’re in 0,0001% of people who wants PvP in a Tide game. And you are dellusional if you think FS can make it any good. V2 is a proof, it was a highly demanded feature, with exactly the same reasoning. It’s a dead mode.

The game is in aweful state. They should spend any time and resources they have on fixing it, instead of bloating it with side modes 1,5 players will play.

That’s what I was hoping VT2 PvP would be: I just want to try to ruin my buddy’s day.

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L4D2 PvP has over triple the playercount of VT2 and Darktide put together.

Regular daily 500+ players past 2020. Like 1/4 of vermintide’s player base in a 2011 slapped together pvp mode that didn’t get updates in 8+ years.

Your just wrong in the case on SM2. Like flat out wrong. Idk VT2 I was never good enough at VT2 to really consider playing the PvP so idk maybe you are right there. But people tend to like competitive FPS games more then melee focused games.

Darktide is pretty similar at times to L4D2 and I feel like a PvP mode could be just as good with enough effort put into it. And I will again gesture to the 40,000 daily peek players of L4D2 PvP (Well to be fair there is a decent amount of people playing campaing/co-op but its still a large portion doing PvP, it is slightly regional and there are numerous moded competitive clients so its hard to tell really)

Also to be clear. Not saying they should be adding PvP RIGHT NOW. But I do think it 100% is a good idea to eventually do.

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Are you like memeing? Why are you keep bringing L4d? Do you play as 4 invisible Zoeys there? Does Bill has a wallhack utlimate? Again, retro tennis has a PvP too. Would you compare it with DT?

Sure show me their road map focused on PvP. Do you think they are just dumb, and focusing on PvE despite PvP showing better metrics? You do realise they are a money driven as a company? And not doing PvE content mostly just because.

It’s not. Just because it’s A to B point maps and there are disablers doesn’t make them similar. Just as ARMA and Apex are both shooters. Or D4 and PoE are both ARPGs. L4D is a fairly simplistic game in its core.

It’s just not realistic. With infinite money and time - sure.

DT probably needs a whole revamp and combat 2.0, and even i’m pushing that in each of my posts on the forum, that’s probably unrealistic too.

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Yeah darktide pvp would be so fun!

chorus stunlocks my chaos spawn and they stack skullcrusher on my ass and kill me in 3 seconds

rumblergryn perma-staggering all of the specials preventing them from shooting

stealthlot speedrunning to the end of the level

psyker turns off all of my special attackers except for the dog

smite holding the game in a standstill for 30 seconds then recharge back in 3 seconds to do it again

arbites dog effectively extending my respawn timer by 4 seconds just to come back and get dogged again

hive scum using a rocket launcher to screen clear for the fourth time

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The base gameplay is similar and I really don’t think these things are as impactful or difficult to fix as you seem to think. Like you know the PvP mode can have different talents and balance then the PvE mode right? Hell a PvP mode here could be like a SM2 PvP mode where there isn’t even a talent tree and its just a arena fighter lol.

Fortnite. But that is another instance of a SM2 PvP mode where the PvP mode has completely different balance and mechanics.

Destiny 2. extremely complex RPG mechanics and balance but PvP still works pretty well

Darksouls. DS3 still has a very popular arena PvP mode that is very different from the base game.

The Division. PvP mode is again notably different from the standard PvE stuff.

Now yes most of these are more of the SM2 PvP mode then the L4D2 PvP mode type of thing. But still shows that its easily possible even with complexly balanced games.

What is it with people thinking that balancing issues makes a PvP mode impossible? Like again… These are all things that can just be changed for a PvP mode. You realize this right?

I mean seriously a PvP mode doesn’t even need to be a VT2 PvP mode. It could easily just be a heretic strike team VS a inquisition strike team with completely different talents or not even any talents. The PvP mode can be completely different from the PvE mode if they wanted it to be.

You admitted to not playing vt2 pvp. I’ll let you know from both my experience and the experience of watching others that if there is one thing tk describe that mode, balance is not one of them.

Even just looking at darktide discourse, do you really think these devs are capable of balancing this game in a way that versus wouls be worth their development time? Because they really quickly gave up on vt2 versus balance.

Not to mention the numerous bugs that existed on release that persisted for so long that they rather ban players for absuing them than fix them. Being able to put concoction onto slayer and jump across all of righteous stand’s 2nd phase to unlock a ladder that skipped a good third of the level and gave your team a huge advantage. Being able to stack overheat talents so ib could oneshot bosses with the drakefire pistols secondary attack. I’m pretty sure there are still spots where you can clip players out of bounds as hookrat, or sit in impossible to kill positions as gunrat and shoot the enemy team through a wall.

Then you had the actual player experience of warrior priest walking his entire team through the level shielding past every pox gas and enemy blowing them up with aoe from sienna, you get the boss spawn but it’s troll and you can’t fight head on because they have a bomb and that’s enough stagger for the shade to delete you before you recover, so you hide in a corner and wait for horde to shoot vomit and die anyway because their huntsman is a dwons truesoloer and deathwish spicy player named gutter monkey who’s solo’d warcamp as bounty hunter and lands every headshot.

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Flamers would be unplayeable with lag

Trappers would either create huge issues regarding hit detection

Bursters should be a 100% obvious what the issue is

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I think its pretty easily possible yeah. I just think FS is spread thin between working on VT2 and Darktide at the same time while being a very small team. Hopefully this year they focus on Dartktide, improve the base game, get a more solid playerbase and then maybe next year or the year after make a decent PvP mode. I just want more 40k PvP stuff and I think the base mechanics of this game would probably be fine for even a SM2 style PvP mode.

Not sure why thats the case.

Again not sure how thats the case. Yeah might require some tweaks to the game but nothing that crazy.

As long as you keep the ability to push them and they still need a few seconds to trigger their explosion I dont see the issue. Just give players a faster respawn after dying as a burster.

Bro they just released an “experimental change” that adds dodge lingering to ranged attacks that effectively makes you immune to ranged damage by dodge spamming, the already strongest thing you can do in the game. Before they went on a several month vacation.

This isn’t a case of the company being spread too thin it’s just incompetence. There’s already 3 game modes in this game, there are bugs that have been acknowledged for years that have yet to be fixed, and the balance has largely been the exact same since havoc first came out, even including the talent tree reworks, which just made the meta things that everyone took the easiest stuff to get anyway, and have done nothing but to enforce the meta onto players.

I respect your fantasy world, but this just isn’t the company for it.

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No, those things would make it fun tbh.

Enemies would be weak sauce compared to the 4 antagonists but having some controlled by a human mind is what gives it the new dynamic and edge.

A human controlling a burster would be deviously excellent. It would be a challenge to try and get close enough to the players.

You die easy then respawn as something else and try again.

Y’all are so damn dismissive of pretty much any idea whatsoever on these forums lol. You think of a negative immediately and then it’s just pure nope like you can’t possibly imagine it working in any way.

No PvP has ever worked in any game apparently! It’s imposibru!!!

If you guys were games designers then there would be no games. Everything is too difficult! :joy:

darktide verses would be the same issue as verm verses on steroids, heroes are dramatically stronger. The only way you’d win against humans is being out of bounds

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“you realize devs can spend time and resources to balance every single node for a gamemode that no one will play”

yea ur a dope guy

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It’s probably meaningless but it’s funny to me because “knee-deep” is not all that deep, it’s like 25% submerged lol.

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