I touch the relic blade from time to time because I want to use it, but I’m not that concerned about the heat system, recognizing that it is only temporarily weaker when overheating, but I would like a blessing that simply increases the critical rate, like shred blessing.
I still wish zealot had it because there is so much benefit to be received from critical hits.
I only use martydom, so I don’t use blazing piety, and I don’t have a bare critical or bleeding method to trigger scourge, maybe I could use bolter puncture, but I’m very limited in the weapons I can use.
blaze force sword, which was implemented around the same time, has shred and riposte, I would love to see this blessing added to relic blade.
I dunno I don’t really like everything being crit centric, which is especially a problem on Zealot. Zealot tree needs some work so forcing everything into a crit template isn’t so encouraged.
Early left tree would make sense with Relic Blade if it wasn’t much weaker than early right tree. Vicious offering ain’t even bad but EWEW and disdain getting a little bump up in effectiveness would make giving up Scourge, Second Wind and Enduring Faith less unappealing (also at least two of those three frankly deserve nerfs).
I can see your point that the zealot tree loves crit but the relic blade doesn’t so much. According to testing by people like a Reginald it does better with martyrdom or IJ. Just swap the on-crit for on-dodge talents and you’ll be OK.
I partially blame the duelling sword meta for pushing us further into the finesse builds but Emperor-willing the rework will open that up.
Yeah, this is defiantly a problem with the talent tree. All builds follow the same path and certain talents are “too good” to miss out on, especially in Havoc. Crit chance has been the enabler of those broken builds for a while now, which limits build variety further.
One day I got as far as putting crit chance on my Crusher, said enough is enough and built without crit chance talents all together
On topic itself, if go for the crit keystone you can still easily abuse crit for extra CDR and TDR, if you run Scourge and FotF.
Yeah I similarly refuse to force IoD into Martyrdom builds out of protest even though it’s objectively suboptimal to lose out on that much cooldown.
I maintain non crit Zealot isn’t even bad it’s just way less forgiving without enduring faith and second wind. Obviously regardless the tree is terribly unbalanced and needs some attention. You shouldn’t feel like you’re just objectively worse off for not forcing your build into a crit template.
Try going to the newly buffed Eviscerator with Shred and (!)Perfect Strike(!).
I tried it on a whim, swapping it into my martyrdom relic blade build and it is very fun. I ended up preferring the Mk 3 after trying both a few games.
The crit synergy and hitmass ignore of perfect strike is very fun and I think I prefer it to the relic blade loop for the time being.
I would like to use Arbites’ “ardent devotion” and Betran’s “saw blade” in Zealot
I am hoping that the talent tree adjustments that may come one day will allow for more flexible builds that are not overly dependent on criticals.
I also used the Eviscerator after it was buffed, but in a dense enemy situation like Havoc, it was difficult for me personally to keep hitting until the suicide attacks and heavies had done their full damage.
I don’t think it’s a bad weapon.
With Ogryn and Aribetes talent trees being now what they are I feel we need really aggressive diminishing returns when stacking similar effects together and some sort of stat page on your build which shows how talents, blessings, game modes influence your stats and weapon damage.
Aggressive diminishing returns just might be a solution to the problem we have now, where talent trees offer build flexibility we all want, but result in some really broken/OP builds.
Idk, I think people are too focused on numbers. Im a martyr Relic enjoyer at heart but I’d say the best relic blade build is the standard Charge > Piety.
The Relic Blades are great, both versions. Totally S-Tier weapons if you understand the movesets/functionality & know what you’re doing as an experienced player. About an A-Tier if you just casually use it from time-to-time with little experience. Very solid & underappreciated in my eyes.