What do you want from a potential Vermintide 3

no thank you, I have to pump the brakes here. Look what happened with diablo 3’s stylized graphics. The visceral combat and dark atmosphere is what makes tides game a tides game imo.

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I hate it when games do this. Warhammer has been consistently quality and detailed in it’s aesthetic. Captivating and immersive visual and audio are worth sacrificing some visual clarity. The main reason I can’t enjoy Deep Rock is because the pastel matte colors on everything turned me away immediately. Warhammer isn’t Valorant or Fortnite.

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I started playing Fatshark games with Darktide, and I occasionally play VT2 since it was distributed for free. the graphics are still relatively decent, but compared to Darktide, the overall look feels dated. In particular, the hero’s attack and block animations feel clunky, and the enemy behavior also seems old-fashioned.

I’m not necessarily interested in the Warhammer series itself, but I love the high-quality first-person combat (including gore) that Fatshark creates. so, I wouldn’t mind if their next game isn’t set in the Warhammer universe. In fact, I think it would be interesting if Fatshark created their first original IP rather than being tied to GW.

I know Fatshark has already created several other games before their GW games.

Also, Darktide isn’t that much more smooth than Vermintide 2 for the graphics and first person animation. There’s not much to showcase besides rusted metal in various desolate environments besides a few of the more unique missions. The main thing, the gore is way better, but it gets ridiculous watching 4 prisoners kill tens of thousands of heretics that could take down a brigade of space marines. With so much going on that it becomes impossible to see anything and the immersion gets ruined, the gameplay feels cheap. The difficulty is mainly throwing more enemies into the mix rather than making them challenging.

Eh, really no.

AoS is really successful and a setting that is quite interesting, and we’re getting Old World, no point averting the ET.

Feel like at this point it’s not going to be a tide/horde game, and cross either in MMO, or in Rpg game, which while lovely, isn’t something that I’d be interested in seeing from FS.

Horde games, back from L4D and even before with Top Down games (Gauntlets) and other such games (Technically that game with the asteroid that you need to evade and destroy), all center around having inexplicable enemy mass and having the player character survive odds that really aren’t realistic or make sense.

would a game set in warhammer with fewer but stronger enemies work, sure, but it wouldn’t be a tide game to me.


Would let us finally see if GW is a big factor in FS’s slowness and muteness

AoS Age of Sigmar? Not a fan at all. It may be popular in tabletop, I don’t play table top. The end is relatively crappy place to pick for a game setting IMO. Agree to disagree. We have such different tastes there’s no point in discussing further.

Never really seen diablo 3, checking screenshots - it looks like a bad example of art direction. More stylized doesn’t mean it can’t have dark atmosphere - maybe Hades?

Or at DOOM reboot - granted they don’t go for full stylised graphics, but their visual clarity and color variety is excellent, because they dont focus on fidelity too much and there’s enough light.

Its the visual clarity thats the core desire of mine, not necessarily being stylized like a comic book.

Hey, it’s cheaper to make assets for less detailed games. More updates, levels, enemies.

Me personally, when i play long enough the details in textures are a lot less noticeable (but the colors and animations still matter a lot).

Also there are stylised WH games, look at Shootas Blood & Teef, Boltgun, Mechanicus, Rogue Trader.

I was put off by the Deep Rock Galactic’s visuals (thought: too childish) for a very long time, when i was checking streams & screenshots.

After a few years decided to give it a shot, got sucked by the gameplay, and only after accustoming to the game and seeing all the biomes and cave variations, i thought wow, they did an amazing work of art

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Depend on the specific game though.

Mechanicus has a more stylized

And there is also Boltgun and ‘Blood Teef and Dakka’ which both are pixelised

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I would love to see more weapons with special attacks or special interactions like in darktide.

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Great take, hades did their art very well.

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Undead.

I’d prefer if they streamlined the career approach: I’d make each of the premium career the canon choice for that character (minus, possibly, sienna) with talent trees a la darktide so that you could still build them differently. No more Tzeentch shenanigans making a mess of things.

I’d reduce the number of spawns but increase the danger they pose, closer to VT1 basically.

Lastly (although it’s something I’d change here too) make sure that banter plays and doesn’t get interrupted by every little thing.

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Very nice!

All of the Premium Careers are already canon.

Yeah, I definitely preferred Vermintide 1’s more “grounded” approach to Enemy/Player Balancing.

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What Baodur mean is moreso not having the different careers and instead have a similar system like Darktide does

with talent trees a la darktide so that you could still build them differently. No more Tzeentch shenanigans making a mess of things.

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I do think there are more design flexibility from careers though.

So it really depend on how they want to do, like if the next game does tree, it mean for example that Bardin will be Outcast Engineer, with 3 abilities, and not able to explore other things.

Also limit career differenciation like Warrior Priest, Slayer or Grail Knight to the other ones where one is able to only use melee, or isn’t able to use shields and such.

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I’m aware. However, if we do end up getting another Fantasy Tide game… I feel like the Ubersreik 5 shouldn’t be the Protagonists to begin with. I’d like a fresh set of Protagonists, preferably one involving Hedda Bardinsdottir. A fresh set of Protagonists would also provide a better opportunity for the implementation of Skill Trees.

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Cool, though that’s not what you’d expect from a tide game, and those games you mentioned, they still maintain the artistic integrity of Warhammer as well as being consistent within their own genre. The tide games have good gameplay and look good. No need to change that.

Ok, well then artistically, we have little in common. I realize I’m in the minority here since Deep Rock is very popular, but still, probably not a good route for Vermintide to go.

The design increases the longevity of my interest in the game. The sound , feedback, visuals; it all keeps things feeling fresh and interesting, as well as adding a layer of immersion, where for a moment you get lost in the world being portrayed, and forget that the walls are paper thin. Even well after 3k hours, I still appreciate the design, and find new little details to enjoy.

Vermintide already has a strong artistic direction, and there’s no world in which I’d want them to change that. The thing is, these other games you mention, they didn’t up and one day decide to do a 180 and switch to a new art design. If we’re still talking about Vermintide 3, let’s just not. I’ve already seen Ubisoft take a crap on Heroes of Might and Magic by sucking all the flavor out of it, and turning into a WoW look alike.

I agree. I would be OK with the U5 transferring to the overseers, maybe walking around the hub doing various tasks, being the mission directors similar to Darktide. The protagonists can also be non-named “rejects” or mercenaries allowing for players to take multiple of the same class.

I would prefer that they stick to the traditional Vermintide (L4D) Characters with names and back stories, it just makes for a richer more immersive experience. Identical to how L4D 2 introduced a new cast from L4D.

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If they do a VT3, I think it’ll be set in AoS, and upon which I could see them reuse the U5’s cast, but with new backstory. As they could be returned as being Soulbound.

And if we take the U5’s Prem career as what they would die as, and as their future incarnation:

  • Bardin Kharadron
  • Kerillian Sylvaneth
  • Saltzpyre Stormcast (like it’s either that or more Warrior Priest stuff)
  • Sienna not sure (Undead apparently can be in the Soulbound)
  • Kruber would need an ex-Bretonnian faction in AoS

While for Imperium side in 40k I was and still am to the unnamed reject, I do prefer to go back to a named roster if we go back to Fantasy|AoS. (or to certain 40k factions)

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VT2 is old. Darktide has updated graphical rendering. Miss the DLSS 4 that won’t be here at day one (it is not on the list), but I guess that it will come. Nvidia quoted Darktide to say that DLSS 4 will bring a performance increase.

Tbh, I have only 26 hours on VT2… and 3 286 hours on Darktide. My main complain about VT2 is that.
I want to play the character I want when I want…
However, I played a lot Warhammer fantasy (paper and dice rpg) and careers have to remain the basis of such game.

This could be interesting to get a game from the chaos perspective… I am not sure they would go for this, but this could be really interesting.

I agree with others that Cathay could be great but not all heroes based on this. Several careers could be good.

Really, it could be interesting.
However, I think that they should keep factions of the Order.

I disagree with “glory kills”. At least, that’s my opinion. I like fast gameplay, not a cinematic gameplay.

Like for Chaos, it could be really interesting. But I doubt it will happen.

Darktide suffers from a lack of different factions. Also, they consider that increasing difficulty means throwing more specials / elites.

There are OP weapons but the community don’t want them to see them balanced. Actually, I play with Boltgun, just to see if it is as good as I think it is. Answer is… yes it is.
About blessings, several were made mandatory, and that was a bad move. There should never be mandatory blessings.

Main reason why a VT3 is a good idea… They can’t refresh something so old.

Same… I like warhammer universe, but this is not something I look at. If it would be in an other universe, I would still be happy.
But this has also bad points. You have to find the correct universe or create it. Creating an universe is not something easy, and the current warhammer “lore” is also something that bring lot of fans into the games (VT2 and darktide).
Must say that VT2 never convinced me. I wanted to love this game, but never could. Sometimes, there are games like that…
But sure a VT3 I would like… I prefer melee fights in darktide, so yes I would love such game. However, VT2 is not something I can really like…
I don’t like how they handle mods in VT2. I don’t like the fact you have to play a character and that you cannot have 2 characters of same class in the same team, I prefer the Darktide interface that is 10 times easier to understand etc. I prefer also the Darktide missions…
Yes Darktide has a lot less “story”… but I also like that.

You’re correct about this. And, that’s a personal opinion, this is cause they have favored the numbers instead of quality. I guess that hordes with more numbers is totally right. However, I don’t like, in Darktide, the increased numbers of elites/specials. In fact I like more elites, but not more specials.
I really would like them that they make enemies more dangerous when the difficulty is increased. I feel that what they did in Helldivers 2 is the right path. Elite enemies should have abilities that are used only at highest difficulties, like what they made in HD2.
I like the hidden modifiers of Havoc. I don’t like Havoc at all cause of lack of freedom, cause of their wish to restrain by a lot what you can use to play the game mode etc. Havoc is not something fun as it is actually, however the hidden modifiers are, in my opinion, something they should use to create a difference between all difficulties. Actually (and note that VT2 is not something I know well), in Darktide there is a 2 difficulties totally useless (uprising and seddition), one that is easy (malice) and 2 that are really close (heresy and damnation). The gap between malice and heresy is huge, while the gap between heresy and damnation is tiny.
Havoc mode is really something that cannot be considered part of this difficulty curve. This is something different.
But really, I agree with you. Even if I like big numbers, big numbers of hordes is right… big numbers of specials is not… elites patrols is right. Elites everywhere… no I don’t like. I like that elites are a big threat, I don’t like when I can chain kill them. Maybe I am alone…

Not for every enemy mind you, but for bosses, strong elites, something that doesn’t happen often, with good variety, not too drawn out, and ultimately gives more immersion that you’re there and fight tooth and nail, face to face with the enemies.

How cool would be to see through 1st person, when a chaos warrior is knocked down, you climb on top of it and stab it through the helmet opening with your dagger, it can give much more personal feeling to the combat (if done right!).

The sound, feedback, animations are all super important, and i would not want them to compromise on these. Btw i liked the weapon sound fx (slashing, cutting) in VT1 more than in the 2nd game.

I can’t but notice how you worry and imply that these conversations can actually affect things :smile:

New art direction doesn’t necessarily means it will be bad, but i get what you mean, we’re talking about VT3 and the Tide games had certain style, and making very stylized graphics would be too much of a departure. I’m looking for a different title from them or other studio, then.

Also, FS might change to a different game engine, and that will change the look regardless. Anyway i’m hoping they’ll improve in the lighting department, make less low light locations (that are better for cinematics than shooting/melee gameplay), and make enemies with more color variety and stronger visual character.

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