What do you guys think the best blessings are in the game?

For Melee/Ranged, do it up crew. Give the ones that change up the game for you, pick 2 for each category.

I think the best melee blessing is skull crusher - its one of the few blessings that applies a debuff to the mob.

I think the best ranged blessing might be can-opener - though manstopper/shattering impact are damn pretty amazing.

melee - skullcrusher, brutal momentum/deathblow, headtaker, shred/riposte
ranged - manstopper, no respite, dumdum, infernus, warp nexus, surge

It depends on the specific weapon obviously, but IMO, the top 5 blessing list is skullcrusher, bromentum, headtaker, manstopper, and dumdum.

For some weapons you can’t beat the classics:

  • Power Sword: Power Cycler
  • Thunder Hammer: Thrust

But for the ones that change the game up for ME…

Basically melee invulnerability with chained heavies, get it stacked up and even Maulers go FLYING!

Guess I really do play every class like Ogryn :laughing:

90% of good blessings are more or less just: assload of strength, assload of cleave, strong dot application, or brittleness/rending/crit.

i miss the most underrated but fun blessing in vt2, parry
which was basically giving you 100% block cost reduction upon doing perfect blocks, rewarding people doing perfect timed blocks and giving 100% bcr which was actually good if mastered well.

imo way so good for real good players that it was easily better than using swift slaying

but yea blessings doing just damage is just boring

try trauma out, it sounds worse on the stat page but it has an unmentioned stagger duration buff per stack, which works out to 61% longer stagger duration at T4 and 5 stacks. this is how I use the ironhelm thunderhammer at all without hating everything and everyone.

Hmmmm… bit sus on the ‘repeated hit’ trigger condition, but I’ll give it a go sometime!

repeated hit just means it takes 1 hit before it starts stacking with each hit, so it takes 6 hits to max instead of 5

Yeah that’s what I’m worried about, instead of taking the stacks with me I’d leave 'em on the floor where the enemies are :laughing:

you do still take the stacks with you? its still a buff, not a debuff

Ohhh, ok. I thought repeated hits meant “you strike one enemy multiple times, and they get more traumatised”.

Rather than “you become more traumatic by hitting one enemy multiple times”.

OR IS IT “you become more traumatic by hitting any enemy, so long as it’s multiple times within a 2 second window”?

Anything that increases ‘Strength’…

Now I’m traumatised lol.

FATSHAAAAAAAAAAARK!!!

Thanks Cole, you da best :star_struck:

Strange nobody talking about Thunderous, absolutely goated on Arbitrator’s Maul and Ogryn’s Club due to fast attack speed. It heavily boosts yours and teams damage output against bosses and most elites/specials.

I am going to be the heretic and say that I think Thrust is one of the best designed blessings that I will never use.

It has a high opportunity cost. Hitting the target with two heavies is faster and more damaging than charging up Thrust. Amazing synergy popping out of Shroudfield or with some similar one-hit wombo combo but a net loss compared to something like Headtaker or Slaughterer the rest of the time.

So, well designed because it represents a real gameplay/playstyle decision but not for me.

Outside of Shroud field and Paul it is still a massive DPS loss sadly. Used to be decent with Pickaxe + Crunch as you could oneshot Crushers before the elite HP buff.

I just wish Thrust should be baked in for the most two-handed “heavy” melee weapons, like they did for the new Ogryn Hammer.

I also think it could one of the few blessings that could give you rending the more you hold it.

Ayy, isn’t thunderous/skull crusher effectively the meta for everything that can use those 2?

Only for the fast hitting IMO. Not very useful for Pickaxes, Chain Axe, Crusher, etc