Sounds familiar - the ration between VT1 and VT2 I mean. Now that I read what I wrote it can sound as if your opinion is worse than mine -kinda tone, but what I was after is that if I think of myself as having max a quarter of the hours in VT1 that I do in 2, I am not sure if I really could tell nearly in the same way as anyone with multiple hundreds or thousands of hours in VT2.
@Burnheart
Yeah, I have been playing from autumn 2018 so I still have some optimism regards to VT2 left in me and hope to see the game I love not spiral out of control. Obviously, I wouldâve been better off not reading any patch notes / anything. It is rare itâs something very good, but thereâs been a few instances where the direction was genuinely good and made ppl happy. Well, it will come to a stop if the rather steep downwards slope in FPS / overall performance continues I guess by then itâll be too late to even try fix the performance issues, hope they get to it sooner, with Versus maybe even
I think Iâm about 2500 hours in vt1 and maybe a quarter or less of that in vt2.
i dont think fs will ever go dedicated servers. the cost would be too high. I have mixed feelings on that. servers equalize the game (no host advantage and no huge ping or latency due to location or crappy host pc) but would be hard to play a game of vt 1 now because the servers would mostly be gone if not all gone. instead I can just start and play.
i dont think skins, illusions, etc are important. I think they are a waste of time to make, pointless, and I donât get why people do care about them when they canât even see them on their character for the most part. but I do accept it matters to some people. I dont like mxt in games but feel fs was honest and implemented it as well and fair as anyone could have. hat tip to them of respect for that.
i am not sure if fs considers this game to be profitable enough now to continue large scale work on the game. the math doesnât favor it. it looks from the outside like
-the emporium was set up to try to pull in some cash but wonât/canât make what they really want it too
-the slow down in maps is because parts of that team are doing something else, id guess that something else is on a different game.
-the sale of dlc canât really financially support the team that is required to make the dlc
so Iâm not sure how much more we see in terms of content.
it looks like versus is the big gamble to keep work profitable. it takes a lot of people (who all want to be paid) to keep the game work ongoing. the biggest issue with versus I have is Iâm not sure anyone sat down and really thought about it.
how many new players will buy copies of the game just because it now has versus?
how many older players will come back because versus is now live?
how many current players will keep playing ONLY because versus mode exists?
i think close to 0, 0, and 0.
so add this to the list of things I donât understand in the âgreat book of whyâ.
That said I really hope there is info I donât know that changes the perspective and prospects of the game. I hope fs does very well. I hope the franchise continues. and I intend on buying dreadlands when it comes out to support them.
thats not really true.
their development method of trunks and what not leaves something to be desired because it often re-introduces bugs and problems and resets other updates, etc BUT generally speaking the game has less and less bugs over time. that is not the same as saying its bug free now.
in some ways they did stuff that i found less than worthwhile (weaves, leaderboard, locking cata behind paywall, etc) but generally they are improving the game on a regular basis.
It is entirely true.
Why donât you go ahead and name a single meaningful gameplay bug thatâs been fixed.
Yes, generally speaking, games has less and less bugs over time. Vermintide 2 is not one of those games, because seriously nothing ever gets fixed.
Bugged specials, animations, pathing, instant deaths, phantom hits, and the list goes on and on and onâŚ
This is just bugs. Now consider how little theyâve done to the talent trees and weapon traits, which is especially perplexing because of how simple they are to tweak, in comparison to sometimes very complex bugs.