Weekly contracts and mission rogue-like

Weekly contracts can provide some sense of purpose for repeated mission playthroughs, but they can be easily completed within the first half of the week, leaving the rest of the week devoid of any challenge. Additionally, the rewards for completing them do not seem to provide a sense of progression. Here are some suggestions to address these issues:

  1. Increase the number of contracts, not just from Sir Melkor, but also within the missions themselves. These contracts could include challenges such as completing a mission without any losses or without using any ammunition, or other modifiers specific to the newly added missions. It would be great if these contracts could be individual challenges for the player rather than for the group, providing a personal challenge that is dependent solely on the player’s performance.

  2. Rewards similar to those given for completing mythic dungeons in World of Warcraft could be implemented in the game. If a player completes a certain number of contracts on their character within a week, they can receive an excellent reward at the end of the week and even choose it themselves from three presented options that are known to the player. The item level should be at least slightly higher than the items worn by the character at the time of completing the missions, but this can be adjusted by the number of completed contracts.

Regarding missions, there have been more added since the game’s release, but they are starting to become tedious. It would be cool if there was some rogue-like mode among the missions.

  1. New levels of difficulty and mission modifiers. If a group passes a mission excellently and decides to team up, they gain access to more serious missions that will present them with more difficult challenges each time they go on missions TOGETHER as the same group. Alternatively, each character should have the opportunity to receive a special contract for a mission with increased difficulty if they passed the previous mission with excellent results. Completing such missions will guarantee higher-level items.

I find the idea of weekly contract nonsense for people who play DT often to begin with. In my understanding, the idea of this system is to increase player engagement. I play a lot of DT mainly because I enjoy the combat and constantly want to improve my mech. So this concept doesn’t do me any good, only makes things worse.

I hate having to talk to the npc every week to pick the contracts. This aspect of the game is annoying to me and eventually I stopped interacting with the contract npc all together. It’s fine if other people like it but they should at least let us set our preferred contracts that will recycle every week on their own without having to interact with the NPC. If somehow during the week we satisfy those conditions, we will automatically get the rewards.

I really hate this system.

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weeklies made sense when Aquilas were still on the table as a reward.
i get it that you don’t to give too much acess to a currency that is bought with real money.
but just as “make sure to come back every day” mechanic, yea nah its trash

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